Senior Systems Designer | Combat Systems, Progression, Game Balance
Current-Combat Balance-Weapons & Enemies Pipeline-Economy Balance-Game Balance-Progression systems-Sandbox and Meta systems
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Scott Fine is listed as Senior Systems Designer🕹️ Follow me: Game Design 🎮 Game Balance, Combat & Economy at Skydance Interactive, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a matched LinkedIn profile for Scott Fine.
Scott Fine previously worked as Senior Systems Designer | Combat Systems, Progression, Game Balance at Skydance Interactive and Game Systems Designer | Combat Systems, Progression, Game Balance at Skydance Interactive. Scott Fine holds Bachelor'S Of Science, Game Design from Full Sail University.
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I have over a dozen years of game design experience, 11+ shipped games, and 8+ years specializing in systems and economy design. Currently I work as a senior game systems designer at Skydance Interactive, where I’m building the economy, combat systems, and game balance on our next title; Behemoth.Previously I worked for Kung Fu Factory where I built the economy and led the team that managed live operations for the #2 sports game in the App Store in April 2021 – NBA BallStars. I also designed the onboarding experience for 3 titles and planned out the player’s journey. Collecting feedback and analytics my team tuned the player’s experience and promoted monetization strategies which retained players and crushed our KPIs by more than 20%.Outside of work you can find me in my local game store with my hand painted Warhammer 40,000 armies duking it out on the table top or trying to outrun my shepherd mix puppy.I also like meeting new people over a cup of coffee. Feel free to reach out at scottmfine@hotmail.com or DM here on LinkedIn.Competencies: Unreal 5, Jira, Excel, Google Sheets, Google Query Language, SQL, Game Balance, Miro, Core Systems, Player Progression, Economy Balance, Photoshop, LiveOps, Data Analytics
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-Combat Balance-Weapons & Enemies Pipeline-Economy Balance-Game Balance-Progression systems-Sandbox and Meta systems
-Combat Balance-Weapons & Enemies Pipeline-Economy Balance-Game Balance-Progression systems-Sandbox and Meta systems
Los Angeles, Ca, Us
-Built 3 game economies from scratch with over 300 resources, 100 characters, 50 levels, and 6 currencies-Released 2 live service games owning the economy and progression from soft launch through post launch-Led the team of 5 designers that ran the live operations for the #2 sports game in the App Store, NBA BallStars, in April 2021-Planned, iterated on, and executed the LiveOps strategy which surpassed our KPIs by more than 20% on NBA BallStars-Owned the progression systems for 3 titles, focusing on collecting feedback and tuning the early game funnel-Managed more than 100 bundles/offers, 60 gachas, and 50 rotating events
Us
-Led the design team on a multimillion-dollar F2P project-Advised on the creation of the game's core loop, content, combat, monetization and rewards-An expert in every aspect of L5 IA's game, the good, the bad, and the buggy-Created features and content strategies which created a healthy game life cycle-Liaison between 16+ person offsite and 5+ person local team-Drove iteration, reviewed weekly builds, and signed off on monthly milestones-Pitched and prototyped new cross media franchise concepts
Us
-Designed monetization, post launch, social, and other gameplay systems-Balanced the game's economy and gameplay systems-Play tested weekly builds and gave constructive feedback to improve designs-Pitched and prototyped new cross media franchise concepts
Sacramento, Ca, Us
-Unit Testing, System and Regression Testing, Integration Testing and Systems Analysis on 10+ programs-Creating Training Plans, User and Training Manuals, Business-User Training Activities to further support 10+ programs-Systems support
Sacramento, Ca, Us
-Unit Testing, System and Regression Testing, Integration Testing and Systems Analysis for 6+ programs-Creating Training Plans, User and Training Manuals, Business-User Training Activities to further support the 6+ programs-Systems support
-Creating game design documents-Programming all aspects of apps-Create prototypes on paper and in Unreal-Manage App submissions-Collaborate with artists to see projects completed -Make sure everyone is hitting their deadlines-Managing social media presence-Stay up to date with trends in AAA and mobile gamingThis is a small indie operation I run where i'll collaborate with other developers to create apps. Due to the small team size, I get to wear multiple hats. Though I primarily focus on design and the business aspect of the operation.
Los Angeles, California, Us
In NFL RUSH Heroes & Rivals I worked on:-Social menu design-Challenge system-Teams menus design-Clubs (Clans) design-Weekly Match ups system-D-Dash mini-game-Jump & Juke mini-game -Tackle Trouble mini-game -Redzone Rivals 2.0-Achievements for D-Dash, Jump & Juke and Tackle Trouble-NFL RUSH GameDay Heroes:-Rusher Spotter mini-game-Backyard Frenzy mini-game-Lobby 2.0 -Revenge system (Payback system)-Social menu design-Teams menu design-Weekly Match ups system-Achievements for Rusher Spotter and Backyard Frenzy-Unannounced system (BTGDH) Penguins: Dibble Dash-I worked in a QA capacity on this projectWorld of Madagascar- I worked in a QA capacity on this project
Los Angeles, California, Us
Worked on School of Dragons in QA and level design for the dragon racing tracks.
Los Angeles, California, Us
Worked on School of Dragons in QA and level design for the dragon racing tracks.
-Crafted and released 3 iOS experiences-Ran a small nimble team of 3 artists, designers, and sound designersProjects:Captain Bitz 2Aug 2012 to July 2013 (Xbox 360) (Cancelled)Captain Bitz (iOS)Mar 2011 to Jun 18, 2012Defend the castle style gameplay w/ Cats Vs. DogsRelease: June18th 2012 Early level art, Design, Programming, Public relations.Dating RPG (iOS)In Feb 2011RPG based upon your actions in real life. Art, Progamming, design. (Cancelled) Rainy Drops (iOS)Jan 2011 to Feb 2011A musical Rain game. Design, Programming, Art.Adventures of a Round Object (iOS)Nov 2010 to Dec 2010Art, Design, Programming.
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Scott Fine works for Skydance Interactive.
Scott Fine is listed as Senior Systems Designer🕹️ Follow me: Game Design 🎮 Game Balance, Combat & Economy at Skydance Interactive.
Scott Fine is based in Los Angeles Metropolitan Area, United States while working with Skydance Interactive.
Scott Fine has worked for Skydance Interactive, Kung Fu Factory, Level-5 International America Inc., California Department Of Insurance, and Diamond Raven Games.
You can use AeroLeads to view verified contact signals for Scott Fine at Skydance Interactive, including work email, phone, and LinkedIn data when available.
Scott Fine holds Bachelor'S Of Science, Game Design from Full Sail University.
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