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Francis Bezooyen Email & Phone Number

Senior Assets Generalist at The Embassy
Location: Coquitlam, British Columbia, Canada 17 work roles 3 schools
1 work email found @theembassyvfx.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

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Work email f****@theembassyvfx.com
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Current company
Role
Senior Assets Generalist
Location
Coquitlam, British Columbia, Canada
Company size

Who is Francis Bezooyen? Overview

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Quick answer

Francis Bezooyen is listed as Senior Assets Generalist at The Embassy, a company with 29 employees, based in Coquitlam, British Columbia, Canada. AeroLeads shows a work email signal at theembassyvfx.com and a matched LinkedIn profile for Francis Bezooyen.

Francis Bezooyen previously worked as Foundations Supervisor at Think Tank Training Centre and Principal / Lead Assets Generalist at Animism Studios. Francis Bezooyen holds Computer Systems Technology (Computer Programming) from British Columbia Institute Of Technology.

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Email format at The Embassy

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{first_initial}{last}@theembassyvfx.com
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Profile bio

About Francis Bezooyen

I have about 18 years of experience as a producer of 3D assets for vfx and animation projects in both film and television. My regular tasks include:- Poly-modeling- High-res sculpting- Anatomy modeling for muscle simulations- Blendshapes- Shot-sculpting- Texturing- Lookdev- GroomingMy personal passions are mostly in the realm of character/creature work, but I am also proficient at producing most other types of assets and I relish opportunities to grow my skills in all areas and have occassionally worked in other capacities, including- animation- rigging- object tracking- lighting- layout- concept design

Listed skills include Maya, Texturing, Zbrush, Computer Animation, and 27 others.

Current workplace

Francis Bezooyen's current company

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The Embassy
The Embassy
Senior Assets Generalist
vancouver, british columbia, canada
Employees
29
AeroLeads page
17 roles · 20 years

Francis Bezooyen work experience

A career timeline built from the work history available for this profile.

Senior Assets Generalist

Current

Vancouver, British Columbia, Canada

Mostly texturing/lookdev work on vehicles and environments but also a little organic/hardsurface modeling, plus grooming

Jun 2023 - Present

Foundations Supervisor

I support students in their first semester via weekly "live sessions", via zoom, that are dedicated to helping students in a group setting with whatever questions they have. I also respond to questions they may have throughout the week via text and provide recorded critiques and grading for their assignments.

Oct 2022 - Apr 2024

Principal / Lead Assets Generalist

Vancouver, Canada Area

Sometimes working solo and sometimes leading a team of artists, I produce 3D assets for a variety of projects. My particular focus is on creature work but I am involved in the creation of most other kinds of 3D assets. My particular roles include:- Poly-modeling- High-res sculpting- Anatomy modeling for muscle simulations- Blendshapes- Shot-sculpting.

Nov 2018 - Jun 2023

Instructor

Vancouver, Canada Area

- Teaching the advanced modeling diploma program- Teaching the introduction to modeling program

Jan 2018 - Apr 2020

Cg Generalist

Freelance

CG generalist for various clients. Highlights include:- Character Artist - Animism Studios- Character Artist - CGbreakdown Studios- 3D concept artist and production modeler - ARC Productions- Textures/Look-dev - ARC Productions- CG generalist - F15TEEN FILMS- Modeling/Textures/Look-dev/lighting on game trailers – ICON CREATIVE STUDIO- Scan-data cleanup and.

2006 - Nov 2018

Senior Surfacing Artist

Vancouver, Canada Area

- Environment, Prop and Character surfacing (using photoshop, mudbox and proprietary shaders for mental-ray), plus a little modeling.

Jan 2013 - Jan 2014

Instructor

Lasalle College

Vancouver, Canada Area

- Taught the first term Maya Modelling course (Sept to Dec 2013)- Taught two terms of the Zbrush Sculpting course

Jan 2012 - Dec 2013

Cg Generalist

- Character, prop and environment modeling (Maya and Zbrush)- Textures (Mari and Photoshop)- Look-dev (Arnold, Vray and Mental-ray)- Maya Hair- Rigging and blendshapes (character and prop)- Mocap, Key-frame and shot-sculpt Animation (character and prop)- A bit of shot layout, match-move, lighting and scripting- Pipeline dev (minimal scripting, mostly.

Feb 2012 - Dec 2012

Zbrush Instructor

Pacific Audio Visual Institute

Vancouver, Canada Area

- Taught the Spring Semester Zbrush Class of PAVI's Game Design course

Feb 2012 - May 2012

Lead Character Artist

Vancouver, Canada Area

- Lead Character Artist cleaning up scan-data and producing production models and textures for digital doubles on Underworld: Awakening and Twilight: Breaking Dawn Part 2- Assessed and approved applicants- Developed and documented production procedures - Worked closely with new recruits to help them improve their skills and meet project requirements

May 2011 - Oct 2011

3D Generalist / Other

- Concept Artist / 3D Character Modeller / 3D generalist for internal project- 3D generalist for an online children’s game- Designed the asset structure for online game production- Developed and documented procedures for the creation of flash based game characters to be followed by over-seas outsource studios- Acted as front-end developer and graphic.

Jan 2010 - Feb 2011

Student

Bcit

Studied Computer Programming

Jan 2009 - Dec 2009

Modeler / Texture Artist

Nitrogen Studios

I created models, textures, look-dev and blendshapes on Thomas the Train. One aspect of this job that I found interesting is that while working on the bid to get the show, I had to model The full train so that it could all squash and stretch extensively in animation. This was a good lesson in the value of aligned topology between objects.

Sep 2007 - Apr 2008

Texture Artist

- Textures/look-dev for characters, props and sets on seasons 1 and 2 of Viva Pinata

Mar 2006 - Aug 2007

Character Texture Artist

Character Texture Artist on the feature film Happily N’ever After

Apr 2005 - Aug 2005
Team & coworkers

Colleagues at The Embassy

Other employees you can reach at theembassyvfx.com. View company contacts for 29 employees →

3 education records

Francis Bezooyen education

Computer Systems Technology (Computer Programming)

Financial constraints have kept me from continuing this program of study for the time being, but I remain interested in the goals that.

Digital Animation Certificate, Digital Animation

The Digital Animation program at Capilano College is a generalized program designed to educate the student in the fundamentals of 3D.

Commercial Animation Diploma, Animation

The Commercial Animation program at Capilano College focuses on Traditional animation and related fields of study, including - Character.

FAQ

Frequently asked questions about Francis Bezooyen

Quick answers generated from the profile data available on this page.

What company does Francis Bezooyen work for?

Francis Bezooyen works for The Embassy.

What is Francis Bezooyen's role at The Embassy?

Francis Bezooyen is listed as Senior Assets Generalist at The Embassy.

What is Francis Bezooyen's email address?

AeroLeads has found 1 work email signal at @theembassyvfx.com for Francis Bezooyen at The Embassy.

Where is Francis Bezooyen based?

Francis Bezooyen is based in Coquitlam, British Columbia, Canada while working with The Embassy.

What companies has Francis Bezooyen worked for?

Francis Bezooyen has worked for The Embassy, Think Tank Training Centre, Animism Studios, Vancouver Animation School, and Freelance.

Who are Francis Bezooyen's colleagues at The Embassy?

Francis Bezooyen's colleagues at The Embassy include Chris Dthomas, Ashifa Tharani, Pushkar Atre, Rashad Rashad, and Matt Mckenna.

How can I contact Francis Bezooyen?

You can use AeroLeads to view verified contact signals for Francis Bezooyen at The Embassy, including work email, phone, and LinkedIn data when available.

What schools did Francis Bezooyen attend?

Francis Bezooyen holds Computer Systems Technology (Computer Programming) from British Columbia Institute Of Technology.

What skills is Francis Bezooyen known for?

Francis Bezooyen is listed with skills including Maya, Texturing, Zbrush, Computer Animation, 3D Modeling, Animation, Character Animation, and Rigging.

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