Alfonso Cabrera Ibarra Email and Phone Number
As a child I used to draw dungeons in grid books for other children to explore paper worlds. Now I produce videogames alongside talented professionals so that others can escape to interactive worlds. Some of my greatest achievements: The negotiation and publishing of one of our products with Bandai Namco Entertainment (1st Latinamerican video game distributed by them), the launch of a profitable business model related to virtual reality (VR on Wheels) and the independent publication of the first VR game in my country (Sophie's Guardian). I've developed a strong ability to identify client's problems and needs and translate them into a feature set which delivery value to their final product. Emotion by design is my passion.Let's keep in touch!twitter.com/poncholtrcfacebook.com/typethisurlnotadesignersite.wordpress.comfacebook.com/NotDesignerSite/
Gamecoder Studios
View- Website:
- gamecoderstudios.com
- Employees:
- 14
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ProducerGamecoder Studios Aug 2016 - PresentI really enjoy the creative part of my job, such as GDD planning, brain trusting sessions, and thunderdome sessions. I get to influence the direction of the games we create (original content and work-for-hire projects). There is something very satisfying about seeing full games or levels I participated on.-Negotiating contracts, including licensing deals.-Creation, analysis and control through the various documents to know the game inside and outside (financial plans, performance summaries, production parameters, GDD).-Schedule creation and update.-Compiling other people’s feedback into useful action items.-Data entry, talking to team members and making sure that tasks on pre/pro/post-production are completed.-Tagging action items in meetings so they can get added to the schedule communicate meeting notes to the team.-Facilitating communication and problem-solving.-Relationship with service providers (localization, external QA, VO, etc.). -
Production AssistantGamecoder Studios Aug 2015 - Jul 2016I enjoyed working on Attractio (the first Latin American videogame published by Bandai Namco Entertainment) because I learned different processes regarding QA, product delivery and launch; I understood the pipeline to launch a multi platform video game in different regions (PS4, PS Vita, Steam for Win / Lin / Mac on the regions of America, Europe, Australia and South Africa).-Strategic decision making.-Level design support for the game Attractio.-Planning and Game Design for VR projects applied in industry applications.-Relationship with service providers (localization, external QA, VO, etc.). -
Production Cycle And Marketing TeacherCoco School México Aug 2020 - Aug 2022Mexico City, MexicoI teach the subjects of game development life cycle and marketing for videogames in the art and engeneering degrees for videogames at Coco School. -
Head Business DevelopmentGamecoder Studios Jan 2013 - Dec 2014One of the first activities I had to learn on my early days in GC Studios was the copyright and trademark registration for the product Attractio. I fully covered topics from legal to business to fully protect the studio's IP. The second, but no less important, was the planning for a better business administration and human resources for the company by developing a new team structure, defining business processes and coaching the programmers in business and soft skills.-I have made relevant decisions related to intellectual property, team structure, business planning, administration, human resources and sales.-Negotiations with clients, providers, suppliers and alliances.-Caring relationships with strategic alliances like Sony Computer Entertainment America and Bandai Namco Entertainment America.-Creation of contracts such as work-for-hire, copyright, NDA's, EULA's.-Seek opportunities to establish channel partnership with overseas and national clients/companies.-Strategies aimed to improve work environment.-Sales operations. -
Media RelationsUniversidad De Guanajuato Jan 2011 - Jan 2012As the media relations manager I took care of the communication strategy between the University's News paper and the students. I planned and recorded several podcasts aimed to the University community.-Communication-Small team management-Leadership
Alfonso Cabrera Ibarra Skills
Alfonso Cabrera Ibarra Education Details
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Negotiation And Business Planning
Frequently Asked Questions about Alfonso Cabrera Ibarra
What company does Alfonso Cabrera Ibarra work for?
Alfonso Cabrera Ibarra works for Gamecoder Studios
What is Alfonso Cabrera Ibarra's role at the current company?
Alfonso Cabrera Ibarra's current role is Business developer and interactive content producer.
What schools did Alfonso Cabrera Ibarra attend?
Alfonso Cabrera Ibarra attended Universidad De Guanajuato.
What skills is Alfonso Cabrera Ibarra known for?
Alfonso Cabrera Ibarra has skills like User Experience, Creative Problem Solving, Strategic Negotiations, Startup Development, Level Design, Game Design Documents, Sme Management, Computer Games, Product Marketing, Product Management, Start Up Consulting, Financial Planning.
Who are Alfonso Cabrera Ibarra's colleagues?
Alfonso Cabrera Ibarra's colleagues are Juan Ramón Díaz Maldonado, David Hernández, José Pablo Peñaloza Cobos, Carlos De La Fuente Lucas-Torres, Luis Josue Garcia Hernandez, Josue Gonzalez, Oscar Ivan Herrera.
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