Simon Hallam Email and Phone Number
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Simon Hallam personal email
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I’m a creator focused on creative solutions for complex problems. Gathering information and data fragments, I develop systems to bring all the pieces together into a functional whole. Leveraging a background in hardware, software, programming, and comprehensive project management, I build multidisciplinary teams to design and build new systems, develop new technologies, and solve complicated problems. I believe creativity and collaboration are essential to meeting tough challenges, and that grand, sometimes improbable, solutions are a good starting point for continual progress toward new technologies that make life better.
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Head Of Robotics And Applied ResearchKarman+ Jun 2023 - PresentDenver, Colorado, Nl -
Founder & Chief InventorHallam Inventions Nov 2018 - PresentI’m an Inventor in the literal sense - A person who invents and devises new processes, technologies, or machines; one who makes inventions. I make things.Hallam Inventions is the result of my passion for creativity and finding unique solutions to problems both mundane and complex - new things that make life better in necessary, and sometimes impractical, ways. Unbounded creativity is vital to the advancement of technology and life, and has resulted in some of the most useful things in the world. I thrive on connecting with other people who create things – brainstorming, collaborating, sharing my storehouse of hard-earned knowledge.
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Director Of Software Engineering And RoboticsHadrian Feb 2022 - Jun 2023Los Angeles, Ca, Us -
Head Of Software EngineeringHadrian Jun 2021 - Feb 2022Los Angeles, Ca, UsEmpowering the future of space exploration by manufacturing critical precision components for Frontier technology companies, halving the cost of building Rockets, Satellites, Jets, and Drones. -
Head Of MechatronicsOculus Vr May 2013 - Dec 2018Menlo Park, Ca, UsOculus VR's mission to expand the human experience by creating the most advanced and affordable Virtual Reality (VR) technology on the planet drives their development of new hardware and software by a team committed to delivering excellence. As the head of the Oculus VR Mechatronics Laboratory, I built a multidisciplinary team to create bespoke machinery to create entirely new industries and some of the most awesome experiences imaginable. -
Inventor & Creative DirectorIndependent Inventor May 2011 - May 2013Created new devices, products and brands including inventing custom hardware and software: * Zen Table - a dynamic constantly changing automatic Zen Garden * BuildBot - the first all-in-one 3D scanner / fax / printer * ScanBot - stand alone laser based 3D scanner * ZYZen Controller - a multi-axis motion planning and control board * BuildSpark - low cost linear and rotary motion actuators for use with OpenBeamRan a successful Kickstarter campaign to fund production of Zen Table.
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Technical DirectorAsap Games Jul 2008 - May 2011Developed Facebook and MySpace games utilizing AS3, PHP, MySQL: * TipTop * Fast and Furious * Pool ClubDesigned and deployed ASAP’s server infrastructure, using mix of cloud-based and dedicated Linux servers. Backend life cycle services, including on-call bugs, network outage, and server issues management.
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Director Of Self Funded ProjectsReflexive Entertainment Nov 2001 - Jul 2008Acquired by Amazon in 2008.Increased revenue and profitability for Reflexive’s online distribution system. Mandated to build valuable new I.P., and identify developers and products suitable for our distribution network: * Increased revenue and profitability for Reflexive’s Arcade system, 4% monthly growth * New affiliate and game management tools * Aggressive pursuit of content for the games catalog * Development and successful launch of Ricochet Lost Worlds game * Grew the original crew of four, into Reflexive’s core businessDesigned, produced, and developed: * Wik & the Fable of Souls - PC * Mosaic Tomb of Mystery - PC * Axion Overdrive - Xbox 360 * Wik: Fable of Souls - Xbox 360 launch title * Biolabs Outbreak - Web * Jump Star - WebAwards: * IGF - Innovation in Game Design * IGF - Innovation in Graphic Arts * IGF - Seamus McNally Grand Prize * Academy of Arts and Sciences - Downloadable Game of the YearCoded complex role-playing game rules for Lionheart: Legacy of the Crusader.
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Lead ProgrammerVirtue Arts Jan 2001 - Oct 2001Developed software modules for high speed terrain rendering in immersive 3D Virtual Reality environments. Created particle and visual effects plugins. Integrated high-end InterSense 3D tracking hardware, and developed simulation flight controls for ISS flyby highlighted at SigGraph.
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Senior Lead ProgrammerThe Collective Inc. Jul 1999 - Jan 2001Lead development of Deep Space 9 The Fallen for Simon & Shuster Interactive.
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Freelance Programmer/ConsultantJan 1999 - Jul 1999
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Lead Programmer/Project ManagerZono Inc. Mar 1994 - Jan 1999 -
CeoVision Quest Ltd. Sep 1990 - Feb 1994
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Senior Programmer/Project LeadRare Ltd. Jan 1988 - Jul 1990Twycross, Warwickshire, Gb
Simon Hallam Skills
Frequently Asked Questions about Simon Hallam
What company does Simon Hallam work for?
Simon Hallam works for Karman+
What is Simon Hallam's role at the current company?
Simon Hallam's current role is Head of Applied Research and Robotics at KarmanPlus.
What is Simon Hallam's email address?
Simon Hallam's email address is si****@****lus.com
What are some of Simon Hallam's interests?
Simon Hallam has interest in Artificial Intelligence, Programming, Robotics, Electronics.
What skills is Simon Hallam known for?
Simon Hallam has skills like Video Games, Game Design, Game Development, C++, Xbox 360, Mobile Games, Artificial Intelligence, Computer Games, Gameplay, Opengl, Programming, Php.
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