Filipe Scur work email
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Filipe Scur personal email
Being in the industry of software development for over 15 years, Filipe has a diverse background regarding processes, technologies and programming languages. In the past years, he has developed a passion for computer graphics, real-time rendering and game engine development and has shifted his career to the game development industry where he seeks to combine his creativity and his love for low-level programming to create beautiful and performant worlds. He's not afraid of challenges and continually seeks to improve himself. He prefers to work in teams, but can work alone if needed and finds it easy to relate to areas that are tangible to development. He's married and enjoys outdoor activities, video games, and series.
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Game DeveloperMoon Studios Jan 2023 - PresentCapão Da Canoa, Rio Grande Do Sul, Brazil -
Graphics EngineerWildlife Studios Jul 2021 - Jan 2023Capão Da Canoa, Rio Grande Do Sul, Brazil -
Lead Software EngineerHoplon Mar 2021 - Jul 2021Florianópolis, Santa Catarina, Brazil -
Senior Game DeveloperHoplon Jan 2019 - Apr 2021Florianópolis, BrazilAs a Game Developer at Hoplon, my main responsibilities were to design, plan, implement, test and maintain the features of the game. I also worked on many satellite features needed to support the game.During my first year at Hoplon, I’ve touched most of the codebase and became acquainted with almost all aspects of our development cycle. Some tasks I was responsible for were refactoring and decoupling the game logic into smaller projects, organizing and optimizing our build system and implementing the social friends list.After that I worked on porting our game to run on the Playstation and Xbox consoles. I have worked on optimizing the game performance and memory usage, improving and refactoring some of our netcode (client/server), implementing platform specific code (native c++ plugins) and helping the game adhere to many platform certification requirements (TRCs and XRs). I have also worked on tools to improve the quality of life of our QA department. -
Systems Analyst / Lead Software DeveloperPromob Software Solutions Sep 2017 - Dec 2018Caxias Do Sul, BrazilOn my second venture at Promob Software Solutions, I was on the team responsible for developing and maintaining the main product of the company: Promob, an industry leader Interior Design/Floor Planning 3D software. There I worked as a Systems Analyst and also took the role of Lead Software Developer. Acting as a bridge between our consultants, support, and the technical team, I also helped in the release of the Promob Connect, the first version of Promob with cloud services. -
Lead Software EngineerRaihsa Ltda - Plm, Iot, Servitização, Ar Jan 2014 - Dec 2016Caxias Do Sul Area, BrazilAs well as being responsible for recruiting, training and leading the development team, I was the main developer of a 3d architecture visualization software the company was creating. Besides helping in creating the tools the team used to author the assets, I was mainly focused on developing the 3d rendering engine of the software. The engine was designed to be high-performant and to be cross-platform from the very beginning. It had C++ as its main programming language and the rendering backend was OpenGL 4.2+. -
Software DeveloperPromob Software Solutions Sep 2010 - Dec 2013Caxias Do Sul Area, BrazilWorked in the development of the Promob Builder software. It is a product aimed to automate some processes in the woodworking industry using data provided by interior design software Promob. During the three years in this project, I developed a passion for 2d as well as 3d math programming. I was the main developer of the CNC machines integration plugins developed in C# and also implemented most of the 2d graphics libraries used in the product.
Filipe Scur Skills
Filipe Scur Education Details
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Computer Science
Frequently Asked Questions about Filipe Scur
What company does Filipe Scur work for?
Filipe Scur works for Moon Studios
What is Filipe Scur's role at the current company?
Filipe Scur's current role is Game Developer at Moon Studios.
What is Filipe Scur's email address?
Filipe Scur's email address is fi****@****ios.com
What schools did Filipe Scur attend?
Filipe Scur attended Ucs - University Of Caxias Do Sul.
What skills is Filipe Scur known for?
Filipe Scur has skills like C#, Game Development, Unity, Video Games, Math, Computer Graphics, Opengl, C++, C, C (Programming Language, 3d Graphics, Game Engines.
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