F.J. Lennon
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F.J. Lennon Email & Phone Number

Digital Product Lead, Entrepreneur, Novelist, and Screenwriter at FDA
Location: Washington DC-Baltimore Area, United States, United States 25 work roles 1 school
1 work email found @fda.gov LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

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Current company
FDA
Role
Digital Product Lead, Entrepreneur, Novelist, and Screenwriter
Location
Washington DC-Baltimore Area, United States, United States
Company size

Who is F.J. Lennon? Overview

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Quick answer

F.J. Lennon is listed as Digital Product Lead, Entrepreneur, Novelist, and Screenwriter at FDA, a company with 14770 employees, based in Washington DC-Baltimore Area, United States, United States. AeroLeads shows a work email signal at fda.gov and a matched LinkedIn profile for F.J. Lennon.

F.J. Lennon previously worked as Audiovisual Production Specialist, Division of Learning and Organizational Development, CDER at Fda and Author, Speaker, Lecturer at F.J. Lennon. F.J. Lennon holds Ba, Communications; Minor: English Literature from Saint Vincent College.

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Email format at FDA

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{first_initial}{last}@fda.gov
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Profile bio

About F.J. Lennon

PROFILE:• Product lead with track record of building and managing exceptional development teams,

Listed skills include Game Design, Creative Direction, Video Games, Game Development, and 46 others.

Current workplace

F.J. Lennon's current company

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FDA
Fda
Digital Product Lead, Entrepreneur, Novelist, and Screenwriter
silver spring, maryland, united states
Website
Employees
14770
AeroLeads page
25 roles

F.J. Lennon work experience

A career timeline built from the work history available for this profile.

Audiovisual Production Specialist, Division Of Learning And Organizational Development, Cder

Current
Fda

Silver Spring, MD

Mar 2019 - Present

Author, Speaker, Lecturer

Current

Washington D.C. Metro Area

  • Authored three novels under publishing deal with Simon & Schuster, including Soul Trapper, the first novel based on an iPhone app. Series optioned for film/TV, repped by CAA.
  • Authored non-fiction book published by HarperCollins.
  • Authored numerous screenplays for Jarrett Creative | Dawn’s Light Media |Boundary Stone Films | Pretty Penny Films
  • Featured speaker: Writer’s Guild of America | American Film Institute
  • Digital Hollywood | Game Developers Conference | Meet-Up
  • University guest lecturer: UMD | UCLA | USC | CSU | Duquesne | Lambda School
Jan 2000 - Present

Instructor (Part Time) Lambda Labs

  • Advised, mentored, and managed student product development teams on web-based products during 16-week terms; 8 cohorts, 522 students.
  • Lectured on product development issues (project management, UI/UX, software design, team communication and collaboration, job interviewing). One of the top-five student-rated lecturers.
  • Managed 71 projects to completion; originated 18 of those 71 products.
Feb 2019 - May 2020

Creative And Production Consultant

Bethesda, MD

  • Project lead for AR/VR learning products for Challenger Center for Space Science Education, which partners with NASA, NOAA, FAA, and the U.S. Department of Education to deliver unique learning experiences for students.
  • Creative and production skills and responsibilities: Product design, narrative design, UX/UI design, and wireframing, production prioritization and workflow scheduling, waterfall project management, script development.
  • Business development skills and responsibilities: Proposal writing and business plan writing.
Nov 2017 - Mar 2019

Creative And Production Consultant

Sami | Smart Answers To Modern Issues

Los Angeles, CA

  • Built development team and drove product from concept to completion (front and back-end) for this narrative-driven, gamified corporate training platform that provides training in leadership and organizational.
  • Production skills and responsibilities: Game design, instructional and narrative design, UX/UI design, wireframing, production prioritization and workflow scheduling, cross-platform Agile project management, managing.
  • Business development skills and responsibilities: Venture capital (VC) research, VC pitching, business modeling, entrepreneurial development.SAMI learners progress through several stages of behavioral mastery and.
  • Game Design
  • Documentation Writing
  • Creative IP development
Dec 2015 - Mar 2019

