Finn Staber work email
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Finn Staber personal email
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Creative Director with a diverse background in Programming, Visual FX, Animation, 3D Art and Level Design. Primarily focused on building advanced player controls for cross-platform games, and multiplayer eSports using cutting-edge VR/AR technology. He enjoys creating funny interactive experiences, and donates much of his free time to helping others.Finn has launched multiple successful companies, and has developed award-winning video games, interactive educational content, digital marketing experiences and cyber-security solutions. He is the Founder of Chicken Waffle, and Co-Founder of WaveXR and Failed To Render. He has helped many studios ramp up, and has consulted for some of the leading technology companies around the world. He has worked with several Fortune 500 companies to help them build R&D efforts for XR. His experience with agile teamwork allows him to communicate well with other developers, and his experience as a decorated combat veteran of the US Army instilled the ability to work hard to accomplish difficult tasks.Finn has worked as a voice actor for multiple games, animated cartoons and commercials. He enjoys networking with other skilled developers, and hacking the latest technologies/hardware to create awesome fun experiences. He has often volunteered his free time to teach game development workshops at numerous local schools and universities, and has organized hundreds of developer Meetup events for the Austin Unity group, AR/VR Tools & Tech and Austin Game Devs (IGDA Austin).
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Founder / Programmer / DesignerChicken Waffle Sep 2016 - PresentAustin, Tx, UsAmazing games and cutting-edge experienceswww.ChickenWaffle.com -
Co-Founder / CtoFailed To Render Mar 2020 - Mar 2022 -
Co-Founder / CtoWave Nov 2015 - Mar 2017Los Angeles, California, Us- Created the interactive VR music experience that raised $20 million+ in funding.- Built an amazing team of rockstar developers!- I remain part owner and Co-Founder, but hired a talented CTO to handle my workload. -
Programmer / Designer / Vfx LeadPortalarium Oct 2013 - Jan 2017Austin, Texas, Us- Developed modular gameplay systems for reusability and scalability.- Built advanced player controls and Mechanim animation systems. - Worked closely with animators and designers to implement advanced gameplay features.- Scripted and animated dynamic interactive objects, creatures and NPC events.- Created render shaders and camera controls.- Developed advanced multiplayer features alongside a team of wizard programmers.- Explored new technologies and plugins for the studio to implement into the development pipeline.- Designed and created combat & magic VFX artwork.- Worked closely with level designers to create impressive environment visuals.- Created VFX systems for combat, magic and interactive objects.- Designed UX, created UI elements and programmed advanced UI systems.- Created developer tools to help speed up productivity.- Recorded voice, music and sound FX.- Assisted the studio by finding talented developers from the community.- Helped train new employees, and provided advanced tech assistance to designers and artists.- Spoke at numerous conferences about our advanced tech & development pipeline. -
Senior Designer / Programmer / World BuilderKalani Games Nov 2010 - Nov 2013Austin, Tx, Us- Design and create advanced game mechanics and player controls.- Work across multiple design teams to develop balanced game systems.- Develop flexible gameplay features for reusability and scalability.- Design and set up animation systems for characters.- Work with artists & animators to get assets into the games.- Script and animate unique NPC events and level interactions.- Plan and develop Ai systems.- Design levels, sculpt terrain/voxel data, paint textures and place foliage/assets.- Design UX and create UI elements using Photoshop, Illustrator, and AfterEffects with RageSpline & NGUI.- Publish builds across multiple platforms with specific optimizations.- Set up asset bundles & the functionality to communicate custom leaderboard data with the server.- Record voice, music and sound FX.- Explore new technologies and plugins for the studio to implement into the development pipeline. -
3D Art & Video Game ProgrammingAustin Community College Feb 2010 - Sep 2013Austin, Tx, Us- Teach advanced game prototyping workshops at UT, Art Institute, ACC and local high schools.- Build and teach lessons in Unity, Unreal, 3DsMax, Maya and Photoshop.- Stay current and knowledgable with the curriculum and software for all Visual Communication classes. -
Lead Designer / Programmer/ Tech ArtistLogo Games Jan 2006 - Nov 2010
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Soldier / CommunicationsUs Army Jun 2000 - Jun 2004Arlington, Virginia, Us
Finn Staber Skills
Finn Staber Education Details
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Austin Community CollegeGame Design -
Austin Community CollegeBiology -
Austin Community CollegeKinesiology -
Austin Community CollegeLiberal Arts
Frequently Asked Questions about Finn Staber
What company does Finn Staber work for?
Finn Staber works for Chicken Waffle
What is Finn Staber's role at the current company?
Finn Staber's current role is Chicken Waffle (Programmer/Designer/CEO).
What is Finn Staber's email address?
Finn Staber's email address is fs****@****ail.com
What schools did Finn Staber attend?
Finn Staber attended Austin Community College, Austin Community College, Austin Community College, Austin Community College.
What skills is Finn Staber known for?
Finn Staber has skills like Game Development, Game Design, Video Games, Level Design, Gameplay, Unreal Engine 3, Unity3d, 3d Studio Max, Maya, Game Programming, Texturing, Animation.
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