Steven Bodnar Email & Phone Number
@nightdivestudios.com
1 phone found area 972
LinkedIn matched
Who is Steven Bodnar? Overview
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Steven Bodnar is listed as Animation Director, Lead Animator and Generalist at Flipframe Animation at Nightdive Studios, a company with 40 employees, based in Chicago, Illinois, United States. AeroLeads shows a work email signal at nightdivestudios.com, phone signal with area code 972, and a matched LinkedIn profile for Steven Bodnar.
Steven Bodnar previously worked as Lead Animator/Tech Animator/Cinematic Animator on System Shock Remake at Nightdive Studios and Character Animator/Director at Flipframe Animation (Contract/Freelance). Steven Bodnar holds Phd, Game Development And 3D/Cg Art/Animation/Vr from Self Taught.
Email format at Nightdive Studios
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AeroLeads found 1 current-domain work email signal for Steven Bodnar. Compare company email patterns before reaching out.
About Steven Bodnar
I love videogames, my goodness. For the past 35 years I've played everything under the Sun, and for 25 of those years I've immersed myself in all facets of game development. Back when you learned 'every' aspect of game creation, I was a modeler, texture artist, coder and now primarily, a character and cinematic animator with a healthy dash of tech animation. I was given opportunities to animate on such AAA titles as Bioshock Infinite, Borderlands, Prey and the highly anticipated System Shock Remake.My primary area of expertise is character and cinematic animation, including animation direction and outsource teams management. In addition, I'm an independent game developer, creating virtual reality experiences and games.My skillset and specialties lie directly in character animation, including a penchant for authentic first-person animation; great for cinematics and VR. Additionally, I'm an accomplished technical animator, modeler and material artist. I have been a part of most disciplines of development, including design, concept, and coding/scripting (e.g. Blueprint, JS and C#).My development software proficiency includes Maya, Motion Builder, 3D Studio Max, Unreal Engine and Unity (including proprietary engines and tool sets), in addition to tasking and version control software such as JIRA, Perforce and Notion.
Listed skills include Character Animation, Game Development, Cinematics, Animation, and 27 others.
Steven Bodnar's current company
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Steven Bodnar work experience
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Lead Animator/Tech Animator/Cinematic Animator On System Shock Remake
CurrentCharacter Animator/Director
CurrentPrototype character rigging and animation, including cinematic gameplay (QTE's). Coordinate my animators with the needs of various departments. Work with Animation Producer and Creative Director to outline department needs and guide animators towards an optimal and efficient animation pipeline. Guide outsource animation departments from a variety of.
Character/Cinematic Animator
I was brought on to create First Person, Cinematic and Social NPC character animations for 'Vampire: The Masquerade – Bloodlines 2'. Scope of work was on par with AAA development, utilizing Maya with custom rigging/animation scripts, and Unreal for final export and setup. Fantastic team and genuinely loved my time involved.
Character Animator
Rigged and Animated fantasy creatures and dinosaurs for the cinematics in Elvira and Jurassic Park pinball machines respectively. Notably, for Jurassic Park I recreated scenes from the first movie, with slight interpretations to fit within the scope of quick bite sized movies that appear during play.
Character Animator/Rigger/Scripting
Help prototype their main character archetypes for a vertical slice presentation. I was responsible for rigging, skinning, animating and scripting (Unreal Blueprint) and getting the character up and running in he engine. Another really talented group of people.
Character Animator
A combination of mocap cleanup and facial animation for the cinematic and combat sequences in the 'The Quiet Man'. Facial animation was done by hand, as were the need to fill in areas of mocap that was either missing or poorly captured. For combat sequences, I was asked to push poses for attacks and impacts to amplify the intensity of the fighting.
Creature Animator
For Lost Ember, I animated the entire cast of animals in the title. A nice break from humanoid character animation, as I had to animate everything from quadrupeds to birds to fish. They were a great bunch of people to work with, not to mention my first overseas client!
Character Animator
I was responsible for creating Fidget Idles for the various factions in GSG's upcoming title.
Character Animator
Same as my last stint with Gearbox! Working on the newly announced Borderlands Pre-Sequel, both as a character animator and outsource lead, overseeing additional contracted animation talent. My tasks (as they always seem to include) are of course character animation, assigning animation tasks and ensuring a standard of animation quality from outsource.
Character Animator
Helped the wonderful Arkane team create character animations Prey! Sequences included animating the Phantom and Mimic environmental interactions, first-person fatalities, weapon pickup and malfunctions. Awesome team and a dream project to work on.
