F.J. Lennon

F.J. Lennon Email and Phone Number

Digital Product Lead, Entrepreneur, Novelist, and Screenwriter @ FDA
silver spring, maryland, united states
F.J. Lennon's Location
Washington DC-Baltimore Area, United States
F.J. Lennon's Contact Details

F.J. Lennon personal email

n/a
About F.J. Lennon

PROFILE:• Product lead with track record of building and managing exceptional development teams,

F.J. Lennon's Current Company Details
FDA

Fda

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Digital Product Lead, Entrepreneur, Novelist, and Screenwriter
silver spring, maryland, united states
Website:
fda.gov
Employees:
14770
F.J. Lennon Work Experience Details
  • Fda
    Audiovisual Production Specialist, Division Of Learning And Organizational Development, Cder
    Fda Mar 2019 - Present
    Silver Spring, Md
  • F.J. Lennon
    Author, Speaker, Lecturer
    F.J. Lennon Jan 2000 - Present
    Washington D.C. Metro Area
    • Authored three novels under publishing deal with Simon & Schuster, including Soul Trapper, the first novel based on an iPhone app. Series optioned for film/TV, repped by CAA.• Authored non-fiction book published by HarperCollins.• Authored numerous screenplays for Jarrett Creative | Dawn’s Light Media |Boundary Stone Films | Pretty Penny Films • Featured speaker: Writer’s Guild of America | American Film Institute • Digital Hollywood | Game Developers Conference | Meet-Up• University guest lecturer: UMD | UCLA | USC | CSU | Duquesne | Lambda School• Featured guest on numerous national radio shows including Coast to Coast with George Noory.
  • Lambda School
    Instructor (Part Time) Lambda Labs
    Lambda School Feb 2019 - May 2020
    • Advised, mentored, and managed student product development teams on web-based products during 16-week terms; 8 cohorts, 522 students.• Lectured on product development issues (project management, UI/UX, software design, team communication and collaboration, job interviewing). One of the top-five student-rated lecturers.• Managed 71 projects to completion; originated 18 of those 71 products.
  • Pixeldust Studios
    Creative And Production Consultant
    Pixeldust Studios Nov 2017 - Mar 2019
    Bethesda, Md
    • Project lead for AR/VR learning products for Challenger Center for Space Science Education, which partners with NASA, NOAA, FAA, and the U.S. Department of Education to deliver unique learning experiences for students.• Creative and production skills and responsibilities: Product design, narrative design, UX/UI design, and wireframing, production prioritization and workflow scheduling, waterfall project management, script development, scriptwriting, budgeting, onscreen and voice-over casting and directing, and IP development.• Business development skills and responsibilities: Proposal writing and business plan writing.
  • Sami | Smart Answers To Modern Issues
    Creative And Production Consultant
    Sami | Smart Answers To Modern Issues Dec 2015 - Mar 2019
    Los Angeles, Ca
    • Built development team and drove product from concept to completion (front and back-end) for this narrative-driven, gamified corporate training platform that provides training in leadership and organizational development. • Production skills and responsibilities: Game design, instructional and narrative design, UX/UI design, wireframing, production prioritization and workflow scheduling, cross-platform Agile project management, managing internal front-end developers and third-party backend developers, managing animation vendor, scriptwriting, script editing, voice-over casting and directing, IP development, and documentation writing.• Business development skills and responsibilities: Venture capital (VC) research, VC pitching, business modeling, entrepreneurial development.SAMI learners progress through several stages of behavioral mastery and skills development, helping individuals and employers prevent and resolve conflict, improve communication, enhance team dynamics, increase productivity, improve retention and manage risk.SAMI's mission is to transform the way employees learn and improve workplace behavior by delivering high quality interactive content with emotional and comedic storytelling.Skills and Responsibilities:• Game Design• Documentation Writing• Creative IP development• Narrative Design• Scriptwriting• Script Editing• Voice Casting and Recording • Team Building• Cross-platform Agile production management• Managing Internal Frontend Developers• Managing Third-Party Backend Developers• Managing Third-Party Animation• VC Research• VC Pitching• Business Modeling• Fundraising• Entrepreneurial development
  • Massiveu
    Elearning Content Development Consultant
    Massiveu Jan 2018 - Jan 2019
    Naples, Fl
    • Assembled and led a content development team for this social learning platform-as-a-service (PLAAS) company working with Pearson, McGraw Hill, Blackboard, and Scholastic to create video-based social learning experiences and courses. • Production skills and responsibilities: Communicating complex learning information clearly. Planning, producing, casting, and directing original video content. Aggregating public domain video content. Script development, scriptwriting, storyboarding, curriculum writing, video editing (Camtasia), and managing instructional designers.
  • Legends Of Learning
    Creative And Production Consultant
    Legends Of Learning Dec 2017 - Jul 2018
    Washington, Dc
    • Built and led an internal team and drove product development of Legends Academy, a subscription-based, educational metagame from concept to minimum viable product in 120 days.• Creative and production skills and responsibilities: Game design, narrative design, IP development, documentation writing, UX/UI design, wireframing, scriptwriting, production prioritization and workflow scheduling, waterfall project management, and managing internal development team and external vendors.
  • Planet3
    Executive Producer
    Planet3 Aug 2014 - Dec 2017
    Washington, Dc
    Planet3 is an exploration-based learning company that presents the entire Earth as a living laboratory. Empowering student curiosity and achievement, Planet3 targets Science, Technology, Engineering, Arts, and Math (STEAM) subjects. Its digital learning platform uniquely combines immersive game-based environments, real-world context, and standards-based curriculum to promote better learning outcomes. Skills and Responsibilities:• Drove design and product development of platform and front-end content for an EdTech immersive classroom platform for middle school science that fosters learning through gameplay.• Assembled and managed internal product development team. Prioritized production tasks and built workflow schedules that were project managed utilizing both Agile/Scrum and waterfall.• Served as lead creative writer and editorial director of content.• Managed production budgets, external development teams and vendors, subject matter experts, curriculum writers, art and animation asset delivery and tracking, and third-party audio vendors.
