Stephanie Ford work email
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Stephanie Ford personal email
I have always been passionate about animation and being able to bring a character to life, what I love the most is creating their unique personalities & mannerisms. It’s very exciting researching into the characters and testing what their personality will be like while applying that to the tone of the project . I’m always looking to improve my skills by learning from others whilst sharing my own experience and expertise.
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Senior AnimatorEnvarSweden -
Senior AnimatorLiquid Swords Apr 2023 - PresentStockholm, Stockholm County, Sweden -
Senior AnimatorPixel Toys Jul 2021 - Mar 2023 -
Senior AnimatorImplausible Industries Mar 2020 - Jul 2021Tokyo, Japan -
Senior AnimatorUbisoft Toronto Oct 2019 - Mar 2020Toronto, Canada Area -
AnimatorSquare Enix Co., Ltd.(Japan) 株式会社スクウェア・エニックス Oct 2018 - Oct 2019Japan -
AnimatorRare Ltd May 2016 - Oct 2019 -
AnimatorLionhead Studios Jan 2014 - Mar 2016 -
AnimatorRebellion Mar 2013 - Dec 2013Sniper elite 3 team!
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Animator & RiggerSupermono Studios Jan 2013 - Feb 2013Unannounced Title (iOS)My responsibilities included rigging and animating multiple characters on a single rig for a new iOS game. Once the rig was signed off by the Art Lead, I started animating. This was a new experience for me as the animations were for a 2D character, but these made for a great addition to my skillset. I really enjoyed working at Supermono as I have learnt so much more about iOS game development, and that you can utilise rigs in new and exciting ways.
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Animator & ArtistHot Sauce Interactive Nov 2012 - Dec 2012‘Catcha Catcha Aliens’ (iOS)I was employed by Jonathan Ross’ company; Hot Sauce Interactive, to model various customisable outfits, rig one of the main characters, creating multiple idle and facial animations, as well as doing a little voice acting work! It was great fun coming up with themes and ideas for props and costumes for the characters, and I liked the variety of work. I also enjoyed recording some voice overs for the female character that shipped with the final game alongside Jonathan Ross and Stephen fry. It was a great experience working with a small team, and I learned a lot throughout.
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AnimatorLionhead Studios Feb 2011 - Jul 2012'Fable: The Journey' (Xbox 360, Kinect)On Fable: The Journey I continued with my role as a Rigger, but having impressed with my Fable 3 and Fable Heroes animation work I was given much more to animate. We learnt how to integrate motion capture into our pipeline and edit the animation in Motion Builder. We still used keyframe for specific animations that couldn’t be mocapped, and I was responsible for the in-game ‘Hero Hands’ interaction animations, working closely with the design team to get the animations blending and working well in-game, whilst also having to take into account the technical requirements of Kinect and the in-game camera angles from a first-person viewpoint. Working on the Hero was a real privilege, especially as his hands and their use of magic are the central mechanic of the game.I was also responsible for animating various environmental objects, which ranged from a mixture of doors and pillars, through to aqueducts exploding and giant boulders rolling. These were all great experiences for me to learn motion capture, motion builder and Unreal physics.‘Fable Heroes’ (Xbox 360, XBLA)Fable Heroes started as a “Creative Day” project where the team asked if I could concept, animate and produce the next Lionhead Logo intro video. Due to other work commitments, I worked on this in my spare time as it was a great opportunity for me to improve my skills. I then presented my work to the CEO of Lionhead and after he signed off on the render, it was used in Fable Heroes and you can view this at the start of the game. To have created a Lionhead Logo intro from initial concept through to a finished render was a great learning experience, and I felt very honoured to be one of the few people at Lionhead to have made an intro video, as these are usually outsourced due to the high quality required. -
RiggerLionhead Studios Sep 2009 - Feb 2011'Fable 3' (Xbox 360)Using Softimage XSI, my responsibilities were to rig IK and FK, skin and set up Havok entities such as cloth and ragdolls, whilst also animating various creatures and props. For Fable 3’s first downloadable content pack, I was also responsible for the entire idle and gesture animation set of one of the games new creatures, the Robotic Automaton named “Colin”.Working on Fable 3 was an amazing experience, and to have worked on a ‘AAA’ title as my first video game was a great feeling. I learned an enormous amount in this time, and it was amazing to work with such an incredibly talented animation department. Because of my enthusiasm, I was also asked to help demo the game at the 2010 “Eurogamer Expo”, which was a great, new experience for me to help represent the company externally.
Stephanie Ford Skills
Stephanie Ford Education Details
Frequently Asked Questions about Stephanie Ford
What company does Stephanie Ford work for?
Stephanie Ford works for Envar
What is Stephanie Ford's role at the current company?
Stephanie Ford's current role is Senior Animator.
What is Stephanie Ford's email address?
Stephanie Ford's email address is my****@****e.co.uk
What schools did Stephanie Ford attend?
Stephanie Ford attended University Of Portsmouth.
What skills is Stephanie Ford known for?
Stephanie Ford has skills like Animation, Softimage Xsi, 3ds Max, Cloth Simulation, 3d Physics, Ragdolls, Rigging, Skinning, Rayfire, Unreal Editor, Photoshop, Premiere.
Not the Stephanie Ford you were looking for?
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Stephanie Ford
Sunshine Coast, Qld4reachlocal.co.uk, reachlocal.com.au, reachlocal.com, deputy.com2 +648004XXXXX
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Stephanie Ford
Los Angeles, Ca7hotmail.com, wavsys.com, ucla.edu, gmail.com, groupm.com, downtownworks.com, linkedin.com3 +131062XXXXX
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Stephanie F.
Greater Dublin1titanbay.com -
Stephanie Feldt
New York, Ny7trading.com, gmail.com, integral.com, yahoo.com, rpmmarkets.com, seedcx.com, lseg.com -
Stephanie Ford
Founder | Master Of Frameworks | Strategic Relationships | Implementing Micro Market Real Estate Data For Client SuccessCambridge, Ma
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