Andrew Fladeboe Email & Phone Number
@dogcom.com.br
2 phones found area 401
LinkedIn matched
Who is Andrew Fladeboe? Overview
A concise factual answer block for searchers comparing this professional profile.
Andrew Fladeboe is listed as Lead VR Developer for Human Spaceflight at KBR, Inc., a with 30812 employees, based in Houston, Texas, United States. AeroLeads shows a work email signal at dogcom.com.br, phone signal with area code 401, and a matched LinkedIn profile for Andrew Fladeboe.
Andrew Fladeboe previously worked as VR Developer for Human Spaceflight at Kbr, Inc. and Virtual Reality Developer at Dogū. Andrew Fladeboe holds Master Of Fine Arts (Mfa), Fine And Studio Arts from University Of Minnesota.
Email format at KBR, Inc.
This section adds company-level context without repeating Andrew Fladeboe's masked contact details.
AeroLeads found 1 current-domain work email signal for Andrew Fladeboe. Compare company email patterns before reaching out.
About Andrew Fladeboe
Game designer with a passion for VR’s immense power as an empathetic and transformative medium. 5+ years’ experience using Unreal Engine to create experiences that transport us to realities that stretch the limits of imagination. Design: Use Unreal Blueprints for fast prototyping and designing, implementing, and balancing gameplay systems that provide a rewarding gameplay loop. 10 years’ experience as a professional photographer with keen eye for composition, environmental storytelling. Implementation:Create flexible open-ended systems for dialog, player feedback, NPC navigation, etc, to allow rapid prototyping and creation of characters. In-depth understanding of VR development including optimizing performance for VR through many aspects of development such as materials, animations, Niagara effects, foliage, LODs, landscape creation, level streaming, etc. Communication: Wrote and maintained game design documents, sprint-based project schedules.Wrote thesis on use of VR in studio-based art practice and its future as a creative medium.Awarded grants for photography work, including Fulbright grant in 2014 to photograph and study working dogs in New Zealand for 12 months.My maxim when creating VR is to maximize awe while eliminating friction.
Listed skills include Photography, Image Editing, Art, Photoshop, and 13 others.
Andrew Fladeboe's current company
Company context helps verify the profile and gives searchers a useful next step.
Andrew Fladeboe work experience
A career timeline built from the work history available for this profile.
Vr Developer For Human Spaceflight
Developing Virtual Reality projects in support of the Center for Design and Space Architecture (CDSA) team onsite at NASA's Johnson Space Center. Using Unreal Engine 5 (nanite and lumen) to create high fidelity multiplayer VR experiences of space architecture.
Virtual Reality Developer
Founder. Developing Virtual Reality (VR) experiences for room scale devices (Vive, Rift, Index) using Unreal Engine. Shipped Projects:-Isle of Pan (2022)-Oneirogen (2018)Technical SkillsUnreal Engine Blueprints | Blender | Steamworks | Substance Painter Photoshop | Medium | Audacity | Quixel Megascans | Discord | MS Office | Google Suite Design-For VR game Isle of Pan, rapidly prototyped levels and puzzles, game-flow, and core gameplay systems. Created open world island environment encouraging exploration through simplified puzzle solving.Iterated, balanced, and adjusted gameplay elements based on player feedback.-Created 12 unique portal levels, each with different environments that takes advantage of VR’s surreal nature. -Story design: Wrote script, background setting, designed over 100+ different creatures with distinct behaviors and reactions to player engagement. Directed with 10 voice actors to record VO for Isle of Pan.10 years’ experience as professional photographer with keen eye for composition, environmental storytelling. Implementation-4 years’ experience using Unreal Engine Blueprints to create two VR experiences. Created flexible open-ended systems for dialog, photo feedback, NPC navigation, etc, to allow rapid prototyping and creation of characters. -Optimized performance in VR so Isle of Pan runs optimally with large open world, real time shadows, and persistent in-game camera preview. In-depth understanding of VR development. Focused on maximizing awe, reducing friction for players.-Created and tested user controls designed for accessibility for both PC, VR. Led playtesting sessions, integrating player feedback as well as identifying and solving design problems, bugs, UI improvements, etc. Communication -Wrote and maintained game design documents, sprint-based project schedules.
