Frankie L.

Frankie L. Email and Phone Number

Omnivore @ NVIDIA
Santa Clara, CA
Frankie L.'s Location
San Francisco Bay Area, United States, United States
Frankie L.'s Contact Details

Frankie L. work email

Frankie L. personal email

About Frankie L.

Senior Creative and Technology Manager with 25 years of experience in Media and Entertainment.Demonstrated leadership working with small and large teams across organizations seekingtechnical and operational growth. Proven ability to ship software to Customers and partnerwith Clients to realize their unique creative vision. Extensive experience in Visual Effects,data analytics, software design, change management, resource management, and strategicplanning.Film Credits:GEMINI MAN (2019)ALITA: BATTLE ANGEL (2019)MORTAL ENGINES (2018)PENGUINS OF MADAGASCAR (2014)HOW TO TRAIN YOUR DRAGON 2 (2014)MR PEABODY AND SHERMAN (2014)TURBO (2013)THE CROODS (2013)RISE OF THE GUARDIANS (2012)MADAGASCAR 3 (2012)PUSS IN BOOTS (2011)KUNG FU PANDA 2 (2011)BEOWULF (2007)THE LION, THE WITCH, AND THE WARDROBE (2005)CHRISTMAS WITH THE KRANKS (2004)THE FORGOTTEN (2004)CURSED (2004)BAD BOYS 2 (2003)I SPY (2002)SPIDERMAN (2002)HARRY POTTER AND THE SORCERER’S STONE (2001)SOARING OVER CALIFORNIA IMAX (2002)MISSION TO MARS (2000)BICENTENNIAL MAN (1999)THE X-FILES, THE MOVIE (1998)TITANIC (1997)- Un-creditedVOLCANO (1997)CHRONO QUEST (1997)THE X-FILES TV SERIES (Season 2 & 3)

