Tony Evans Email and Phone Number
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I've been part of the wild world of game design for quite some time now, and it's been one heck of a journey. Like Bilbo, I've been there and back again, from AA to AAA to indie, and from console to mobile to live ops. Unlike Bilbo, I have no plans to retire to the Shire any time soon. What gets me out of bed in the morning is honing my craft so that each day I know more than I did before, while creating experiences for players that stick with them long after they've put down the controller. I aim to build games that aren't just weekend diversions, but become part of people's lives.I've worn nearly every hat in the realms of design, production, and leadership. Give me a challenge that needs a bit of everything - gameplay, systems, storytelling, process - and I'm in my element. I've got a knack for collaborating with teams and stakeholders to transform big, crazy ideas into achievable plans of action that lead to something fun (for both players and developers).Equally important to the games and the players who play them, are the people who make the games. There are few things better in life than serving a team as it comes together, empowering people to grow, and creating incredible, innovative things that players didn't know how much they needed. I know I'm doing something right when I can help build a collaborative, positive, diverse, and empathic environment where creativity blossoms and thrives.So, if you're looking for someone who can dream big, roll up their sleeves, and inspire excellence - all while keeping an eye on what really matters to players - let's chat. I've got stories to tell and games to make.
Tenderizer Games
View- Website:
- tenderizergames.com
- Employees:
- 7
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Tenderizer GamesSalt Lake City, Ut, Us -
Creative Director / ConsultantRogue Sentinel Studios Inc Oct 2024 - PresentStrategic planning, vision, game design, narrative, and monetization for the future of Astra Nova, a UE5 Web3 action RPG.
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Freelance Game Design ConsultantSelf-Employed Oct 2023 - PresentEngaged in a combination of freelance contract and consulting work, mentoring, personal projects, and continued learning.
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Design DirectorDark Matter Game Production Jan 2024 - Nov 2024Parsa, Chitwan, Bagmati, NpDesigning immersive gamified experiences that spark joy and empower young minds to learn at their own pace. -
Director Of DesignHidden Path Entertainment Oct 2022 - Oct 2023Bellevue, Washington, Us• Provided high-level design direction for an unannounced Dungeons & Dragons AAA Open World Sandbox RPG.• Led and cultivated a distributed game design team, fostering collaboration, mentorship, and training.• Drove improvements to design, development, and documentation processes. -
Principal DesignerDeep Silver Volition Apr 2022 - Oct 2022Champaign, Il, Us• Designed and implemented open-world gameplay in Saints Row post-launch content. -
Missions DirectorDeep Silver Volition Jan 2021 - Jun 2022Champaign, Il, Us• Provided creative direction and implemented process improvements for a large, multidisciplinary team. • Oversaw the completion of 40+ AAA missions in Saints Row. -
Studio Design DirectorDeep Silver Volition Jan 2019 - May 2022Champaign, Il, Us• Managed a large, distributed game design team. Drove performance, innovation, process, training, mentorship, recruitment, and hiring across all design disciplines.• Collaborated with other studio directors on strategy, planning, vision, and culture.• Maintained high levels of design team engagement, retention, and work-life balance throughout the Pandemic, amidst a very difficult, high-profile project. -
Design DirectorNerd Kingdom Sep 2017 - Dec 2018Irving, Texas, Us• Created and directed an original (unreleased) sandbox game.• Extended the lifespan of a faltering indie development studio by restoring productivity, repairing morale, and renewing faith in management.• Rebuilt and maintained a trusting relationship with investors and contributed to business development.• Managed day-to-day studio dev team operations. -
WriterObsidian Entertainment May 2017 - Sep 2017Irvine, Ca, Us• Writing for Pillars of Eternity II -
Director / Lead Designer / ProducerWildworks Jan 2014 - May 2017Salt Lake City, Ut, Us• Designed and directed the mobile version of Animal Jam, a top-grossing and highly acclaimed MMO for kids.• Devised sustainable monetization and live ops strategies that cultivated success and stability for Animal Jam, lasting well beyond my tenure at the studio.• Spearheaded the development of children’s education and entertainment prototypes. -
Designer And WriterInxile Entertainment Jan 2013 - Feb 2015Tustin, California, Us• Contributed to the record-breaking Kickstarter campaign for Torment: Tides of Numenera• Wrote the novella "The Last Days of Archopalasia"• Writing and Area Design for Torment: Tides of Numenera -
Lead DesignerGamescafe Aug 2011 - Sep 2013Calgary, Alberta, CaLead Design: SkyTopia -
Senior DesignerBioware Jan 2010 - May 2011Edmonton, Alberta, CaArea Design, Writing, System Design and Cinematics: Dragon Age 2 -
Lead Game DesignerObsidian Entertainment May 2004 - Jan 2010Irvine, Ca, UsLead Design: Neverwinter Nights 2: Storm of Zehir, Dungeon Siege 3Area Design and Writing: Knights of the Old Republic 2, Neverwinter Nights 2, Neverwinter Nights 2: Mask of the BetrayerWriting: Aliens Crucible (unreleased)System Design: Alpha Protocol. -
Game DesignerTotally Games Sep 2001 - Apr 2004UsMission Design and Writing: Star Trek: Bridge Commander and Secret Weapons Over Normandy. Lead Design: Bridge Commander 2 (unreleased) -
Game DesignerActivision Mar 2001 - Sep 2001Santa Monica, California, UsScenario Design and Writing: Call to Power 2 -
Level DesignerNew World Computing Jan 1999 - Mar 2001Level Design: Legends of Might and Magic, Might and Magic IX.
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Qa Floor LeadActivision Sep 1998 - Jan 1999Santa Monica, California, UsQA Lead: Civilization Call to PowerQA: Quake Extremities, Civilization (PS1), Heretic 2, Shanghai Dynasty, Zork Grand Inquisitor.
Tony Evans Skills
Tony Evans Education Details
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University Of Alaska FairbanksTheatre -
Monroe Catholic High SchoolHigh School Honors Diploma
Frequently Asked Questions about Tony Evans
What company does Tony Evans work for?
Tony Evans works for Tenderizer Games
What is Tony Evans's role at the current company?
Tony Evans's current role is Creative Director at Rogue Sentinel Studios Inc.
What is Tony Evans's email address?
Tony Evans's email address is fl****@****ail.com
What is Tony Evans's direct phone number?
Tony Evans's direct phone number is +158743*****
What schools did Tony Evans attend?
Tony Evans attended University Of Alaska Fairbanks, Monroe Catholic High School.
What are some of Tony Evans's interests?
Tony Evans has interest in Ios, Autism, Social Games, Android, Role Playing Games, Parenting, Casual Games, Game Design, Ipad, Steam.
What skills is Tony Evans known for?
Tony Evans has skills like Game Development, Game Design, Gameplay, Video Games, Level Design, Computer Games, Casual Games, Xbox 360, Scripting, Social Games, Game Mechanics, Console.
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