Senior Software Engineer
CurrentOne of the lead engineers on Monopoly GO, top grossing app in the App Store, August 2023 - present.
Please complete the CAPTCHA to continue
A concise factual answer block for searchers comparing this professional profile.
James Foster is listed as Senior Software Engineer at Scopely, a company with 201 employees, based in Denver Metropolitan Area, United States, United States. AeroLeads shows a matched LinkedIn profile for James Foster.
James Foster previously worked as Senior Programmer on Unannounced Mobile Title at Backflip Studios and Programmer on Dragonvale World at Backflip Studios. James Foster holds Bachelors Game Software Development, Programming, Mathematics from Westwood College - Denver North.
This section adds company-level context without repeating James Foster's masked contact details.
Review company-level records connected to James Foster before choosing the right outreach path.
I've been in the video game industry for 17 years now it is both rewarding and challenging, and I hope to be able to continue working on projects that make it into the hands of players worldwide.I've worked on a wide variety of systems within games and game engines, player facing frontend features as well as backend logic on clients and servers. I’ve lead a team and contributed to systems, performance optimizations, and architecture on Monopoly GO. Lead a team and created multiple major gameplay systems for Dragonvale World. I worked on most of the gameplay systems in Spellfall for iOS/Android, a game that received a Best of 2014 award in the Apple App Store. I created or contributed to a large share of gameplay systems for LEGO Universe.Languages: C#, C++, C, Lua, ScalaEngines: Unity, Gamebryo, OGRE, Quickstart (XNA)Physics: Havok, some PhysX, JigLibXIDEs: Visual Studio Pro (and VS Code), JetBrains Rider, XCode, JetBrains IDEAFamiliarity with: Git, Perforce, Entitas (ECS), ScaleForm, RakNetGameplay: Camera, player controls, physics, interaction, platforming, artificial intelligence, and moreGame Engine systems: Entity/Component systems (ECS), spatial partitioning, terrain systems, physics, MMO client/server architecture.Performance: Improved frame rates, loading times, memory usage, application size, and more.
Listed skills include Perforce, Gameplay, Unity3D, Computer Games, and 46 others.
Company context helps verify the profile and gives searchers a useful next step.
A career timeline built from the work history available for this profile.
Culver City, California, US
One of the lead engineers on Monopoly GO, top grossing app in the App Store, August 2023 - present.
Boulder, Colorado, US
Was working on unannounced mobile title when the studio was closed.
Boulder, Colorado, US
Lead Gameplay Programmer on ‘Dragonvale World’, prior to that I was one of the primary gameplay and backend programmers. Created several key systems used throughout the project and spent time with design and production to improve processes and efficiency.
Boulder, Colorado, US
One of the two primary programmers on mobile game 'Spellfall', Editor's Choice in August 2014, and Apple's iPhone 'Game of the Month' for August 2014. I've also worked on the localization tech used by Backflip at that time for various games. My primary focus with Spellfall was gameplay, UI, and tools and processes to help the design and art teams get.
I started an open-source 3D game engine to run on Microsoft XNA. The project ended up with about 60,000 downloads before XNA was cancelled. The goal of this project was to create a simple to understand game engine that would run on the XNA framework. The engine architecture is similar to that of Unity, however the engine was far from a complete game.
Denver, CO, US
Server-side gameplay logic (using Scala and Java) on Pokemon Online TCG and Elder Scrolls TCG.
Billund, DK
I was a Gameplay Programmer on LEGO Universe for just over 4 years. I created or collaborated on a majority of the fundamental gameplay systems and interactions that players got to see, including the interaction system, moving platforms, bounce pads, pets system, input system, player controls, camera system, icon indicators system. I also worked closely.
Louisville, Colorado, US
I was a Gameplay Programmer at NetDevil working on LEGO Universe. I worked on a handful of key gameplay systems (controls, cameras, platforming, quickbuilds, system that let players use an in-game programming language on their own LEGO models), and tools to support design's content creation.In 2011 LEGO Universe was purchased by LEGO Group and that is how.
Other employees you can reach at scopely.com. View company contacts for 201 employees →
Erik Schechinger
Colleague at Scopely
Merritt Island, Florida, United States, United States
View →
AS
Ann S.
Colleague at Scopely
Los Angeles, California, United States, United States
View →
SA
Sehaj Arora
Colleague at Scopely
Ludhiana, Punjab, India, India
View →
ML
Meade Laaker
Colleague at Scopely
United States, United States
View →
MV
Mattia Vanzini
Colleague at Scopely
Barcelona, Catalonia, Spain, Spain
View →
AB
Angela Benford
Colleague at Scopely
San Francisco Bay Area, United States
View →
VB
Vladimir Berkutov
Colleague at Scopely
Dublin, County Dublin, Ireland, Ireland
View →
MA
Manuel Aparicio
Colleague at Scopely
Los Angeles Metropolitan Area, United States
View →
JS
Jenn Sanda
Colleague at Scopely
Los Angeles, California, United States, United States
View →
MP
Miriam Perez
Colleague at Scopely
Seville, Andalusia, Spain, Spain
View →
Quick answers generated from the profile data available on this page.
James Foster works for Scopely.
James Foster is listed as Senior Software Engineer at Scopely.
James Foster is based in Denver Metropolitan Area, United States, United States while working with Scopely.
James Foster has worked for Scopely, Backflip Studios, Quickstart Game Engine (Open-Source Project), Dire Wolf Digital, and Lego.
James Foster's colleagues at Scopely include Erik Schechinger, Ann S., Sehaj Arora, Meade Laaker, and Mattia Vanzini.
You can use AeroLeads to view verified contact signals for James Foster at Scopely, including work email, phone, and LinkedIn data when available.
James Foster holds Bachelors Game Software Development, Programming, Mathematics from Westwood College - Denver North.
James Foster is listed with skills including Perforce, Gameplay, Unity3D, Computer Games, Game Engines, Lua, Game Development, and Photoshop.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial Search contacts