Character Animator
Cinematics and Gameplay Character Animator on Bioshock Infinite/ Burial At Sea DLC...right up to the very end! I worked on everything from Liz's environmental interactions, NPC world detail animations and first person cinematics (I can't believe I didn't have this game spoiled for me!).Thank you Irrational for a kick ass three years of "non-spoiler".
Character Animator
Provided quality character and cinematic animation. Coordinated with the Creative Director to work from storyboards to create both in-game cinematics and marketing trailers, showcasing various units in each.
Character Animator
Formerly 'Cinematics', Super Genius is an exceptional outsource animation studio. Developed cinematic animation for a large variety of games including 'Super Hero Squad', 'Tales of Monkey Island', 'Sam and Max', 'Jurassic Park', 'Back to the Future' and 'Poker Night at the Inventory'
Animation Director
Prototype character rigging and animation, including cinematic gameplay (QTE's). Coordinate my animators with the needs of various departments. Work with Animation Producer and Creative Director to outline department needs and guide animators towards an optimal and efficient animation pipeline. Guide outsource animation departments from a variety of.
Animator
Lead Animator
Animated roughly 90% of all character animation in 'The Wheel of Time'. Worked with Creative Director on quality control. Created a simple yet innovative way to 'fake' cloth animation quickly and baked down for mesh deformation in the engine (pre-Skeletal animation in Unreal)
Colleagues at Nightdive Studios
Other employees you can reach at nightdivestudios.com. View company contacts for 40 employees →
Robb Waters
Colleague at Nightdive Studios
Pittsburgh, Pennsylvania, United States, United States
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Jed Wahl
Colleague at Nightdive Studios
East Providence, Rhode Island, United States, United States
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KF
Kevin Fox
Colleague at Nightdive Studios
Asheville, North Carolina, United States, United States
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JM
Jaemen Moore-Hudgins
Colleague at Nightdive Studios
Richardson, Texas, United States, United States
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JW
Joel W.
Colleague at Nightdive Studios
Lower Sackville, Nova Scotia, Canada, Canada
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MW
Max Waine
Colleague at Nightdive Studios
Wellington, Wellington, New Zealand, New Zealand
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MS
Michael S.
Colleague at Nightdive Studios
Fishers, Indiana, United States, United States
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EM
Evelyn Mansell
Colleague at Nightdive Studios
Foxhole, England, United Kingdom, United Kingdom
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EM
Evelyn Mansell
Colleague at Nightdive Studios
St Austell, England, United Kingdom, United Kingdom
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ER
Edward Richardson
Colleague at Nightdive Studios
New Zealand, New Zealand
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Steven Bodnar education
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Self Taught
Frequently asked questions about Steven Bodnar
Quick answers generated from the profile data available on this page.
What company does Steven Bodnar work for?
Steven Bodnar works for Nightdive Studios.
What is Steven Bodnar's role at Nightdive Studios?
Steven Bodnar is listed as Animation Director, Lead Animator and Generalist at Flipframe Animation at Nightdive Studios.
What is Steven Bodnar's email address?
AeroLeads has found 1 work email signal at @nightdivestudios.com for Steven Bodnar at Nightdive Studios.
What is Steven Bodnar's phone number?
AeroLeads has found 1 phone signal(s) with area code 972 for Steven Bodnar at Nightdive Studios.
Where is Steven Bodnar based?
Steven Bodnar is based in Chicago, Illinois, United States while working with Nightdive Studios.
What companies has Steven Bodnar worked for?
Steven Bodnar has worked for Nightdive Studios, Flipframe Animation (Contract/Freelance), Hardsuit Labs, Stern Pinball, Inc., and Wargaming.
Who are Steven Bodnar's colleagues at Nightdive Studios?
Steven Bodnar's colleagues at Nightdive Studios include Robb Waters, Jed Wahl, Kevin Fox, Jaemen Moore-Hudgins, and Joel W..
How can I contact Steven Bodnar?
You can use AeroLeads to view verified contact signals for Steven Bodnar at Nightdive Studios, including work email, phone, and LinkedIn data when available.
What schools did Steven Bodnar attend?
Steven Bodnar holds Phd, Game Development And 3D/Cg Art/Animation/Vr from Self Taught.
What skills is Steven Bodnar known for?
Steven Bodnar is listed with skills including Character Animation, Game Development, Cinematics, Animation, Texturing, Video Games, Maya, and Unreal Engine 3.
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