Filip Lundgren Email & Phone Number
@inktech.dev
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Who is Filip Lundgren? Overview
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Filip Lundgren is listed as Pre-silicon Software Engineer at Apple, a company with 163018 employees, based in San Diego, California, United States. AeroLeads shows a work email signal at inktech.dev and a matched LinkedIn profile for Filip Lundgren.
Filip Lundgren previously worked as Founder & Technical Chief Executive Officer at Sceneri and Independent Contractor at Freelance, Self-Employed. Filip Lundgren holds English, Physics, Math, Design from Vimmerby Gymnasium.
Email format at Apple
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AeroLeads found 1 current-domain work email signal for Filip Lundgren. Compare company email patterns before reaching out.
About Filip Lundgren
Introduced to the industry in 2007 with the release of Crysis 1, now developing Sceneri - the creation engine for the next generation of creators. Previously developed games and technology using CRYENGINE, Unreal Engine & in-house engines. I specialize in C++, and know the full game development pipeline from start to finish.Started Poppermost Productions AB back in 2012, having prototyped the game SNOW and taking it from nothing to final product out on Steam (PC) and PlayStation 4. Building the Poppermost engineering team, and the technical side of the studio in general from scratch was a fantastic experience that I'll never forget.
Listed skills include Game Development, C++, C#, Game Programming, and 22 others.
Filip Lundgren's current company
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Filip Lundgren work experience
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Founder & Technical Chief Executive Officer
CurrentBuilding the next generation of game engines with a focus on dramatically improving ease of use & portability, with the full collaborative creation toolset on any device.As the founder I started working on Sceneri since its conception phase to successful VC fundraising, scale up and launch. I direct development and the long term technical roadmap.Focused.
Independent Contractor
Independent Contractor
Unreal Engine 4 game and engine development for several indie to AAA companies working on established franchises as well as new IPs for studios such as Turtle Rock, 2K Games and more.
Independent Contractor
Software Engineer
I aided Slightly Mad Studios in developing Project Cars: GO, the first mobile entry in the Project Cars series.
Technical Manager Of User & Developer Experience
Responsibilities:* Continuously diagnose User and Developer experience issues, and present short and long term solutions* Direct on-going development and plans of of the Experience team, focusing on improving the engine's usability* Identify problematic areas with internal services and provide solutions for unifying both public and internal workflows* Work.
Engine Programmer
I work on the core engine team for CRYENGINE, working to improving all areas of the engine in order to push towards a unified, easy to use system that is fully integrated. On the engine team I took charge of C# development while still working with C++ daily, and focus heavily on improving the game development experience by finding trouble areas from the.
Founder & Cto
I worked as Technical Director and co-founder on SNOW, a free-to-play open world skiing and snowboarding title made with CRYENGINE for PC and PlayStation 4. I served as the first software engineer on the team, and have managed the development of all systems from start of development to the current released version.I recruited, taught and managed a team of.
Lead Programmer / Founder
Working as lead programmer; managing a team of up to four programmers. (C++, Lua and C#)During my time as Programmer at Ink Studios I created CryMono, a plug-in for CryENGINE allowing game development on the.NET/Mono platform, source code is public and can be viewed at https://github.com/PoppermostProductions/CryMono. I also worked on the Toolbox.
Colleagues at Apple
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Tesalonika Priti
Colleague at AppleManado, North Sulawesi, Indonesia, Indonesia
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CY
Cindy Y.
Colleague at AppleSan Francisco Bay Area, United States
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AC
Ariel Carvalho
Colleague at AppleDallas-Fort Worth Metroplex, United States
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PL
Priscilla Leung
Colleague at AppleSan Francisco Bay Area, United States
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LS
Laurie Sams
Colleague at AppleNew York, New York, United States, United States
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KK
Kunta Kinte
Colleague at AppleLondon, England, United Kingdom, United Kingdom
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RS
Rs Sangwan Sangwan
Colleague at AppleCharkhi Dadri, Haryana, India, India
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DL
Delaina L Sims
Colleague at AppleUnited States, United States
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ST
Saiyuan Tang
Colleague at AppleShanghai, China, China
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AA
Akshay Agarwal
Colleague at AppleBareilly, Uttar Pradesh, India, India
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Filip Lundgren education
English, Physics, Math, Design
English, Programming, Webdesign, Physics, Math...
Frequently asked questions about Filip Lundgren
Quick answers generated from the profile data available on this page.
What company does Filip Lundgren work for?
Filip Lundgren works for Apple.
What is Filip Lundgren's role at Apple?
Filip Lundgren is listed as Pre-silicon Software Engineer at Apple.
What is Filip Lundgren's email address?
AeroLeads has found 1 work email signal at @inktech.dev for Filip Lundgren at Apple.
Where is Filip Lundgren based?
Filip Lundgren is based in San Diego, California, United States while working with Apple.
What companies has Filip Lundgren worked for?
Filip Lundgren has worked for Apple, Sceneri, Freelance, Self-Employed, Tlm Partners, Inc., and Gunzilla Games.
Who are Filip Lundgren's colleagues at Apple?
Filip Lundgren's colleagues at Apple include Tesalonika Priti, Cindy Y., Ariel Carvalho, Priscilla Leung, and Laurie Sams.
How can I contact Filip Lundgren?
You can use AeroLeads to view verified contact signals for Filip Lundgren at Apple, including work email, phone, and LinkedIn data when available.
What schools did Filip Lundgren attend?
Filip Lundgren holds English, Physics, Math, Design from Vimmerby Gymnasium.
What skills is Filip Lundgren known for?
Filip Lundgren is listed with skills including Game Development, C++, C#, Game Programming, Game Design, Git, Gameplay, and Directx.
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