  • Jarrett Creative Group
    Creative And Game Production Consultant
    Jarrett Creative Group Aug 2014 - Dec 2017
    New York, Ny
    • Oversaw design and development of paranormal-themed digital apps based on existing and original TV properties owned and aired by Jarrett Creative.• Wrote original feature film and television pitch treatments; developed original material.
  • Cartoonmd And Realtime Associates Inc.
    Design, Narrative, And Scriptwriting Consultant
    Cartoonmd And Realtime Associates Inc. Aug 2013 - May 2014
    Baton Rouge, La & Los Angeles, Ca
    • Designed and oversaw production of an episodic web and mobile interactive adventure game series to teach kids ages 8-12 about diabetes.
  • Visitime
    Creative And Production Consultant
    Visitime Aug 2012 - Oct 2013
    Washington, Dc
    • Created InSite Gettysburg, an enterprise tour app that let users experience history where it occurred using location-based augmented reality (AR) and GPS. Deployed onsite in Gettysburg. • Oversaw all facets of app design, managed third-party developer, oversaw Agile development.(www.insitegettysburg.com)
  • Heyday Games (Entertainment Games, Post Aquisition)
    Co-Founder / Chief Creative Officer
    Heyday Games (Entertainment Games, Post Aquisition) Jun 2010 - Jun 2012
    Los Angeles, Ca
    • Co-founded start-up, Heyday Games, with a mission to re-segment the social game market by creating cross-platform content specifically for the baby boomer demographic. • Created Retro World, a nostalgia-based social game platform for gamers age 40+.• Sold the company and Retro World IP to eGames, Inc. in 2011.• Raised venture capital, generated business and strategic plans.• Recruited, built, and managed a bi-coastal creative and tech team of 24.• Fostered a creative and productive studio culture. • Motivated team to meet aggressive deadlines.• Oversaw Agile development. • Retro World innovated by: o Successfully bringing episodic, story-driven gaming to Facebook for the first time. o Bringing a unique photorealistic visual aesthetic to Facebook gaming. o Introducing original IP alongside iconic licensed IP.• Acquired celebrity and network licenses with CBS, Elvis Presley Enterprises and CMG Worldwide.• Integrated iconic celebrities and properties into the platform including I Love Lucy, Elvis Presley, Marilyn Monroe, Dick Clark, and John Belushi
  • Realtime Associates, Inc.
    Creative And Game Production Consultant
    Realtime Associates, Inc. Mar 2008 - Dec 2008
    Designed and wrote two iPhone audio adventures: Soul Trapper and L.A. Knight.
  • Federal Mediation And Conciliation Service
    Executive Producer (Independent Contractor)
    Federal Mediation And Conciliation Service Aug 2002 - Jan 2008
    Selected by the Federal Government, post-Columbine, to spearhead the development of Cool School, a game to teach children (grades K-2) conflict resolution skills. www.coolschoolgame.com
  • Mattel
    Creative And Production Consultant
    Mattel Aug 2005 - Jan 2007
    Recruited by Mattel’s Advanced Concepts R&D Group to create a music-themed hybrid toy/game; recruited expert talent to create patented software technology.
  • Directv
    Creative And Production Consultant
    Directv Jan 2004 - Dec 2004
    Consulting producer for HBO and Starz interactive showcases for DirecTV and TiVo. Production consultant for Active Portal, launched by DirecTV in 2005
  • Virtual Conventions Llc / Paramount Digital Entertainment
    Creative And Production Consultant
    Virtual Conventions Llc / Paramount Digital Entertainment Jan 2002 - Aug 2002
    Creative consultant, writer, and producer for Virtual Conventions, llc and Paramount Studios on the creation of the first official 3D Virtual Star Trek Convention, held in conjunction with the real world convention in Las Vegas
  • Directv
    Creative And Production Consultant
    Directv Jan 2001 - Aug 2001
    Helped pioneer the development of DIRECTV’s early interactive television channels with Wink.
  • Engineering Animation, Inc.
    Creative And Production Consultant
    Engineering Animation, Inc. Aug 1998 - Jul 1999
    Creator of To Die For, a 40’s-style film noir detective adventure game starring a 3D, computer-generated Humphrey Bogart
  • Realtime Associates, Inc. / Sesame Street
    Creative And Production Consultant
    Realtime Associates, Inc. / Sesame Street Oct 1997 - Apr 1998
    Creative consultant on Elmo’s Magical Number Tour and Elmo’s Magical Letter Tour, featuring the characters of Sesame Street, for the Sony Playstation and Nintendo 64.
  • Disney Interactive Studios
    Creative And Production Consultant
    Disney Interactive Studios Aug 1996 - Jan 1998
    Creative consultant and writer on Reading Quest with Aladdin, Hercules Animated Storybook, Hades’ Challenge, Ready for Math with Pooh, The Walt Disney World Explorer, and ESPN’s 2 Minute Drill. Served as a scriptwriter for Disney Online.
  • Byron Preiss Multimedia / Simon & Schuster
    Creative And Production Consultant
    Byron Preiss Multimedia / Simon & Schuster Feb 1996 - Mar 1997
    Designer and sole writer of Spider-Man: Venom Factor and Spider-Man: The Sinister Six, published by Simon & Schuster Interactive.
  • Take 2 Interactive
    Senior Vp Product Development / Creative Director
    Take 2 Interactive Aug 1993 - Feb 1996
    • Instrumental in the founding of the company and its initial development studio. • Built and managed an internal development team of 40+ that delivered Take2's first 11 products.
  • Microprose Software, Inc.
    Executive Producer
    Microprose Software, Inc. Jul 1992 - Sep 1993
    • Managed external development studio of 25+.
  • Paragon Software Corp.
    Co-Founder, Vice President, Creative Director
    Paragon Software Corp. May 1986 - Jul 1992
    • Co-founded a game studio from a college dorm room at the age of 21, grew it to a staff of 25, developed 17 games, secured publishing deals with Electronic Arts, MicroProse, and Empire Interactive (Europe). • Raised venture capital. Generated strategic business plans. Acquired by MicroProse.• Secured the first-ever software product development licenses from Marvel Comics. Produced and designed the first Marvel Comics games for PCs.

