Filipe Dilly
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Filipe Dilly Email & Phone Number

Game Developer at Vertex Ludi
Location: Minas Gerais, Brazil, Brazil 6 work roles 2 schools
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Current company
Role
Game Developer
Location
Minas Gerais, Brazil, Brazil
Company size

Who is Filipe Dilly? Overview

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Quick answer

Filipe Dilly is listed as Game Developer at Vertex Ludi, a company with 2 employees, based in Minas Gerais, Brazil, Brazil. AeroLeads shows a matched LinkedIn profile for Filipe Dilly.

Filipe Dilly previously worked as Founder, game developer, designer and producer. at Post Mortem Pixels and Teacher of Digital Ilustration, 3d and 2d at Casa Dos Quadrinhos. Filipe Dilly holds University Degree, Graphic Design, Third Best Student Of The Faculty Of Design. from Centro Universitário Una.

Company email context

Email format at Vertex Ludi

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Vertex Ludi

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Profile bio

About Filipe Dilly

Indie game developer, coder, and artist. Created the Post Mortem Pixels label.Released NEXT JUMP: Shmup Tactics, Talk to Strangers, and Takara Cards.Bachelor's in Graphic Design and graduated by UNATEC.Worked as a professor of CG 3d for more than eight years. Gave lectures on CG in Brazilian universities and conventions specialized in Computer Graphics.Worked with digital illustration and 3D animation for over ten years. Already done work for advertising agencies, animation studios, film production, and illustration.His works have passed in the Brazilian network TV and ran in national and international animation festivals (AnimaMundi, Prixars, Mostra Tiradentes, Suzanne Awards).Directed and produced the short film "Gadanthara: A Fragment of the Library of Details".

Listed skills include Animation, Computer Graphics, Computer Animation, Digital Painting, and 21 others.

Current workplace

Filipe Dilly's current company

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Vertex Ludi
Vertex Ludi
Game Developer
Minas Gerais, Brazil
Website
Employees
2
AeroLeads page
6 roles

Filipe Dilly work experience

A career timeline built from the work history available for this profile.

Founder, Game Developer, Designer And Producer.

Current

Belo Horizonte, Minas Gerais, Brasil

Post Mortem Pixels is a Brazilian label of independent games created by Filipe Dilly. Some projects are made in partnership with other artists and developers.The main creators of each game share their profits.

Jun 2014 - Present

Game Developer

Current

Programmer and game developer, consultancy for game projects.

May 2024 - Present

Teacher Of Digital Ilustration, 3D And 2D

Belo Horizonte Area, Brazil

I created and taught in the 3d computer graphics (Blender 3D) course at Casa dos Quadrinhos.I also taught in the Digital Painting course using Krita.

Jan 2007 - Jun 2016

Director, Technical Director And 3D Artist On Short Film (Gadanthara)

Belo Horizonte E Região, Brasil

I was the director and main 3d artist on the short film Gadanthara.

Jan 2010 - Dec 2015

Technical Director And 3D Artist

Abuza Filmes
Feb 2009 - Dec 2009
2 education records

Filipe Dilly education

FAQ

Frequently asked questions about Filipe Dilly

Quick answers generated from the profile data available on this page.

What company does Filipe Dilly work for?

Filipe Dilly works for Vertex Ludi.

What is Filipe Dilly's role at Vertex Ludi?

Filipe Dilly is listed as Game Developer at Vertex Ludi.

Where is Filipe Dilly based?

Filipe Dilly is based in Minas Gerais, Brazil, Brazil while working with Vertex Ludi.

What companies has Filipe Dilly worked for?

Filipe Dilly has worked for Vertex Ludi, Post Mortem Pixels, Casa Dos Quadrinhos, Solo Filmes, and Abuza Filmes.

How can I contact Filipe Dilly?

You can use AeroLeads to view verified contact signals for Filipe Dilly at Vertex Ludi, including work email, phone, and LinkedIn data when available.

What schools did Filipe Dilly attend?

Filipe Dilly holds University Degree, Graphic Design, Third Best Student Of The Faculty Of Design. from Centro Universitário Una.

What skills is Filipe Dilly known for?

Filipe Dilly is listed with skills including Animation, Computer Graphics, Computer Animation, Digital Painting, Digital Photography, Digital Compositing, Cg Lighting, and Digital Illustration.

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