Scott Fine Email and Phone Number
I have over a dozen years of game design experience, 11+ shipped games, and 8+ years specializing in systems and economy design. Currently I work as a senior game systems designer at Skydance Interactive, where I’m building the economy, combat systems, and game balance on our next title; Behemoth.Previously I worked for Kung Fu Factory where I built the economy and led the team that managed live operations for the #2 sports game in the App Store in April 2021 – NBA BallStars. I also designed the onboarding experience for 3 titles and planned out the player’s journey. Collecting feedback and analytics my team tuned the player’s experience and promoted monetization strategies which retained players and crushed our KPIs by more than 20%.Outside of work you can find me in my local game store with my hand painted Warhammer 40,000 armies duking it out on the table top or trying to outrun my shepherd mix puppy.I also like meeting new people over a cup of coffee. Feel free to reach out at scottmfine@hotmail.com or DM here on LinkedIn.Competencies: Unreal 5, Jira, Excel, Google Sheets, Google Query Language, SQL, Game Balance, Miro, Core Systems, Player Progression, Economy Balance, Photoshop, LiveOps, Data Analytics
Skydance Interactive
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Senior Systems Designer | Combat Systems, Progression, Game BalanceSkydance Interactive Jan 2024 - Present-Combat Balance-Weapons & Enemies Pipeline-Economy Balance-Game Balance-Progression systems-Sandbox and Meta systems -
Game Systems Designer | Combat Systems, Progression, Game BalanceSkydance Interactive Apr 2022 - Jan 2024-Combat Balance-Weapons & Enemies Pipeline-Economy Balance-Game Balance-Progression systems-Sandbox and Meta systems -
Game Economy Designer | Progression Systems, Monetization, LiveopsKung Fu Factory Sep 2019 - Apr 2022Los Angeles, Ca, Us-Built 3 game economies from scratch with over 300 resources, 100 characters, 50 levels, and 6 currencies-Released 2 live service games owning the economy and progression from soft launch through post launch-Led the team of 5 designers that ran the live operations for the #2 sports game in the App Store, NBA BallStars, in April 2021-Planned, iterated on, and executed the LiveOps strategy which surpassed our KPIs by more than 20% on NBA BallStars-Owned the progression systems for 3 titles, focusing on collecting feedback and tuning the early game funnel-Managed more than 100 bundles/offers, 60 gachas, and 50 rotating events -
Lead Game Designer | Team Management, Team DevelopmentLevel-5 International America Inc. Dec 2018 - Jun 2019Us-Led the design team on a multimillion-dollar F2P project-Advised on the creation of the game's core loop, content, combat, monetization and rewards-An expert in every aspect of L5 IA's game, the good, the bad, and the buggy-Created features and content strategies which created a healthy game life cycle-Liaison between 16+ person offsite and 5+ person local team-Drove iteration, reviewed weekly builds, and signed off on monthly milestones-Pitched and prototyped new cross media franchise concepts -
Game Designer | Game Balance, Game Economy, Mobile DeveloperLevel-5 International America Inc. Mar 2017 - Nov 2018Us-Designed monetization, post launch, social, and other gameplay systems-Balanced the game's economy and gameplay systems-Play tested weekly builds and gave constructive feedback to improve designs-Pitched and prototyped new cross media franchise concepts -
Assistant Information Systems Analyst (Specialist)California Department Of Insurance Aug 2016 - Mar 2017Sacramento, Ca, Us-Unit Testing, System and Regression Testing, Integration Testing and Systems Analysis on 10+ programs-Creating Training Plans, User and Training Manuals, Business-User Training Activities to further support 10+ programs-Systems support -
Information Systems Technician - Assistant Tester - TrainerCalifornia Department Of Insurance Jan 2016 - Aug 2016Sacramento, Ca, Us-Unit Testing, System and Regression Testing, Integration Testing and Systems Analysis for 6+ programs-Creating Training Plans, User and Training Manuals, Business-User Training Activities to further support the 6+ programs-Systems support -
Indie Game Ios App Developer | Game Design, Game Balance, Team ManagementDiamond Raven Games Apr 2015 - Mar 2017-Creating game design documents-Programming all aspects of apps-Create prototypes on paper and in Unreal-Manage App submissions-Collaborate with artists to see projects completed -Make sure everyone is hitting their deadlines-Managing social media presence-Stay up to date with trends in AAA and mobile gamingThis is a small indie operation I run where i'll collaborate with other developers to create apps. Due to the small team size, I get to wear multiple hats. Though I primarily focus on design and the business aspect of the operation.
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Game DesignerJumpstart - Knowledge Adventure, Inc. Sep 2014 - Mar 2015Los Angeles, California, UsIn NFL RUSH Heroes & Rivals I worked on:-Social menu design-Challenge system-Teams menus design-Clubs (Clans) design-Weekly Match ups system-D-Dash mini-game-Jump & Juke mini-game -Tackle Trouble mini-game -Redzone Rivals 2.0-Achievements for D-Dash, Jump & Juke and Tackle Trouble-NFL RUSH GameDay Heroes:-Rusher Spotter mini-game-Backyard Frenzy mini-game-Lobby 2.0 -Revenge system (Payback system)-Social menu design-Teams menu design-Weekly Match ups system-Achievements for Rusher Spotter and Backyard Frenzy-Unannounced system (BTGDH) Penguins: Dibble Dash-I worked in a QA capacity on this projectWorld of Madagascar- I worked in a QA capacity on this project -
Assistant Level DesignerJumpstart - Knowledge Adventure, Inc. Feb 2014 - Sep 2014Los Angeles, California, UsWorked on School of Dragons in QA and level design for the dragon racing tracks. -
Level Design - InternJumpstart - Knowledge Adventure, Inc. Dec 2013 - Feb 2014Los Angeles, California, UsWorked on School of Dragons in QA and level design for the dragon racing tracks. -
Indie Game Ios App Developer | Game Design, Game Balance, Team ManagementFine Game Studios Oct 2010 - Feb 2014-Crafted and released 3 iOS experiences-Ran a small nimble team of 3 artists, designers, and sound designersProjects:Captain Bitz 2Aug 2012 to July 2013 (Xbox 360) (Cancelled)Captain Bitz (iOS)Mar 2011 to Jun 18, 2012Defend the castle style gameplay w/ Cats Vs. DogsRelease: June18th 2012 Early level art, Design, Programming, Public relations.Dating RPG (iOS)In Feb 2011RPG based upon your actions in real life. Art, Progamming, design. (Cancelled) Rainy Drops (iOS)Jan 2011 to Feb 2011A musical Rain game. Design, Programming, Art.Adventures of a Round Object (iOS)Nov 2010 to Dec 2010Art, Design, Programming.
Scott Fine Education Details
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Full Sail UniversityGame Design
Frequently Asked Questions about Scott Fine
What company does Scott Fine work for?
Scott Fine works for Skydance Interactive
What is Scott Fine's role at the current company?
Scott Fine's current role is Senior Systems Designer🕹️ Follow me: Game Design 🎮 Game Balance, Combat & Economy.
What schools did Scott Fine attend?
Scott Fine attended Full Sail University.
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