Elearning Content Development Consultant

Naples, FL

  • Assembled and led a content development team for this social learning platform-as-a-service (PLAAS) company working with Pearson, McGraw Hill, Blackboard, and Scholastic to create video-based social learning.
  • Production skills and responsibilities: Communicating complex learning information clearly. Planning, producing, casting, and directing original video content. Aggregating public domain video content. Script.
Jan 2018 - Jan 2019

Creative And Production Consultant

Washington, DC

  • Built and led an internal team and drove product development of Legends Academy, a subscription-based, educational metagame from concept to minimum viable product in 120 days.
  • Creative and production skills and responsibilities: Game design, narrative design, IP development, documentation writing, UX/UI design, wireframing, scriptwriting, production prioritization and workflow scheduling.
Dec 2017 - Jul 2018

Executive Producer

Planet3

Washington, DC

  • Planet3 is an exploration-based learning company that presents the entire Earth as a living laboratory. Empowering student curiosity and achievement, Planet3 targets Science, Technology, Engineering, Arts, and Math.
  • Drove design and product development of platform and front-end content for an EdTech immersive classroom platform for middle school science that fosters learning through gameplay.
  • Assembled and managed internal product development team. Prioritized production tasks and built workflow schedules that were project managed utilizing both Agile/Scrum and waterfall.
  • Served as lead creative writer and editorial director of content.
  • Managed production budgets, external development teams and vendors, subject matter experts, curriculum writers, art and animation asset delivery and tracking, and third-party audio vendors.
Aug 2014 - Dec 2017

Creative And Game Production Consultant

New York, NY

  • Oversaw design and development of paranormal-themed digital apps based on existing and original TV properties owned and aired by Jarrett Creative.
  • Wrote original feature film and television pitch treatments; developed original material.
Aug 2014 - Dec 2017

Design, Narrative, And Scriptwriting Consultant

Cartoonmd And Realtime Associates Inc.

Baton Rouge, LA & Los Angeles, CA

  • Designed and oversaw production of an episodic web and mobile interactive adventure game series to teach kids ages 8-12 about diabetes.
Aug 2013 - May 2014

Creative And Production Consultant

Visitime

Washington, DC

  • Created InSite Gettysburg, an enterprise tour app that let users experience history where it occurred using location-based augmented reality (AR) and GPS. Deployed onsite in Gettysburg.
  • Oversaw all facets of app design, managed third-party developer, oversaw Agile development.(www.insitegettysburg.com)
Aug 2012 - Oct 2013

Co-Founder / Chief Creative Officer

Heyday Games (Entertainment Games, Post Aquisition)

Los Angeles, CA

  • Co-founded start-up, Heyday Games, with a mission to re-segment the social game market by creating cross-platform content specifically for the baby boomer demographic.
  • Created Retro World, a nostalgia-based social game platform for gamers age 40+.
  • Sold the company and Retro World IP to eGames, Inc. in 2011.
  • Raised venture capital, generated business and strategic plans.
  • Recruited, built, and managed a bi-coastal creative and tech team of 24.
  • Fostered a creative and productive studio culture.
Jun 2010 - Jun 2012

Creative And Game Production Consultant

Realtime Associates, Inc.

Designed and wrote two iPhone audio adventures: Soul Trapper and L.A. Knight.

Mar 2008 - Dec 2008

Executive Producer (Independent Contractor)

Selected by the Federal Government, post-Columbine, to spearhead the development of Cool School, a game to teach children (grades K-2) conflict resolution skills. www.coolschoolgame.com

Aug 2002 - Jan 2008

Creative And Production Consultant

Recruited by Mattel’s Advanced Concepts R&D Group to create a music-themed hybrid toy/game; recruited expert talent to create patented software technology.

