Simon Hallam

Simon Hallam Email and Phone Number

Head of Applied Research and Robotics at KarmanPlus @ Karman+
Simon Hallam's Location
Denver, Colorado, United States, United States
Simon Hallam's Contact Details
About Simon Hallam

I’m a creator focused on creative solutions for complex problems. Gathering information and data fragments, I develop systems to bring all the pieces together into a functional whole. Leveraging a background in hardware, software, programming, and comprehensive project management, I build multidisciplinary teams to design and build new systems, develop new technologies, and solve complicated problems. I believe creativity and collaboration are essential to meeting tough challenges, and that grand, sometimes improbable, solutions are a good starting point for continual progress toward new technologies that make life better.

Simon Hallam's Current Company Details
Karman+

Karman+

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Head of Applied Research and Robotics at KarmanPlus
Simon Hallam Work Experience Details
  • Karman+
    Head Of Robotics And Applied Research
    Karman+ Jun 2023 - Present
    Denver, Colorado, Nl
  • Hallam Inventions
    Founder & Chief Inventor
    Hallam Inventions Nov 2018 - Present
    I’m an Inventor in the literal sense - A person who invents and devises new processes, technologies, or machines; one who makes inventions. I make things.Hallam Inventions is the result of my passion for creativity and finding unique solutions to problems both mundane and complex - new things that make life better in necessary, and sometimes impractical, ways. Unbounded creativity is vital to the advancement of technology and life, and has resulted in some of the most useful things in the world. I thrive on connecting with other people who create things – brainstorming, collaborating, sharing my storehouse of hard-earned knowledge.
  • Hadrian
    Director Of Software Engineering And Robotics
    Hadrian Feb 2022 - Jun 2023
    Los Angeles, Ca, Us
  • Hadrian
    Head Of Software Engineering
    Hadrian Jun 2021 - Feb 2022
    Los Angeles, Ca, Us
    Empowering the future of space exploration by manufacturing critical precision components for Frontier technology companies, halving the cost of building Rockets, Satellites, Jets, and Drones.
  • Oculus Vr
    Head Of Mechatronics
    Oculus Vr May 2013 - Dec 2018
    Menlo Park, Ca, Us
    Oculus VR's mission to expand the human experience by creating the most advanced and affordable Virtual Reality (VR) technology on the planet drives their development of new hardware and software by a team committed to delivering excellence. As the head of the Oculus VR Mechatronics Laboratory, I built a multidisciplinary team to create bespoke machinery to create entirely new industries and some of the most awesome experiences imaginable.
  • Independent Inventor
    Inventor & Creative Director
    Independent Inventor May 2011 - May 2013
    Created new devices, products and brands including inventing custom hardware and software: * Zen Table - a dynamic constantly changing automatic Zen Garden * BuildBot - the first all-in-one 3D scanner / fax / printer * ScanBot - stand alone laser based 3D scanner * ZYZen Controller - a multi-axis motion planning and control board * BuildSpark - low cost linear and rotary motion actuators for use with OpenBeamRan a successful Kickstarter campaign to fund production of Zen Table.
  • Asap Games
    Technical Director
    Asap Games Jul 2008 - May 2011
    Developed Facebook and MySpace games utilizing AS3, PHP, MySQL: * TipTop * Fast and Furious * Pool ClubDesigned and deployed ASAP’s server infrastructure, using mix of cloud-based and dedicated Linux servers. Backend life cycle services, including on-call bugs, network outage, and server issues management.
  • Reflexive Entertainment
    Director Of Self Funded Projects
    Reflexive Entertainment Nov 2001 - Jul 2008
    Acquired by Amazon in 2008.Increased revenue and profitability for Reflexive’s online distribution system. Mandated to build valuable new I.P., and identify developers and products suitable for our distribution network: * Increased revenue and profitability for Reflexive’s Arcade system, 4% monthly growth * New affiliate and game management tools * Aggressive pursuit of content for the games catalog * Development and successful launch of Ricochet Lost Worlds game * Grew the original crew of four, into Reflexive’s core businessDesigned, produced, and developed: * Wik & the Fable of Souls - PC * Mosaic Tomb of Mystery - PC * Axion Overdrive - Xbox 360 * Wik: Fable of Souls - Xbox 360 launch title * Biolabs Outbreak - Web * Jump Star - WebAwards: * IGF - Innovation in Game Design * IGF - Innovation in Graphic Arts * IGF - Seamus McNally Grand Prize * Academy of Arts and Sciences - Downloadable Game of the YearCoded complex role-playing game rules for Lionheart: Legacy of the Crusader.
  • Virtue Arts
    Lead Programmer
    Virtue Arts Jan 2001 - Oct 2001
    Developed software modules for high speed terrain rendering in immersive 3D Virtual Reality environments. Created particle and visual effects plugins. Integrated high-end InterSense 3D tracking hardware, and developed simulation flight controls for ISS flyby highlighted at SigGraph.
  • The Collective Inc.
    Senior Lead Programmer
    The Collective Inc. Jul 1999 - Jan 2001
    Lead development of Deep Space 9 The Fallen for Simon & Shuster Interactive.
  • Freelance Programmer/Consultant
    Jan 1999 - Jul 1999
  • Zono Inc.
    Lead Programmer/Project Manager
    Zono Inc. Mar 1994 - Jan 1999
  • Vision Quest Ltd.
    Ceo
    Vision Quest Ltd. Sep 1990 - Feb 1994
  • Rare Ltd.
    Senior Programmer/Project Lead
    Rare Ltd. Jan 1988 - Jul 1990
    Twycross, Warwickshire, Gb

Simon Hallam Skills

Video Games Game Design Game Development C++ Xbox 360 Mobile Games Artificial Intelligence Computer Games Gameplay Opengl Programming Php Python Perforce Actionscript Casual Games Product Development Management Mysql Robotics Electronics Electro Mechanical User Interface Game Programming Rapid Prototyping Virtual Reality 3d Printing Functional Art Mechatronics Game Mechanics Solidworks Nes Facebook Test Automation Arm User Interface Design Firmware Mechanical Engineering Mechanism Design Sega Saturn Parallax Propeller Teamcity Digital Electronics Pcb Design Calibration Web Development Consumer Electronics Data Engineering Oculus Rift

Frequently Asked Questions about Simon Hallam

What company does Simon Hallam work for?

Simon Hallam works for Karman+

What is Simon Hallam's role at the current company?

Simon Hallam's current role is Head of Applied Research and Robotics at KarmanPlus.

What is Simon Hallam's email address?

Simon Hallam's email address is si****@****lus.com

What are some of Simon Hallam's interests?

Simon Hallam has interest in Artificial Intelligence, Programming, Robotics, Electronics.

What skills is Simon Hallam known for?

Simon Hallam has skills like Video Games, Game Design, Game Development, C++, Xbox 360, Mobile Games, Artificial Intelligence, Computer Games, Gameplay, Opengl, Programming, Php.

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