Tldr: Game Designer → Product Manager → Co-founder | AI/ML Enthusiast, passion for Mental Health and Wellness, Casual Karaoker.Track record: 10+ years leading product strategy across gaming, SaaS & tech, from startups to established companies, driving 30%+ growth metrics while scaling products from 0-to-1 to serving millions of users.What drives me: Creating impactful, purposeful tech solutions that drive growth, streamline workflows, and improve people's lives.
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Lead Product ManagerSondermindLos Angeles, Ca, Us -
Co-FounderDeva Design, Llc Apr 2024 - PresentLos Angeles, Ca, UsAfter spending six years working with small and enterprise businesses, I have spent the past year working with my partner to launch a boutique design firm that creates harmonious environments that inspire and elevate everyday living, our first venture is meldeva.co - Created and launched a customized Shopify digital storefront for fine art within 3 months, achieving first sales within one week of launch- Leveraged AI tools (Custom GPT, AI Assistant) to help secure six exhibitions for artist, improving outreach efficiency by 30%- Currently enrolled in an Advanced Applied AI Program with Mindvalley and playing arounds with AI tools and low-code applications -
Senior Product ManagerChownow Sep 2019 - Mar 2024Culver City, California, UsOnline ordering and B2B SaaS solutions provider for local restaurants. Main products: Direct Ordering (mobile and web), Marketplace (mobile and web), Restaurant Dashboard (mobile and web)- Led end-to-end product development for ChowNow's Direct Ordering and Marketplace, achieving 30% increase in user retention through strategic testing and user feedback integration- Developed and executed 0-to-1 strategy and vision for restaurant onboarding via the Restaurant Dashboard, reducing onboarding time by 15% and pre-live churn by 10%- Initiated strategic initiatives that reduced operational expenses by $2M annually through cross-functional collaboration and process improvements- Led platform scaling efforts by modernizing the Restaurant Dashboard serving 20k MAUs, achieving 150% increase in capacity while reducing technical debt by 40% -
Senior Product ManagerSurvios Apr 2018 - May 2019Marina Del Rey, Ca, UsSurvios is a Virtual Reality (VR) and Location Based Entertainment (LBE) startup.- Led product lifecycle management for a VR Arcade Management System, driving 35% increase in customer satisfaction through enhanced booking features and feedback integration- Developed comprehensive product strategy and presented product vision to C-suite executives, creating an 18-month product roadmap aligned with company objectives -
Senior Product ManagerOmd Usa Jul 2017 - Apr 2018New York, Ny, UsMain Products: Nissan Ready 2.0 - Virtual Reality (Samsung Gear VR), Gatorade: Beat the Blitz - Virtual Reality (HTC Vive, Oculus Rift)- Led Nissan Ready 2.0, a mobile VR experience for car dealerships, increasing engagement by 40%- Managed feature prioritization and successful product launch of Beat the Blitz featuring Peyton Manning, enabling Gatorade's brand activation across twelve events -
Product ManagerUbisoft Jun 2011 - Apr 2017Saint-Mandé, Île-De-France, FrVideo game publisher and developer with studios across the world Main Products: Star Trek: Bridge Crew - Virtual Reality (HTC Vive - PS4, PC), Just Dance Disney Party 2 (XboxOne, Xbox360, Wii), Tetris Ultimate (PS4, XboxOne, 3DS, PSVita, PC), House MD Critical Cases (Facebook), CSI: Miami Heat Wave (iOS, Facebook)- Led product lifecycle for eight game titles reaching 1.2M units sold and 225K daily active users- Established cross-office collaboration hub, increasing efficiency by 20% across five locations- Drove user-centered development by integrating feedback into 80+ features, resulting in sustained player engagement -
Lead Game DesignerUbisoft Jun 2009 - Jun 2011Saint-Mandé, Île-De-France, FrMain products: Assassin’s Creed Brand (PS4, PS3, XboxOne, Xbox360, PC), Tellywood (Facebook)- Directed design alignment across three Assassin's Creed titles within a franchise reaching 36M players- Led conception and development of two Facebook games with a 15-person team in 4 months- Created an Assassin's Creed Brotherhood feature that sustained user engagement 5 years post-launch -
Game DesignerUbisoft Jul 2006 - Jun 2009Saint-Mandé, Île-De-France, FrMain Products: Shaun White World Stage (Wii), My Healthy Cooking Coach (NDS), Rabbids Go Home (Wii, NDS, PC), Rayman Raving Rabbids (Wii, Xbox360, PS2, PC, Mac)- Designed core features for multiple game titles that reached 4.5M players across platforms- Conducted and analyzed playtests for Shaun White World Stage, improving tutorial completion rate by 90%
Florence Vaillant Education Details
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RubikaVideo Game Director (Game Design And Production Management) -
Université Sorbonne NouvelleEnglish And American Literature And Civilization
Frequently Asked Questions about Florence Vaillant
What company does Florence Vaillant work for?
Florence Vaillant works for Sondermind
What is Florence Vaillant's role at the current company?
Florence Vaillant's current role is Lead Product Manager.
What schools did Florence Vaillant attend?
Florence Vaillant attended Rubika, Université Sorbonne Nouvelle.
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