F.J. Lennon Skills

Game Design Creative Direction Video Games Game Development Entertainment Storytelling Educational Technology Education Game Based Learning Mobile Games Animation Interactive Entertainment Publishing Entrepreneurship Mmo Screenwriting Narrative Product Development Computer Games Film Marketing Digital Media Mobile Applications Interactive Media Leadership Casual Games Social Games Gamification Team Building Copywriting Start Ups Content Strategy Strategy Interactive Tv Creative Writer Transmedia Augmented Reality Monetization Fiction Writing Product Management Technical Writing Transmedia Storytelling Video Game Production Editing Character Animation Virtual Reality User Experience Interactive Toys Content Writing Cross Platform Development

F.J. Lennon Education Details

Frequently Asked Questions about F.J. Lennon

What company does F.J. Lennon work for?

F.J. Lennon works for Fda

What is F.J. Lennon's role at the current company?

F.J. Lennon's current role is Digital Product Lead, Entrepreneur, Novelist, and Screenwriter.

What is F.J. Lennon's email address?

F.J. Lennon's email address is fj****@****non.com

What schools did F.J. Lennon attend?

F.J. Lennon attended Saint Vincent College.

What are some of F.J. Lennon's interests?

F.J. Lennon has interest in Fiction Writing, Technology, Reading, Music, Entertainment And The Paranormal, Golf.

What skills is F.J. Lennon known for?

F.J. Lennon has skills like Game Design, Creative Direction, Video Games, Game Development, Entertainment, Storytelling, Educational Technology, Education, Game Based Learning, Mobile Games, Animation, Interactive Entertainment.

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F.J. Lennon's colleagues are Hyon Kim, Maritze Ortega, Eleni Anagnostiadis, Capt Usphs, Nakia Jones, Mona (Satinder) Choudhary, Pharm D., Bcop., Shubhangi Mehta, Pharmd, Zhuojun Zhao.

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