Phil Harvey work email
- Valid
- Valid
- Valid
Phil Harvey personal email
- Valid
Phil Harvey phone numbers
Worked and developed for most computer systems and console systems from the mid 80's onwards.Currently working on mobile and social gaming.Specialties: Fast at developing prototypes and getting systems working in an effective and cost efficient time.
-
Vp EngineeringRobin Games Feb 2020 - Jul 2022Los Angeles, Us -
OwnerAcemobe Llc Aug 2004 - Dec 2020UsDeveloping based Mobile Social Games. -
Chief Games OfficerAddicting Gaming Jan 2019 - Feb 2020
-
Director Of EngineeringJam City Nov 2016 - Jan 2019Culver City, California, UsDirector of Engineering Running the Facebook Instant and Playable Ads Team.Created all the tech and base libraries for Both the instant games and playable Ads. Created games for FB Instant that had a DAU of ~800k users. -
Director Of Engineering (Client Side)Golden Rat Studios Oct 2015 - Nov 2016Los Angeles, California, UsDirector of Engineering, develop Social Casino games. -
Senior Flash EngineerPlaytika Santa Monica (Formerly Buffalo Studios) Oct 2014 - May 2015
-
CtoRuwi Games Mar 2012 - Mar 2014Created and Developed all the Client and Server code for Fullhouse Bingo. Client written in AS3, using Stage3D. Server written in Node.js, using a mySQL database. Lead 3-5 Developers in the development of of all Ruwi Games.Developed Scratch Blitz for iOS & Android.
-
Senior Flash Game EngineerMeteor Games Llc Jun 2011 - Nov 2011Beverly Hills, UsWorking on further development of Neo Pets and Serf Wars games for Facebook.Games:NeoPets: Treasure Keepers - Facebook (AS3)Serf Wars - Facebook (AS3) -
CtoLast Legion Games 2009 - Jul 2010Founded and worked as the CTO of the company. We started doing iPhone apps, including Watchmen MMO. I developed all the iPhone Technology. Allowing a full pipeline from Max into the Engine. Also worked other games developed by the company Polyghost, and Robot. Developed the base technology to release the companies first facebook game (Golden Nugget Casino). This included creating the AS3 engine, php backend (amfPHP), managing the mysql databases and linking in with right scale and amazon to host the game.Games / Apps:Watchmen MMO - iOSPolyghost - iOSPicross - iOSGolden Nugget Vegas Casino - Facebook (AS3)
-
CtoGlyhic Entertainment 2007 - 2009Creating the base technology for all Glyphic Entertainment games, for the DSGames:Babysitting Mania - DSMarkerMan Adventures - DSClueless Fashion - DSPony Luv - DS
-
Technical Lead Programmer - 360Seven Studios Dec 2001 - Jun 2007Los Angeles, Ca, UsTechnical 360 Lead on Shrek 360. I lead the development of game with about 10 programmers. This included organizing and developing the Vertex and Pixel Shaders and asset pipeline, from Maya into Game Assets.Lead DS Programmer. Lead the development the underlying DS tech for projects. The tech is used in 2 games currently due to be released, and forms the foundation of all DS projects.Lead PSP Programmer. Created the engine to work on the PSP. Developed all subsytems to work with current Tool set and future tool sets. This tool set is currently being used on other PSP games within the company.Lead 360 Programmer for Sopranos. Created the engine to work on the 360. Developed all subsytems to work with current Tool set and future tool sets. Developed the Poker engine inside the game.Lead Xbox Programmer on the Fantastic Four. Games:Fantastic Four - Xbox, PS2, NGCSopranos - PS2Shrek 360 - 360 / PCFantastic Four 2 - DS -
R & D DirectorYaya Llc May 2000 - Nov 2001Created the System Y activeX control for Yaya, which allowed for games (2D and 3D) to be developed and played within a WebBrowser.Also developed java games for clients, which included server backends to help collect game information. Helped run the Developement Studio.Games:Honda Racing - PC InternetOther ActiveX PC games and Java based games.
-
Owner, Lead ProgrammerFilsoft Jul 1998 - May 2000Developed several Budget Games.Games:Tombstone - PCKarate 3d - PC3D Desktop Pets - PC
-
Senior ProgrammerSyrox Development Jun 1996 - Jul 1998Create and Programmed the first internet Fighting Game - Net Fighter, for SegaSofts Heat network, on the PC.Helped create the companies first working demo for X-Men on the PSX.Also developed all inhouse tools for other games being developed. This included animation tools for Net Fighter, Map tools for Scud: Industrial Evolution, Video playback engine for Scud.Also helped complete, Scud for the Sega Saturn.Games:NetFighter - PCScud - SaturnScud: Industrial Evolution - PCXMen - PS1Astroids - PS1
-
ProgrammerOmnimedia Plc Jan 1995 - Jun 1996Worked on creating custom software to easily create and publish VCD's. The first using this software was a Sade VCD.Also create the software and tools for interactive Cartoons to be developed inhouse. This included a Cartoon video player, as well as systems for the inhouse art team to easily develop interactive scenes and games easily.Games / Products:Kidnapped Princess - PC / MACSade VCD - PCOther VCD titles - PC
-
ProgrammerVirgin Interactive Jul 1994 - Jan 1995 -
ProgrammerBullfrog Nov 1993 - Aug 1994Worked on Theme Park, as a programmer, for the PC, Sega Genesis, and SNes consoles.Games:Theme ParkSyndicate
-
ProgrammerD And H Games 1989 - 1991Developed a couple of Football Managements game for the Amiga, ST and PC computers.
Phil Harvey Skills
Frequently Asked Questions about Phil Harvey
What is Phil Harvey's role at the current company?
Phil Harvey's current role is Game Developer.
What is Phil Harvey's email address?
Phil Harvey's email address is ph****@****obe.com
What is Phil Harvey's direct phone number?
Phil Harvey's direct phone number is +131098*****
What are some of Phil Harvey's interests?
Phil Harvey has interest in Mobile, Clean Technology, Health Care, Consumer Internet, Enterprise Software.
What skills is Phil Harvey known for?
Phil Harvey has skills like Game Development, Video Games, Mobile Games, Actionscript, Social Games, Game Design, Mmo, Wii, Computer Games, Maya, Iphone, Casual Games.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial