Robert Bowling work email
- Valid
- Valid
Robert Bowling personal email
- Valid
Robert Bowling phone numbers
Studio Head with 18 years of experience developing and publishing games on PC, Xbox, PlayStation, Nintendo, mobile, and VR.Shipped titles on every major platform:Call of Duty 2Call of Duty 4: Modern WarfareCall of Duty: Modern Warfare 2Call of Duty (Re-release on Xbox Live Arcade)Call of Duty: Modern Warfare 3Breach & Clear Drop Squad 4 Head of Publishing / Executive Producer:Crashimals VR (Oculus/HTC Vive)What the Golf?! (Apple Arcade)The Otherside (Apple Arcade)The Legend of Bum-bo Designed and built the publishing division for Humble Games including the creation of the Humble Monthly subscription service. Creative consultant for EA on:MaddenBattlefield VApex: Legends
-
FounderPnwk RecordsBellevue, Wa, Us -
Studio HeadMidnight Society Oct 2021 - PresentThe Existence, UsBuilding an all-star AAA roster to usher in the new era of online PVP multiplayer titles. We're just getting started, join us at www.midnightsociety.com -
Game DirectorStrange Reptile Sep 2020 - Dec 2021Salt Lake City, Utah, UsLeading creative game development and design for all Strange Reptile games. Responsibilities include leading the design vertical as Game Director of all projects. Managing design and development from concept, integration, and launch. Managing a team of designers and narrative designers while interfacing directly with department leads and development team in engineering, art, and animation to ensure proper execution and implementation of designs.In addition to development responsibilities, acting as part of the studio leadership team to assist in business development, publisher relations, and marketing for the studio and titles. -
AdvisorStrange Reptile Dec 2017 - Sep 2020Salt Lake City, Utah, UsAdvisor to the executive and leadership team. Assisting the team in business development, publisher relations, and business strategy.During this time, I worked with the team to create designs and pitch new projects to Publishers and partners as well as act as Head of Design for games during their concept through first playable milestones. -
Co-FounderThe Incubator Nc Dec 2017 - Dec 2021Chatsworth, Ca, UsThe Incubator provides project financing, equity investment, and accelerator services to independent game developers and studios. Over 20+ years experience in game development, publishing, and investment. Focused entirely on early stage investments for independent game creators and game industry related start-ups. -
Creative ConsultantElectronic Arts (Ea) Nov 2018 - Nov 2019Redwood City, Ca, UsProviding daily consultation on the development and launch of key franchises for EA.Creative consultation on EA Franchise(s) and working directly with the development teams and core brand teams at EA including but not limited to APEX Legends (Respawn), Battlefield (DICE), Star Wars (Respawn), Anthem (BioWare), Plants vs Zombies, The Sims, FIFA, and Madden. Daily work on key franchises, weekly meetings with EA executive team, and monthly meetings with core development teams. -
Head Of A&R Of The LabelFunplus Jul 2016 - Sep 2017Zug, Zurich Area, ChManaging a $50m indie game investment fund spun off from FunPlus now known as THE LABEL.Scouting innovative indie developers and signing original IP to project financing and publishing deals; Making strategic investments into select indie studios in need of growth capital and working with them as an Executive Producer to properly scope, plan, and launch their games.Signed and negotiated a slate of development agreements including but not limited to:WHAT THE GOLF?! by Triband StudiosThe Legend of Bum-bo by Ed McMillenOtherside by Mark RubinOriginally tasked with designing and launching a premium subscription service for our publishing slate on iOS and Android, the release strategy adapted and the Publishing slate was released as Apple Arcade exclusives with the launch of Apple's premium subscription service. -
