Forrest Trepte

Forrest Trepte Email and Phone Number

Principal AI Engineer @ Live Aware Labs | Machine Learning, Game Development @
Forrest Trepte's Location
Greater Seattle Area, United States, United States
Forrest Trepte's Contact Details

Forrest Trepte personal email

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About Forrest Trepte

Senior software engineer with experience in deep learning and application of large language models. A history of applying innovative technologies while collaborating with business leaders and designers to bring their vision to life. Currently applying machine learning to analyze real player experiences and derive insights that help game developers improve their games.Skills include:• Data science, machine learning, reinforcement learning• Distributed systems, Docker, SDKs, devops• Prototyping, test-driven development, open-source, technical partnerships• Python, C#, C++, Kusto, Unity, Azure

Forrest Trepte's Current Company Details
Live Aware Labs

Live Aware Labs

Principal AI Engineer @ Live Aware Labs | Machine Learning, Game Development
Forrest Trepte Work Experience Details
  • Live Aware Labs
    Principal Ai Engineer
    Live Aware Labs Sep 2023 - Present
    AI strategy, architecture, and implementation for Project Nexus. Applying machine learning to analyze real player experiences and derive insights that help game developers improve their games.
  • Live Aware Labs
    Ai Strategy
    Live Aware Labs May 2023 - Present
    Leveraged my extensive background in machine learning and game development to shape AI product strategy for Project Nexus, an all-in-one solution that helps teams collaborate with their community at scale, at every stage of development.• Use case discovery, value proposition, and competitive analysis for generating AI insights from gameplay experience data.• Product planning for feature prioritization and resourcing.• Prompt engineering to demonstrate automatic generation of user experience reports.• Architecture for AI components and implementation patterns.• Evaluation pipeline for dataset management and quality metrics.
  • Microsoft
    Senior Technical Program Manager
    Microsoft Nov 2020 - Apr 2023
    Redmond, Washington, Us
    Worked directly with ISVs including MATLAB, ANSYS, Siemens, FlexSim, and Hexagon to seamlessly utilize their simulation modeling software as a reinforcement learning environment.• Managed technical ISV relationships to successfully ship 11 integrations between simulation platforms and Bonsai.• Trained sample reinforcement learning controllers for simulations including: Dymola electric aircraft, Altair quadcopter, and Altair vehicle HVAC.• Designed logging and diagnostics system for troubleshooting issues when scaling to hundreds of simulations running in parallel for days or weeks.• Improved SDK, documentation, and templates used by ISVs to execute their Windows simulation software as reinforcement learning environments, scaled in Azure via Docker containers.
  • Microsoft
    Senior Software Engineer
    Microsoft Jan 2015 - Nov 2020
    Redmond, Washington, Us
    Worked directly with enterprise customers to envision, prototype, and implement mixed reality solutions. Created solutions to make workers more effective via collaborative planning, design, and training.• Delivered 5 proof-of-concept engagements with high customer satisfaction.• Supported team processes as the studio grew from 5 to 20 team members.• Interfaced with customer data formats and web services to import data for 3D visualization, including geospatial and IoT data.
  • Amazon
    Software Development Manager
    Amazon Jun 2013 - Dec 2014
    Seattle, Wa, Us
    Led a team beginning with seven engineers and growing to fourteen engineers (7 direct reports, 7 borrowed from other teams). The Unmaking is an action/strategy game developed with Unity. It features gameplay streamed from the cloud with thousands of AIs and destructible environments.• Shipped The Unmaking in thirteen months from conception to completion. Met a challenging schedule at all phases of development: conception, prototyping, GDC demo, feature complete, polish, and bug fixing without mandatory crunch time.• Coached the team to overcome engineering challenges including: optimization of pathfinding for thousands of enemies, instanced rendering of thousands of enemies, behavior systems for very large enemies, utilizing Amazon AppStream for streaming gameplay.• Organized tasking, prepared project plans for studio leadership, and coordinated between engineers, artists, and game designers.
  • Microsoft
    Senior Software Development Engineer
    Microsoft Nov 2010 - Jun 2013
    Redmond, Washington, Us
    • Galactic Reign (Windows Phone, Windows 8, Windows Azure)Designed and implemented core logic for all gameplay systems: economy, fleet movement, ship design, and combat simulation. Coordinated and maintained stable interfaces to ensure that our partner, Slant Six games, had everything they needed to develop their systems on time without interruption. On personal time, quickly developed a simple analytics system and used playtest data to justify changes to the game’s victory conditions.• Mobile Studio (publishing)Invented a system for reconfiguring games without using title updates. Coordinated with producers, business analysts, and testers to create a strategy for collecting analytics across our portfolio of mobile titles. Led security and privacy review for analytics, advertising, and live configuration across our portfolio.
  • Hidden Path Entertainment
    Game Design Programmer
    Hidden Path Entertainment Apr 2007 - Nov 2010
    Bellevue, Washington, Us
    • Counter-Strike: Global OffensiveSuccessfully stitched together large legacy codebases from different Source engine branches to implement Xbox LIVE matchmaking and dedicated servers.• Game prototyping and vertical slice for unannounced title9 months of rapid prototyping in C# for a tactical RTS game followed by implementation of the gameplay simulation, AI, and network multiplayer features for a high-quality fully playable vertical slice.• Wits & Wagers (Xbox Live Arcade)Built tools used by artists to create dancing characters.• GoDance (downloadable game for GoPets virtual world)Conceived and implemented a multiplayer networking system using Jabber chat rooms. Saved money and simplified server operations by using Jabber servers that were already in place instead of purchasing and configuring new network middleware.
  • Microsoft
    Software Design Engineer
    Microsoft Jul 1996 - Apr 2007
    Redmond, Washington, Us
    • FASA Studio (Shadowrun)• Microsoft Surface (multi-touch table)• Xbox Advanced Technology Group• DirectX Audio team• Visual Studio environment team• Visual Studio diagramming tools team

Forrest Trepte Skills

Game Development Xbox 360 C# Directx Xbox Visual Studio Win32 Api Gameplay Scrum User Interface Xna Perforce Gameplay Systems Multiplayer .net Team Management Direct3d Security Unity3d Silverlight Tdd Test Automation Sound

Forrest Trepte Education Details

  • Williams College
    Williams College
    Computer Science And Economics (Double Major)
  • Traverse City High School
    Traverse City High School

Frequently Asked Questions about Forrest Trepte

What company does Forrest Trepte work for?

Forrest Trepte works for Live Aware Labs

What is Forrest Trepte's role at the current company?

Forrest Trepte's current role is Principal AI Engineer @ Live Aware Labs | Machine Learning, Game Development.

What is Forrest Trepte's email address?

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What is Forrest Trepte's direct phone number?

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What schools did Forrest Trepte attend?

Forrest Trepte attended Williams College, Traverse City High School.

What skills is Forrest Trepte known for?

Forrest Trepte has skills like Game Development, Xbox 360, C#, Directx, Xbox, Visual Studio, Win32 Api, Gameplay, Scrum, User Interface, Xna, Perforce.

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