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James Foster Email & Phone Number

Senior Software Engineer at Scopely
Location: Denver Metropolitan Area, United States 8 work roles 3 schools
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Current company
Role
Senior Software Engineer
Location
Denver Metropolitan Area, United States
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Who is James Foster? Overview

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Quick answer

James Foster is listed as Senior Software Engineer at Scopely, a with 201 employees, based in Denver Metropolitan Area, United States. AeroLeads shows a matched LinkedIn profile for James Foster.

James Foster previously worked as Senior Programmer on Unannounced Mobile Title at Backflip Studios and Programmer on Dragonvale World at Backflip Studios. James Foster holds Bachelors Game Software Development, Programming, Mathematics from Westwood College - Denver North.

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Scopely

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Profile bio

About James Foster

I've been in the video game industry for 17 years now it is both rewarding and challenging, and I hope to be able to continue working on projects that make it into the hands of players worldwide.I've worked on a wide variety of systems within games and game engines, player facing frontend features as well as backend logic on clients and servers. I’ve lead a team and contributed to systems, performance optimizations, and architecture on Monopoly GO. Lead a team and created multiple major gameplay systems for Dragonvale World. I worked on most of the gameplay systems in Spellfall for iOS/Android, a game that received a Best of 2014 award in the Apple App Store. I created or contributed to a large share of gameplay systems for LEGO Universe.Languages: C#, C++, C, Lua, ScalaEngines: Unity, Gamebryo, OGRE, Quickstart (XNA)Physics: Havok, some PhysX, JigLibXIDEs: Visual Studio Pro (and VS Code), JetBrains Rider, XCode, JetBrains IDEAFamiliarity with: Git, Perforce, Entitas (ECS), ScaleForm, RakNetGameplay: Camera, player controls, physics, interaction, platforming, artificial intelligence, and moreGame Engine systems: Entity/Component systems (ECS), spatial partitioning, terrain systems, physics, MMO client/server architecture.Performance: Improved frame rates, loading times, memory usage, application size, and more.

Listed skills include Perforce, Gameplay, Unity3D, Computer Games, and 46 others.

Current workplace

James Foster's current company

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Scopely
Scopely
Senior Software Engineer
3530 Hayden Ave. A, Culver City, CA 90232, us
Website
Employees
201
AeroLeads page
8 roles

James Foster work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer

Current

Culver City, California, Us

One of the lead engineers on Monopoly GO, top grossing app in the App Store, August 2023 - present.

Jan 2020 - Present

Senior Programmer On Unannounced Mobile Title

Boulder, Colorado, Us

Was working on unannounced mobile title when the studio was closed.

Jan 2018 - Dec 2019

Programmer On Dragonvale World

Boulder, Colorado, Us

Lead Gameplay Programmer on ‘Dragonvale World’, prior to that I was one of the primary gameplay and backend programmers. Created several key systems used throughout the project and spent time with design and production to improve processes and efficiency.

Dec 2014 - Jan 2018

Programmer On Spellfall

Boulder, Colorado, Us

One of the two primary programmers on mobile game 'Spellfall', Editor's Choice in August 2014, and Apple's iPhone 'Game of the Month' for August 2014. I've also worked on the localization tech used by Backflip at that time for various games. My primary focus with Spellfall was gameplay, UI, and tools and processes to help the design and art teams get content into the game quickly using the company's proprietary game engine.

May 2012 - Dec 2014

Lead Programmer

Quickstart Game Engine (Open-Source Project)

I started an open-source 3D game engine to run on Microsoft XNA. The project ended up with about 60,000 downloads before XNA was cancelled. The goal of this project was to create a simple to understand game engine that would run on the XNA framework. The engine architecture is similar to that of Unity, however the engine was far from a complete game engine, lacking major features like a level editor.Project was moved to https://github.com/nfoste82/quickstart_engine after its original location at CodePlex shut down.

Aug 2007 - Jan 2013

Server Gameplay Engineer

Denver, Co, Us

Server-side gameplay logic (using Scala and Java) on Pokemon Online TCG and Elder Scrolls TCG.

Dec 2011 - May 2012

Programmer On Lego Universe

Billund, Dk

I was a Gameplay Programmer on LEGO Universe for just over 4 years. I created or collaborated on a majority of the fundamental gameplay systems and interactions that players got to see, including the interaction system, moving platforms, bounce pads, pets system, input system, player controls, camera system, icon indicators system. I also worked closely with the content designers and level designers to make sure they could easily implement the type of gameplay they had envisioned, I helped them know the restrictions of the engine, exposed parts of the engine to the scripting system, identify potential issues and helped track down and fix hundreds of bugs. I worked with the designers to find the things that were taking up a lot of their time so that we could find solutions to increase their efficiency. I also created numerous tools that the entire development team used to gather information about the in-game world which made fixing bugs and developing content quite a bit faster and easier. I was also often involved in finding performance issues with the game and helping to fix them.My employment with LEGO ended when they shut down the entire Studio and closed down the project I was involved in. I am proud to say I was part of an excellent product that reached millions of kids and pushed the boundaries of what people expected from an MMO.

Mar 2011 - Nov 2011

Gameplay Programmer On Lego Universe

Louisville, Colorado, Us

I was a Gameplay Programmer at NetDevil working on LEGO Universe. I worked on a handful of key gameplay systems (controls, cameras, platforming, quickbuilds, system that let players use an in-game programming language on their own LEGO models), and tools to support design's content creation.In 2011 LEGO Universe was purchased by LEGO Group and that is how I ended up leaving -- moving from NetDevil to LEGO Group.

Oct 2007 - Mar 2011
Team & coworkers

Colleagues at Scopely

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3 education records

James Foster education

Bachelors Game Software Development, Programming, Mathematics

Westwood College - Denver North

Mathematics, History, Biology

Front Range Community College

Diploma

Longmont High School
FAQ

Frequently asked questions about James Foster

Quick answers generated from the profile data available on this page.

What company does James Foster work for?

James Foster works for Scopely.

What is James Foster's role at Scopely?

James Foster is listed as Senior Software Engineer at Scopely.

Where is James Foster based?

James Foster is based in Denver Metropolitan Area, United States while working with Scopely.

What companies has James Foster worked for?

James Foster has worked for Scopely, Backflip Studios, Quickstart Game Engine (Open-Source Project), Dire Wolf Digital, and Lego.

Who are James Foster's colleagues at Scopely?

James Foster's colleagues at Scopely include Dhruv Patel, Adán Lobato, Víctor Zurriaga Jardí, António Monteiro, and Jordi Riba Vilarmau 🎮.

How can I contact James Foster?

You can use AeroLeads to view verified contact signals for James Foster at Scopely, including work email, phone, and LinkedIn data when available.

What schools did James Foster attend?

James Foster holds Bachelors Game Software Development, Programming, Mathematics from Westwood College - Denver North.

What skills is James Foster known for?

James Foster is listed with skills including Perforce, Gameplay, Unity3D, Computer Games, Game Engines, Lua, Game Development, and Photoshop.

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