Vp, Head Of PublishingHumble Bundle Mar 2015 - May 2016San Francisco, California, UsJoined as Vice President, Creative Director building a creative team focused on new product development and launches including the Humble Monthly subscription service, a new publishing arm for original games called Humble Originals, and a self-service product for indie developers to build websites to sell their game directly to their fans using the Humble backend and payment processing called Humble Gamepages. Humble Bundle has already raised over $70 million for charity through its existing products.Built and launched new subscription service Humble Monthly, achieving over 100,000 subscribers and $1,200,000 /month in revenue within five months. Launched an original development and publishing arm focused on developing exclusives for Humble Monthly, acting as Head of Publishing and Executive Producer for our original IP.Responsibilities: Head of Publishing, Creative Direction, Team Management, Team Building, Product Design, Product Launches, Communications, Marketing, Business Development and Strategic Partnerships. -
Studio HeadRobotoki Mar 2012 - Mar 2015Studio Head and Creative Director of Robotoki, focused on team development, strategic partnerships, and creative direction of new IP design & development.Established the studio and built it from zero to fifty-five full time employees, securing international publishing deals for two titles and self publishing one mobile title. Responsible for day-to-day operation of the studio and team in addition to Creative Direction for multiple original IPs for Xbox One, PS4, WiiU, PC, and mobile. -
Executive ProducerGun Mar 2012 - Mar 2015Lexington, Ky, UsExecutive Producer on Breach & Clear, a turn-based tactical shooter. Focused on the creative and business development of the brand new IP within a highly competitive market and genre. Achieved #1 Strategy Game on iOS App Store within 24 hours of launch. Lead strategic partnerships, publishing, and licensing negotiations as well as consulted on all launch strategies for introducing Breach & Clear to a global audience. -
Creative StrategistInfinity Ward Apr 2006 - Mar 2012Woodland Hills, Ca, UsCreative Strategist for the Call of Duty series and lead at development studio Infinity Ward, directly responsible for the release of Call of Duty: Modern Warfare 3; taking the title of "largest entertainment launch of all time" for the 3rd consecutive year, setting the entertainment record by grossing $1 billion dollars in just 16 days. Including an online userbase of 30 million online players. Previously handling the release and execution for Call of Duty: Modern Warfare 2; the then "largest entertainment launch of all time" (as reported by Variety) with a first day US + UK sales total of $310 Million dollars, closing out 2009 with a 2-month revenue of over $1.1 billion dollars in sales (nearly 22 Million Copies sold); a Metacritic average of 95 ("Universal Acclaim"), and thirteen perfect scores.Prior to that I handled the 2007 Game of the Year, Call of Duty 4: Modern Warfare (14 Million YTD copies sold). -
Co-Founder / Editor In ChiefSubstream Magazine Jan 2006 - Jan 2007Co-founder and Editor in Chief of Substream Magazine aka Substream Music Press, overseeing and coordinating all editorial, art, and production operations for this nationally distributed full-color, full-size, music entertainment oriented print magazine. -
FounderClassic Filth Records Jan 2000 - Apr 2006Punk / Ska record label and booking agency in the NKY / Cincinnati area. Responsible for signing new punk and ska bands, booking shows and tours, producing records and handling artist development. District 22Fast CrashMr. DoggShort Bus BoysSick of the SunriseDoubtful HeroesHierosonicFriendly ContributionStars Still FallingRBS SyndromeDaybreakThe NumbskullsIV4K
Robert Bowling Skills
Frequently Asked Questions about Robert Bowling
What company does Robert Bowling work for?
Robert Bowling works for Pnwk Records
What is Robert Bowling's role at the current company?
Robert Bowling's current role is Founder.
What is Robert Bowling's email address?
Robert Bowling's email address is fo****@****ail.com
What is Robert Bowling's direct phone number?
Robert Bowling's direct phone number is +180533*****
What are some of Robert Bowling's interests?
Robert Bowling has interest in Children.
What skills is Robert Bowling known for?
Robert Bowling has skills like Video Games, Game Development, Game Design, Creative Direction, Interactive Entertainment, Social Games, Mobile Games, Entertainment, New Media, Digital Media, Casual Games, Blogging.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial