Phil Harvey Email & Phone Number
@acemobe.com
3 phones found area 310
LinkedIn matched
Who is Phil Harvey? Overview
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Phil Harvey is listed as Game Developer based in St Petersburg, Florida, United States. AeroLeads shows a work email signal at acemobe.com, phone signal with area code 310, and a matched LinkedIn profile for Phil Harvey.
Phil Harvey previously worked as VP Engineering at Robin Games and Owner at Acemobe Llc.
Email format at acemobe.com
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AeroLeads found 1 current-domain work email signal for Phil Harvey. Compare company email patterns before reaching out.
About Phil Harvey
Worked and developed for most computer systems and console systems from the mid 80's onwards.Currently working on mobile and social gaming.Specialties: Fast at developing prototypes and getting systems working in an effective and cost efficient time.
Listed skills include Game Development, Video Games, Mobile Games, Actionscript, and 45 others.
Phil Harvey work experience
A career timeline built from the work history available for this profile.
Chief Games Officer
Director Of Engineering
Director of Engineering Running the Facebook Instant and Playable Ads Team.Created all the tech and base libraries for Both the instant games and playable Ads. Created games for FB Instant that had a DAU of ~800k users.
Director Of Engineering (Client Side)
Director of Engineering, develop Social Casino games.
Senior Flash Engineer
Cto
Created and Developed all the Client and Server code for Fullhouse Bingo. Client written in AS3, using Stage3D. Server written in Node.js, using a mySQL database. Lead 3-5 Developers in the development of of all Ruwi Games.Developed Scratch Blitz for iOS & Android.
Senior Flash Game Engineer
Working on further development of Neo Pets and Serf Wars games for Facebook.Games:NeoPets: Treasure Keepers - Facebook (AS3)Serf Wars - Facebook (AS3)
Cto
Founded and worked as the CTO of the company. We started doing iPhone apps, including Watchmen MMO. I developed all the iPhone Technology. Allowing a full pipeline from Max into the Engine. Also worked other games developed by the company Polyghost, and Robot. Developed the base technology to release the companies first facebook game (Golden Nugget Casino). This included creating the AS3 engine, php backend (amfPHP), managing the mysql databases and linking in with right scale and amazon to host the game.Games / Apps:Watchmen MMO - iOSPolyghost - iOSPicross - iOSGolden Nugget Vegas Casino - Facebook (AS3)
Cto
Creating the base technology for all Glyphic Entertainment games, for the DSGames:Babysitting Mania - DSMarkerMan Adventures - DSClueless Fashion - DSPony Luv - DS
Technical Lead Programmer - 360
Technical 360 Lead on Shrek 360. I lead the development of game with about 10 programmers. This included organizing and developing the Vertex and Pixel Shaders and asset pipeline, from Maya into Game Assets.Lead DS Programmer. Lead the development the underlying DS tech for projects. The tech is used in 2 games currently due to be released, and forms the foundation of all DS projects.Lead PSP Programmer. Created the engine to work on the PSP. Developed all subsytems to work with current Tool set and future tool sets. This tool set is currently being used on other PSP games within the company.Lead 360 Programmer for Sopranos. Created the engine to work on the 360. Developed all subsytems to work with current Tool set and future tool sets. Developed the Poker engine inside the game.Lead Xbox Programmer on the Fantastic Four. Games:Fantastic Four - Xbox, PS2, NGCSopranos - PS2Shrek 360 - 360 / PCFantastic Four 2 - DS
R & D Director
Created the System Y activeX control for Yaya, which allowed for games (2D and 3D) to be developed and played within a WebBrowser.Also developed java games for clients, which included server backends to help collect game information. Helped run the Developement Studio.Games:Honda Racing - PC InternetOther ActiveX PC games and Java based games.
Owner, Lead Programmer
Developed several Budget Games.Games:Tombstone - PCKarate 3d - PC3D Desktop Pets - PC
Senior Programmer
Create and Programmed the first internet Fighting Game - Net Fighter, for SegaSofts Heat network, on the PC.Helped create the companies first working demo for X-Men on the PSX.Also developed all inhouse tools for other games being developed. This included animation tools for Net Fighter, Map tools for Scud: Industrial Evolution, Video playback engine for Scud.Also helped complete, Scud for the Sega Saturn.Games:NetFighter - PCScud - SaturnScud: Industrial Evolution - PCXMen - PS1Astroids - PS1
Programmer
Worked on creating custom software to easily create and publish VCD's. The first using this software was a Sade VCD.Also create the software and tools for interactive Cartoons to be developed inhouse. This included a Cartoon video player, as well as systems for the inhouse art team to easily develop interactive scenes and games easily.Games / Products:Kidnapped Princess - PC / MACSade VCD - PCOther VCD titles - PC
Programmer
Programmer
Worked on Theme Park, as a programmer, for the PC, Sega Genesis, and SNes consoles.Games:Theme ParkSyndicate
Programmer
Developed a couple of Football Managements game for the Amiga, ST and PC computers.
Frequently asked questions about Phil Harvey
Quick answers generated from the profile data available on this page.
What is Phil Harvey's role at their current company?
Phil Harvey is listed as Game Developer.
What is Phil Harvey's email address?
AeroLeads has found 1 work email signal at @acemobe.com for Phil Harvey.
What is Phil Harvey's phone number?
AeroLeads has found 3 phone signal(s) with area code 310 for Phil Harvey.
Where is Phil Harvey based?
Phil Harvey is based in St Petersburg, Florida, United States.
What companies has Phil Harvey worked for?
Phil Harvey has worked for Robin Games, Acemobe Llc, Addicting Gaming, Jam City, and Golden Rat Studios.
How can I contact Phil Harvey?
You can use AeroLeads to view verified contact signals for Phil Harvey, including work email, phone, and LinkedIn data when available.
What skills is Phil Harvey known for?
Phil Harvey is listed with skills including Game Development, Video Games, Mobile Games, Actionscript, Social Games, Game Design, Mmo, and Wii.
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