Graduate Student
Developed virtual reality projects as part of a MFA studio art program. Created a VR experience called Oneirogen with a supporting thesis paper exploring the role of VR in studio practice. Oneirogen is a dreamlike circular journey through the depths of my subconscious. Inspired by the writings of Carl Jung and Joseph Campbell, flow from one interactive environment to the next as you experience a magical trip through mysterious realms. It was released on Steam for use on the HTC Vive or Oculus Rift. Fulfilled duties as graduate fellow assisting teachers for two classes per semester, helping students develop final projects and providing feedback in a group critique and one and one settings. Helped spread the word of XR at the University of Minnesota, by demoing VR at events and introducing it as a guest speaker in various departments.
Photographer
Fine Art and Commercial Photographer. Showed fine art in a variety of exhibitions and publications. Written about by National Geographic, Slate, The Telegraph, The Daily Mail, etc. As a commercial photographer worked for a variety of clients in product and editorial photography.Awarded several grants for photography work, including Fulbright grant in 2014 to photograph and study working dogs in New Zealand for 12 months. Presented talks in 4 countries about photography series The Shepherd’s Realm.Solo ExhibitionsThe Shepherd's Realm: Dogs of Norway and New Zealand, Peter Hay Halpert Fine Art, New York City, '15The Shepherd's Realm V. III, University of Canterbury, Christchurch, NZ, Oct. '14Selected Group ExhibitionsEquivalents, Photo Center NW, Seattle WA, August '12Small Prints, Humble Arts, Flash Forward Festival Boston, June '12Texas Photographic Society's 25th Annual Show, Odessa TX, Jan. '12 (Honorable Mention)Humble Group Show, Taschen Books, New York, Fall '10Various Photographs, NY Photo Festival, May '08Tiny Vices, Studio Bee, Tokyo, Japan, Dec '06Selected Clients: AirBnB, Lotuff Leather, Time Out New York, Leonards New England, Boston Guild of Artists, Boston Public Library, Briggs Providence, Big Nazo, College of the Holy Cross
Fulbright Fellow
Awarded a Fulbright grant to photograph working dogs in New Zealand.
Photography Adjunct Instructor
Photography Instructor for seven-nine weekend courses a year for international students, mainly au pairs in U.S. government approved programs.
Fine Print Assistant
Assisting curators in archiving the BPL's fine print collection. Also assist in putting together shows to go out to other institutions. Matting and framing are my main activities.
Andrew Fladeboe education
Master Of Fine Arts (Mfa), Fine And Studio Arts
Bachelor Of Fine Arts (Bfa), Photography
Bfa, Photography
Frequently asked questions about Andrew Fladeboe
Quick answers generated from the profile data available on this page.
What company does Andrew Fladeboe work for?
Andrew Fladeboe works for KBR, Inc..
What is Andrew Fladeboe's role at KBR, Inc.?
Andrew Fladeboe is listed as Lead VR Developer for Human Spaceflight at KBR, Inc..
What is Andrew Fladeboe's email address?
AeroLeads has found 1 work email signal at @dogcom.com.br for Andrew Fladeboe at KBR, Inc..
What is Andrew Fladeboe's phone number?
AeroLeads has found 2 phone signal(s) with area code 401 for Andrew Fladeboe at KBR, Inc..
Where is Andrew Fladeboe based?
Andrew Fladeboe is based in Houston, Texas, United States while working with KBR, Inc..
What companies has Andrew Fladeboe worked for?
Andrew Fladeboe has worked for Kbr, Inc., Dogū, University Of Minnesota, Andrew Fladeboe Photography, and Fulbright New Zealand.
How can I contact Andrew Fladeboe?
You can use AeroLeads to view verified contact signals for Andrew Fladeboe at KBR, Inc., including work email, phone, and LinkedIn data when available.
What schools did Andrew Fladeboe attend?
Andrew Fladeboe holds Master Of Fine Arts (Mfa), Fine And Studio Arts from University Of Minnesota.
What skills is Andrew Fladeboe known for?
Andrew Fladeboe is listed with skills including Photography, Image Editing, Art, Photoshop, Portrait Photography, Dog Portraits, Travel Photography, and Fine Art.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial