Fitzgerald Lewis Email and Phone Number
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The force has been strong with me throughout my journey in the games industry, starting with a spark ignited by Star Wars Galaxies and the first handful of the Star Wars films. From my early days in QA at Bethesda Softworks, where I honed my skills testing titles like The Elder Scrolls Online and Doom, to leading cross-functional operations, I've worn many hats, much like a versatile smuggler navigating the Outer Rim. My time at Electronic Arts as a Development Manager offered the opportunity to develop strategic partnerships, align efforts across disciplines, and support development teams with the precision of a Rebel strike-force fleet coordinator. Whether conducting risk assessments or streamlining collaborations, I thrived in guiding teams toward success.At Near Studios, as Strategic Operations Manager, I have taken on critical missions, working closely with the executive team to drive studio strategy, handle business development, and align efforts with company objectives. Like a Rebel commander strategizing prior to a mission, I managed partnerships, assessed risks, and ensured smooth execution across projects. With my ongoing passions for sci-fi, fantasy, and the intricate art of game-making, I’m excited to take the next step and bring the same commitment to my future missions. "Do, or do not—there is no try" has always been my guide, pushing me to explore new coordinates in the hyperspace of game development.
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Founder And Game DirectorCondition ZeroGreat Falls, Va, Us -
Strategic Operations ManagerNearstudios Inc. Feb 2024 - Present- Drive and execute on critical projects or assignments on behalf of the CEO.- Maintain a pulse on aspects of the business, track company priorities, communicate business trends with key stakeholders, linking efforts to company strategy across departments.- Act as a bandwidth/force multiplier, digesting and advising on priorities for studio and leadership. - Conduct candidate sourcing and interview processes, along with employee onboarding, hardware requisitions, software provisioning, and employee growth opportunities.- Maintain studio partnerships and build out strategic partner portfolio, including check-in's and on-site assessments to establish trust and viability. - Conduct studio partner risk and due diligence assessments, drive issue resolutions forward, supporting internal game team through external development strategy, partner risk assessments, and buildout of a risk management framework for internal company use. - Manage business development deals from initial contact, contract negotiations, to execution. Including the proposal and development of strategic partnerships.- Track market trends, technology trends, and software advancements relating to gaming landscape and studio needs, recommending new products and services.- Develop studio operational strategy and communication cadence with key stakeholders. - Develop social media content, marketing strategy, and ongoing community management efforts for Project Hawthorn.- Develop internal partner relationships and work with partners to increase studio awareness, involvement, and participation. - Act as intermediator to help teams manage new business learnings, change management, and internal networking.- Develop internal and external communications strategy for media relations, speaking opportunities, and community development.- Build and maintain relationships with key industry partners, media, and influencers.- Represent the studio at industry events and conferences. -
Games Industry Mentor & Community OrganizerMapuzo Outpost Oct 2022 - PresentFounded the Mapuzo Outpost discord server as a community focused around collaboration, mentorship, workshops, and more. Mapuzo Outpost is your Galaxy not so far away. Bring your love of games, Star Wars, the Games Industry, and become a part of a community seeking to better ourselves through collaboration, creativity, and the pursuit of our passions and hobbies. We regularly hold Games Industry workshops, resume reviews, talk topics, and showcases. Come check out our next Outpost Transmission. Join our community discord here: https://bit.ly/MapuzoOutpostMay the Force be with with you. -
Development Manager - XdiElectronic Arts (Ea) Dec 2022 - Oct 2023Redwood City, Ca, Us• Conducted external partner evaluations and due diligence analysis utilizing Electronic Arts’ proprietary risk external partner management framework.• Cultivated strategic partner portfolio and business relationships along with check-ins and on-site assessments of established EA external partners to enhance trust and viability. • Supported EA game and central technology teams through consulting on external development strategies.• Provided recommendations on external partners along with risk assessments to align with EA project needs.• Streamlined collaborations with central teams such as Legal, Security, Audit, Global Strategic Sourcing, Finance, Compliance, etc., providing process improvements and program management following EA studio requirements.• Acted as a dedicated contact for EA technology teams, evaluating ongoing and possible EA external partners regarding quality standards covering game development, co-development, full SKU development, porting, art, animation, cinematics, audio, engineering, localization, networking, R&D, UX-UI, IT, QA, and security.• Attended business development conferences such as the External Development Summit to expand EA external partner network and leverage potential service providers.• Collaborated with teams distributed worldwide utilizing a variety of communication & project management tools. -
It Asset Management Specialist (Project Management Focus)Bethesda Softworks Dec 2018 - May 2022Rockville, Md, UsAAA Game Projects: • Ghostwire: Tokyo (PlayStation 5, PC)• Deathloop (PlayStation 5, PC)• The Elder Scrolls Online (Stadia)• The Elder Scrolls: Blades (iOS, Android, Nintendo Switch)• Doom Eternal (Xbox One, PlayStation 4, Stadia, PC)• Doom 64 (Xbox One, PlayStation 4, PC)• Rage 2 (Xbox One, PlayStation 4, PC)• Fallout 76 (Xbox One, PlayStation 4, PC)- Partnered with cross-disciplines on project development process, providing project management assistance.- Collected key metrics from departments to optimize project, technology, and personnel needs to mitigate hardware and software obstacles across departments.- Defined and developed project schedules and milestones utilizing Agile project management methodologies as prioritized by stakeholders and product owners,- Monitored departmental progress, and individual tasks to ensure long and short-term milestones were met along full development cycle.-Acted as point of contact for IT and Game development teams to creatively and analytically iterate on project needs prior to and during sprints, performing support as needed.- Utilized subject matter expertise with Atlassian products for drafting of project documentation in Jira and Confluence, liaising with production, product owners, and business representatives across ZeniMax studios and their respective projects.- Formulated technical documentation for business processes, articulating standard operating procedures to personnel across company.- Utilized existing inventory database tools to inventory preexisting hardware and software, standardizing asset management practices and procedures for onboarding of technology assets.- Created and received purchase orders in Oracle and conducted asset distribution and excess asset redistribution to teams across all projects and disciplines.Jira, Confluence, Trello, Device42, Flexera, Lansweeper, ChangeGear TestTrack Pro, Hansoft, Oracle, Dev Consoles: Xbox, PlayStation, Nintendo, iOS, Android -
Qa Assistant (Management Focus)Bethesda Softworks Jun 2015 - May 2019Rockville, Md, UsAAA Game Projects: • Doom 64 (Xbox One, PlayStation 4, Nintendo Switch, PC) • Doom II, Doom 3 BFG Edition (Nintendo Switch)• Doom (Re-Release) (Stadia, Nintendo Switch)• The Elder Scrolls: Blades (iOS, Android, Nintendo Switch)• Rage 2 (Xbox One, PlayStation 4, Stadia, PC)• Wolfenstein: Youngblood (Xbox One, PlayStation 4, Stadia, Nintendo Switch, PC)• Wolfenstein: Cyberpilot (PlayStation VR, HTC Vive)• Fallout 76 (Xbox One, PlayStation 4, PC)• The Elder Scrolls: Legends (iOS, Android, Nintendo Switch, PC)• Prey (Xbox One, PlayStation 4, PC)• Quake Champions (PC)• Dishonored: Death of the Outsider (Xbox One, PlayStation 4, PC)• The Evil Within 2 (Xbox One, PlayStation 4, PC)• Wolfenstein II: The New Colossus (Xbox One, PlayStation 4, PC)• Doom (2016) (Xbox One, PlayStation 4, PC)• Elder Scrolls: Legends (iOS, Android, Nintendo Switch)• Dishonored 2 (Xbox One, PlayStation 4, PC)• Wolfenstein: The Old Blood (Xbox One, PlayStation 4, PC)• Fallout Shelter (iOS, Android)• Fallout 4 (Xbox One, PlayStation 4, PC)- Responsible for project databases, project reports, and driving forward daily project deliverables.- Created project test plans to handoff to project QA Leads and QA staff with focus on project goals and build quality. - Aggregated tribal knowledge and interviewed subject matter experts to author and build Confluence database and Jira project management for department. - Interviewed QA applicants, managed logistics for talent acquisition, onboarding of personnel, and training needs.- Identified testing workflows and procedures, establishing rapport with other departments and provided coverage on areas of improvement to testing methodologies, shifts in priorities, and schedules.- Drafted maintenance testing strategies for shipped projects, implemented across projects including GaaS.Jira, Confluence, TestTrack Pro, Hansoft, Oracle, Dev Consoles: Xbox, PlayStation, Nintendo, iOS, Android -
Qa Tester InternBethesda Softworks Jun 2014 - Sep 2015Rockville, Md, UsAAA Game Projects: • Elder Scrolls Online: Tamriel Unlimited (Xbox One, PlayStation 4, PC)• Doom (2016) (Xbox One, PlayStation 4, PC)• The Evil Within (Xbox One, PlayStation 4, PC)- Collaborated with multiplayer test teams to prioritize Xbox multiplayer tests and regression testing. - Learned CERT testing methodology and XBOX TRCs in order to assist with Xbox launch push. - Learned to identify and report game breaking issues preventing publication of the project.- Developed knowledge of proper industry terminology and utilized proprietary database systems.- Worked with various current-generation game consoles, mobile devices, tablets, and software.TestTrackPro, Hansoft, Xbox One and PlayStation 4 Dev Consoles
Fitzgerald Lewis Skills
Fitzgerald Lewis Education Details
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Penn State UniversityMarketing -
George Mason UniversityMarketing -
George Mason UniversityMajor In Computer Game Design -
Northern Virginia Community CollegeBusiness Administration
Frequently Asked Questions about Fitzgerald Lewis
What company does Fitzgerald Lewis work for?
Fitzgerald Lewis works for Condition Zero
What is Fitzgerald Lewis's role at the current company?
Fitzgerald Lewis's current role is Founder and Game Director.
What is Fitzgerald Lewis's email address?
Fitzgerald Lewis's email address is fl****@****gmu.edu
What is Fitzgerald Lewis's direct phone number?
Fitzgerald Lewis's direct phone number is +170394*****
What schools did Fitzgerald Lewis attend?
Fitzgerald Lewis attended Penn State University, George Mason University, George Mason University, Northern Virginia Community College.
What are some of Fitzgerald Lewis's interests?
Fitzgerald Lewis has interest in Videogames, Production, Next Generation Products, Concepts, Technology, Testing, Sci Fi, Art, Administration, Publishing.
What skills is Fitzgerald Lewis known for?
Fitzgerald Lewis has skills like Photoshop, Video Games, Microsoft Office, Illustrator, Customer Service, Quality Assurance, Mac, Microsoft Excel, Game Design, Game Development, Public Speaking, Team Leadership.
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