Filipe Scur

Filipe Scur Email and Phone Number

Game Developer at Moon Studios @ Moon Studios
Filipe Scur's Location
Capão da Canoa, Rio Grande do Sul, Brazil, Brazil
Filipe Scur's Contact Details

Filipe Scur work email

Filipe Scur personal email

n/a
About Filipe Scur

Being in the industry of software development for over 15 years, Filipe has a diverse background regarding processes, technologies and programming languages. In the past years, he has developed a passion for computer graphics, real-time rendering and game engine development and has shifted his career to the game development industry where he seeks to combine his creativity and his love for low-level programming to create beautiful and performant worlds. He's not afraid of challenges and continually seeks to improve himself. He prefers to work in teams, but can work alone if needed and finds it easy to relate to areas that are tangible to development. He's married and enjoys outdoor activities, video games, and series.

Filipe Scur's Current Company Details
Moon Studios

Moon Studios

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Game Developer at Moon Studios
Filipe Scur Work Experience Details
  • Moon Studios
    Game Developer
    Moon Studios Jan 2023 - Present
    Capão Da Canoa, Rio Grande Do Sul, Brazil
  • Wildlife Studios
    Graphics Engineer
    Wildlife Studios Jul 2021 - Jan 2023
    Capão Da Canoa, Rio Grande Do Sul, Brazil
  • Hoplon
    Lead Software Engineer
    Hoplon Mar 2021 - Jul 2021
    Florianópolis, Santa Catarina, Brazil
  • Hoplon
    Senior Game Developer
    Hoplon Jan 2019 - Apr 2021
    Florianópolis, Brazil
    As a Game Developer at Hoplon, my main responsibilities were to design, plan, implement, test and maintain the features of the game. I also worked on many satellite features needed to support the game.During my first year at Hoplon, I’ve touched most of the codebase and became acquainted with almost all aspects of our development cycle. Some tasks I was responsible for were refactoring and decoupling the game logic into smaller projects, organizing and optimizing our build system and implementing the social friends list.After that I worked on porting our game to run on the Playstation and Xbox consoles. I have worked on optimizing the game performance and memory usage, improving and refactoring some of our netcode (client/server), implementing platform specific code (native c++ plugins) and helping the game adhere to many platform certification requirements (TRCs and XRs). I have also worked on tools to improve the quality of life of our QA department.
  • Promob Software Solutions
    Systems Analyst / Lead Software Developer
    Promob Software Solutions Sep 2017 - Dec 2018
    Caxias Do Sul, Brazil
    On my second venture at Promob Software Solutions, I was on the team responsible for developing and maintaining the main product of the company: Promob, an industry leader Interior Design/Floor Planning 3D software. There I worked as a Systems Analyst and also took the role of Lead Software Developer. Acting as a bridge between our consultants, support, and the technical team, I also helped in the release of the Promob Connect, the first version of Promob with cloud services.
  • Raihsa Ltda - Plm, Iot, Servitização, Ar
    Lead Software Engineer
    Raihsa Ltda - Plm, Iot, Servitização, Ar Jan 2014 - Dec 2016
    Caxias Do Sul Area, Brazil
    As well as being responsible for recruiting, training and leading the development team, I was the main developer of a 3d architecture visualization software the company was creating. Besides helping in creating the tools the team used to author the assets, I was mainly focused on developing the 3d rendering engine of the software. The engine was designed to be high-performant and to be cross-platform from the very beginning. It had C++ as its main programming language and the rendering backend was OpenGL 4.2+.
  • Promob Software Solutions
    Software Developer
    Promob Software Solutions Sep 2010 - Dec 2013
    Caxias Do Sul Area, Brazil
    Worked in the development of the Promob Builder software. It is a product aimed to automate some processes in the woodworking industry using data provided by interior design software Promob. During the three years in this project, I developed a passion for 2d as well as 3d math programming. I was the main developer of the CNC machines integration plugins developed in C# and also implemented most of the 2d graphics libraries used in the product.

Filipe Scur Skills

C# Game Development Unity Video Games Math Computer Graphics Opengl C++ C C (Programming Language 3d Graphics Game Engines 3d Math

Filipe Scur Education Details

Frequently Asked Questions about Filipe Scur

What company does Filipe Scur work for?

Filipe Scur works for Moon Studios

What is Filipe Scur's role at the current company?

Filipe Scur's current role is Game Developer at Moon Studios.

What is Filipe Scur's email address?

Filipe Scur's email address is fi****@****ios.com

What schools did Filipe Scur attend?

Filipe Scur attended Ucs - University Of Caxias Do Sul.

What skills is Filipe Scur known for?

Filipe Scur has skills like C#, Game Development, Unity, Video Games, Math, Computer Graphics, Opengl, C++, C, C (Programming Language, 3d Graphics, Game Engines.

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