Frankie L.'s Current Company Details
NVIDIA

Nvidia

View
Omnivore
Santa Clara, CA
Website:
nvidia.com
Frankie L. Work Experience Details
  • Nvidia
    Senior Product Manager
    Nvidia Oct 2019 - Present
    Santa Clara, Ca, Us
  • Weta Digital
    Head Of Lighting
    Weta Digital Apr 2017 - Oct 2019
    Miramar, Wellington, Nz
  • Tableau Software
    Senior Product Manager
    Tableau Software Oct 2015 - Apr 2017
    Seattle, Wa, Us
  • Tableau Software
    Senior Program Manager
    Tableau Software Jun 2015 - Oct 2015
    Seattle, Wa, Us
  • Dreamworks Animation
    Senior Rendering Engineer, Product Owner And Design Lead
    Dreamworks Animation Apr 2014 - May 2015
    Glendale, Ca, Us
    · Gathered and expressed requirements from user base and translated into features and roadmap for Cloud based production and product renderer.· Conducted opposition research for competitive analysis and established new performance targets.· Organized and focused engineering development for scheduled releases.· Supported practitioners in use of complex graphical application for product design.· Implemented solutions within established framework to optimize user workflows and outcomes.· Defined training, deployment, and transition strategies for Productions.
  • Dreamworks Animation
    Senior Rendering Engineer, Production Strategy Group
    Dreamworks Animation Jul 2012 - Apr 2014
    Glendale, Ca, Us
    · Participated in the analysis, augmentation and standardization of Lighting and Rendering workflows.· Researched and prototyped new Raytracing and Lighting solutions for Oriental Dreamworks, Shanghai China.· Cooperated with Productions to implement data and meta-data exchange pipeline between departments.
  • Dreamworks Animation
    Senior Shader Developer, Global Shading
    Dreamworks Animation Oct 2009 - Jul 2012
    Glendale, Ca, Us
    · Helped lead and manage Studio wide transition from legacy code base to a new shading framework.· Collaborated with Compiler Developers to describe custom language extensions and functionality.· Contributed to and deployed shading strategies for shows.
  • Digital Domain
    Lighting Supervisor, Tron 2
    Digital Domain Oct 2008 - Aug 2009
    Los Angeles, Ca, Us
    · Supervised Look Development, Texturing and Shading teams to create digital sets and vehicles.· Interfaced with Disney's Art Department to define all vehicle requirements.· Supported Producers and Visual Effects Supervisors to formulate budgets and production plans.
  • Sony Pictures Imageworks
    Cg Supervisor
    Sony Pictures Imageworks Jan 2006 - Oct 2008
    Vancouver, Bc, Ca
    · Supervised Look Development, Texturing and Shading teams to create digital content for several films.· Served as Senior Pipeline member to help steer tools and workflow development.
  • Sony Pictures Imageworks
    Sequence Lead, Look Development Lead, Shader Writing Lead, Technical Director
    Sony Pictures Imageworks Oct 2000 - Dec 2005
    Vancouver, Bc, Ca
    · Established lighting techniques and constructed master lighting rigs for use in sequences.· Developed and maintained show standards for Lighting teams.· Mentored junior and mid-level Lighting artists.· Triaged and troubleshot lighting and rendering problems.· Created and supported material asset definitions for various characters, creatures, props, vehicles, and environments.· Helped formulate overall rendering strategy.· Wrote and conducted training courses on digital asset creation.· Developed Renderman materials and light shaders.· Helped establish shading strategies.· Researched new lighting and rendering techniques.
  • The Gnomon Workshop
    Instructor
    The Gnomon Workshop 1999 - 2001
    · Developed and taught the 3D Lighting course.
  • Disney'S Secret Lab
    Technical Director
    Disney'S Secret Lab Jan 2000 - Sep 2000
    Burbank, Ca, Us
    · Developed Renderman shaders for use in production.
  • Dream Quest
    Technical Director
    Dream Quest Sep 1998 - Jan 2000
    · Migrated Dream Quest from Power Animator to Renderman.· Developed Renderman shaders for use in production.· Evaluated software, including Yeti, Jig, and Renderman.
  • Pixel Envy
    Programmer / Technical Director
    Pixel Envy 1996 - 1998
    · Developed compositing plugins for Amazon Paint and Piranha.· Developed render farm and shot management tools.· Performed various Digital Artist duties: lighting, compositing, texture painting, animation, scene setup, and tracking.· Performed on-set survey.
  • Silicon Graphics
    Intern
    Silicon Graphics 1995 - 1995
    · Film and Video Technician. Onyx and Challenge Support.

Frankie L. Skills

Visual Effects Computer Graphics Compositing Lighting Shading Animation Maya Film Computer Animation Look Development Shaders Feature Films Rendering Texturing Renderman Mel Nuke Digital Compositing Scripting Post Production Software Project Management Shader Writing Character Animation Vray Requirements Analysis Competitive Analysis Renderman Shading Language Look Dev Arnold Katana Product Development

Frankie L. Education Details

  • Northwestern University
    Northwestern University
    Computer Engineering

Frequently Asked Questions about Frankie L.

What company does Frankie L. work for?

Frankie L. works for Nvidia

What is Frankie L.'s role at the current company?

Frankie L.'s current role is Omnivore.

What is Frankie L.'s email address?

Frankie L.'s email address is fr****@****ail.com

What schools did Frankie L. attend?

Frankie L. attended Northwestern University.

What are some of Frankie L.'s interests?

Frankie L. has interest in Shading And Rendering, Children, User Interfaces, Environment, Education, Arts And Culture, Science And Technology, Animal Welfare, Photography Cinematography.

What skills is Frankie L. known for?

Frankie L. has skills like Visual Effects, Computer Graphics, Compositing, Lighting, Shading, Animation, Maya, Film, Computer Animation, Look Development, Shaders, Feature Films.

Who are Frankie L.'s colleagues?

Frankie L.'s colleagues are Ingrid Kelly, Dennis Sessanna, Oyindamola Omotuyi, Léopold Cambier, Vishal Agrawal, Madhureshwar Tyagi, Emily T..

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