Senior Software Development Engineer, Xbox Atg
Redmond, Washington, Us
It's hard to describe what I do in ATG concisely because it's always changing. I wear many hats, and use my very broad knowledgebase to tackle swathes of interesting problems. My day-to-day? Solving tough technical problems for game developers, helping them to get their games across the finish line on Xbox. It's much more than that though.Since arriving at ATG, I've:* Worked across divisions inside Microsoft to give birth to the HDR Gaming Interest Group (HGIG), in conjunction with Sony Interactive Entertainment, LG Electronics and Vizio. * Been involved in the launch of every Microsoft entertainment release since I got here (Xbox One X, Xbox One, Xbox TV apps, Kinect, Windows Phone, Windows 8)* Developed sample code, wrote whitepapers, and worked closely with the platform team to ensure we're doing right by our 3rd party developers* Wrote and delivered some very highly rated talks to large audiences at a variety of world-wide conferences, including Xfest, Gamefest & GDC.* Ran a number of conferences (5 from end-to-end, and several running tracks) - including VP level recognition for my hard work from Marc Whitten (CVP, Xbox)* Worked on Top-Secret projects* Wrote and assembled media and developer-facing PR/Q&A material for execs, leadership teams and speakers* Solo disclosed developers on technical/business matters for unannounced secret platforms* Flown around the world to help developers ship by providing technical help, optimization and (when necessary) business/policy help, in places as far flung as Milan, Madrid, Montreal and Maryland. (May also have visited places without M's in their name).* Helped launch Xbox One in China* Designed and implemented from end-to-end, solo, two of the best conference apps on Windows Phone - Gamefest Assistant and Microsoft @ GDC, whose UI designs have since been used as a model by several teams at Microsoft.