Aug 2005 - Jan 2007

Creative And Production Consultant

Consulting producer for HBO and Starz interactive showcases for DirecTV and TiVo. Production consultant for Active Portal, launched by DirecTV in 2005

Jan 2004 - Dec 2004

Creative And Production Consultant

Virtual Conventions Llc / Paramount Digital Entertainment

Creative consultant, writer, and producer for Virtual Conventions, llc and Paramount Studios on the creation of the first official 3D Virtual Star Trek Convention, held in conjunction with the real world convention in Las Vegas

Jan 2002 - Aug 2002

Creative And Production Consultant

Helped pioneer the development of DIRECTV’s early interactive television channels with Wink.

Jan 2001 - Aug 2001

Creative And Production Consultant

Creator of To Die For, a 40’s-style film noir detective adventure game starring a 3D, computer-generated Humphrey Bogart

Aug 1998 - Jul 1999

Creative And Production Consultant

Realtime Associates, Inc. / Sesame Street

Creative consultant on Elmo’s Magical Number Tour and Elmo’s Magical Letter Tour, featuring the characters of Sesame Street, for the Sony Playstation and Nintendo 64.

Oct 1997 - Apr 1998

Creative And Production Consultant

Creative consultant and writer on Reading Quest with Aladdin, Hercules Animated Storybook, Hades’ Challenge, Ready for Math with Pooh, The Walt Disney World Explorer, and ESPN’s 2 Minute Drill. Served as a scriptwriter for Disney Online.

Aug 1996 - Jan 1998

Creative And Production Consultant

Byron Preiss Multimedia / Simon & Schuster

Designer and sole writer of Spider-Man: Venom Factor and Spider-Man: The Sinister Six, published by Simon & Schuster Interactive.

Feb 1996 - Mar 1997

Senior Vp Product Development / Creative Director

  • Instrumental in the founding of the company and its initial development studio.
  • Built and managed an internal development team of 40+ that delivered Take2's first 11 products.
Aug 1993 - Feb 1996

Executive Producer

Microprose Software, Inc.
  • Managed external development studio of 25+.
Jul 1992 - Sep 1993

Co-Founder, Vice President, Creative Director

Paragon Software Corp.
  • Co-founded a game studio from a college dorm room at the age of 21, grew it to a staff of 25, developed 17 games, secured publishing deals with Electronic Arts, MicroProse, and Empire Interactive (Europe).
  • Raised venture capital. Generated strategic business plans. Acquired by MicroProse.
  • Secured the first-ever software product development licenses from Marvel Comics. Produced and designed the first Marvel Comics games for PCs.
May 1986 - Jul 1992
Team & coworkers

Colleagues at FDA

Other employees you can reach at fda.gov. View company contacts for 14770 employees →

1 education record

F.J. Lennon education

FAQ

Frequently asked questions about F.J. Lennon

Quick answers generated from the profile data available on this page.

What company does F.J. Lennon work for?

F.J. Lennon works for FDA.

What is F.J. Lennon's role at FDA?

F.J. Lennon is listed as Digital Product Lead, Entrepreneur, Novelist, and Screenwriter at FDA.

What is F.J. Lennon's email address?

AeroLeads has found 1 work email signal at @fda.gov for F.J. Lennon at FDA.

Where is F.J. Lennon based?

F.J. Lennon is based in Washington DC-Baltimore Area, United States, United States while working with FDA.

What companies has F.J. Lennon worked for?

F.J. Lennon has worked for Fda, F.J. Lennon, Lambda School, Pixeldust Studios, and Sami | Smart Answers To Modern Issues.

Who are F.J. Lennon's colleagues at FDA?

F.J. Lennon's colleagues at FDA include Jay Fajiculay, Pharm.D., James P Swink, Brenda Reihing, Jinglin Zhang, and Michael Barta.

How can I contact F.J. Lennon?

You can use AeroLeads to view verified contact signals for F.J. Lennon at FDA, including work email, phone, and LinkedIn data when available.

What schools did F.J. Lennon attend?

F.J. Lennon holds Ba, Communications; Minor: English Literature from Saint Vincent College.

What skills is F.J. Lennon known for?

F.J. Lennon is listed with skills including Game Design, Creative Direction, Video Games, Game Development, Entertainment, Storytelling, Educational Technology, and Education.

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