AeroLeads people directory · profile

Filip Lundgren Email & Phone Number

Pre-silicon Software Engineer at Apple
Location: San Diego, California, United States 10 work roles 2 schools
1 work email found @inktech.dev LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email f****@inktech.dev
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Pre-silicon Software Engineer
Location
San Diego, California, United States
Company size

Who is Filip Lundgren? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Filip Lundgren is listed as Pre-silicon Software Engineer at Apple, a company with 163018 employees, based in San Diego, California, United States. AeroLeads shows a work email signal at inktech.dev and a matched LinkedIn profile for Filip Lundgren.

Filip Lundgren previously worked as Founder & Technical Chief Executive Officer at Sceneri and Independent Contractor at Freelance, Self-Employed. Filip Lundgren holds English, Physics, Math, Design from Vimmerby Gymnasium.

Company email context

Email format at Apple

This section adds company-level context without repeating Filip Lundgren's masked contact details.

{first}@inktech.dev
86% confidence

AeroLeads found 1 current-domain work email signal for Filip Lundgren. Compare company email patterns before reaching out.

Profile bio

About Filip Lundgren

Introduced to the industry in 2007 with the release of Crysis 1, now developing Sceneri - the creation engine for the next generation of creators. Previously developed games and technology using CRYENGINE, Unreal Engine & in-house engines. I specialize in C++, and know the full game development pipeline from start to finish.Started Poppermost Productions AB back in 2012, having prototyped the game SNOW and taking it from nothing to final product out on Steam (PC) and PlayStation 4. Building the Poppermost engineering team, and the technical side of the studio in general from scratch was a fantastic experience that I'll never forget.

Listed skills include Game Development, C++, C#, Game Programming, and 22 others.

Current workplace

Filip Lundgren's current company

Company context helps verify the profile and gives searchers a useful next step.

Apple
Apple
Pre-silicon Software Engineer
San Diego, CA, US
Website
Employees
163018
AeroLeads page
10 roles

Filip Lundgren work experience

A career timeline built from the work history available for this profile.

Pre-Silicon Software Engineer

San Diego, CA, US

Founder & Technical Chief Executive Officer

Current

Building the next generation of game engines with a focus on dramatically improving ease of use & portability, with the full collaborative creation toolset on any device.As the founder I started working on Sceneri since its conception phase to successful VC fundraising, scale up and launch. I direct development and the long term technical roadmap.Focused.

Jan 2020 - Present

Independent Contractor

Freelance, Self-Employed
Dec 2019 - Feb 2022

Independent Contractor

Reno, NV, US

Unreal Engine 4 game and engine development for several indie to AAA companies working on established franchises as well as new IPs for studios such as Turtle Rock, 2K Games and more.

Jun 2020 - Jun 2021

Independent Contractor

Frankfurt, DE

Jul 2020 - Oct 2020

Software Engineer

Slightly Mad Studios

I aided Slightly Mad Studios in developing Project Cars: GO, the first mobile entry in the Project Cars series.

Dec 2019 - May 2020

Technical Manager Of User & Developer Experience

Frankfurt Am Main, Hessen, DE

Responsibilities:* Continuously diagnose User and Developer experience issues, and present short and long term solutions* Direct on-going development and plans of of the Experience team, focusing on improving the engine's usability* Identify problematic areas with internal services and provide solutions for unifying both public and internal workflows* Work.

Mar 2017 - Dec 2019

Engine Programmer

Frankfurt Am Main, Hessen, DE

I work on the core engine team for CRYENGINE, working to improving all areas of the engine in order to push towards a unified, easy to use system that is fully integrated. On the engine team I took charge of C# development while still working with C++ daily, and focus heavily on improving the game development experience by finding trouble areas from the.

Aug 2016 - Jan 2017

Founder & Cto

Stockholm, SE

I worked as Technical Director and co-founder on SNOW, a free-to-play open world skiing and snowboarding title made with CRYENGINE for PC and PlayStation 4. I served as the first software engineer on the team, and have managed the development of all systems from start of development to the current released version.I recruited, taught and managed a team of.

May 2012 - Jul 2016

Lead Programmer / Founder

Working as lead programmer; managing a team of up to four programmers. (C++, Lua and C#)During my time as Programmer at Ink Studios I created CryMono, a plug-in for CryENGINE allowing game development on the.NET/Mono platform, source code is public and can be viewed at https://github.com/PoppermostProductions/CryMono. I also worked on the Toolbox.

May 2009 - Dec 2013
Team & coworkers

Colleagues at Apple

Other employees you can reach at apple.com. View company contacts for 163018 employees →

2 education records

Filip Lundgren education

English, Physics, Math, Design

Vimmerby Gymnasium

English, Programming, Webdesign, Physics, Math...

Tullinge Gymnasium
FAQ

Frequently asked questions about Filip Lundgren

Quick answers generated from the profile data available on this page.

What company does Filip Lundgren work for?

Filip Lundgren works for Apple.

What is Filip Lundgren's role at Apple?

Filip Lundgren is listed as Pre-silicon Software Engineer at Apple.

What is Filip Lundgren's email address?

AeroLeads has found 1 work email signal at @inktech.dev for Filip Lundgren at Apple.

Where is Filip Lundgren based?

Filip Lundgren is based in San Diego, California, United States while working with Apple.

What companies has Filip Lundgren worked for?

Filip Lundgren has worked for Apple, Sceneri, Freelance, Self-Employed, Tlm Partners, Inc., and Gunzilla Games.

Who are Filip Lundgren's colleagues at Apple?

Filip Lundgren's colleagues at Apple include Tesalonika Priti, Cindy Y., Ariel Carvalho, Priscilla Leung, and Laurie Sams.

How can I contact Filip Lundgren?

You can use AeroLeads to view verified contact signals for Filip Lundgren at Apple, including work email, phone, and LinkedIn data when available.

What schools did Filip Lundgren attend?

Filip Lundgren holds English, Physics, Math, Design from Vimmerby Gymnasium.

What skills is Filip Lundgren known for?

Filip Lundgren is listed with skills including Game Development, C++, C#, Game Programming, Game Design, Git, Gameplay, and Directx.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.