Producer
CurrentI really enjoy the creative part of my job, such as GDD planning, brain trusting sessions, and thunderdome sessions. I get to influence the direction of the games we create (original content and work-for-hire projects). There is something very satisfying about seeing full games or levels I participated on.-Negotiating contracts, including licensing deals.-Creation, analysis and control through the various documents to know the game inside and outside (financial plans, performance summaries, production parameters, GDD).-Schedule creation and update.-Compiling other people’s feedback into useful action items.-Data entry, talking to team members and making sure that tasks on pre/pro/post-production are completed.-Tagging action items in meetings so they can get added to the schedule communicate meeting notes to the team.-Facilitating communication and problem-solving.-Relationship with service providers (localization, external QA, VO, etc.).