Francisco Martin Email and Phone Number
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I love creating games, both digital and traditional. As a developer, I value producing fun and bug-free content. I spend most of my days doing creatively challenging activities such as digital art and cosplay.
Buffalo Buffalo
View- Website:
- buffalobuffalo.ca
- Employees:
- 30
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Buffalo BuffaloBurnaby, Bc, Ca -
Gameplay ProgrammerPeople Can Fly Studio May 2023 - Dec 2024Warszawa, Woj. Mazowieckie, Pl -
Software EngineerGenpop Interactive Sep 2021 - Mar 2023Los Angeles, California, UsDeveloped tools in C++ for non-engineers to prototype in Unreal Engine 5, making it easier to iterate on various designs.Created multiple movement prototypes for a new third-person shooter project, culminating in the determination of a physics-based system or state-based system. -
Software DeveloperWizards Of The Coast Oct 2018 - Jul 2021Bellevue, Washington, UsCreated an AI creation tool for Sparky, the tutorial NPC for Magic Arena, that allowed designers to create different play styles depending on the cards and level the bot was using.Implemented social features on Magic Arena that connects to the first party platform system shared among various Wizards applications.Created multiple features with appropriate server-client separation to run a headless client, reducing artist and designer prototyping of UX flows. -
Software EngineerSubdream Studios, Inc. Oct 2017 - Oct 2018Los Altos, California, UsDirected the production, both technical and artistic, and delivered Galaga Fever to Bandai-Namco Entertainment, which quickly became the 3rd most played title at VR Zone Shinjuku.Reduced designer prototyping period down to 4 hours from 16 hours by developing tools in Unity3D that would automate the enemy movement path creation process. -
Game Director, Software EngineerVirtual World Arcade Jan 2017 - Oct 2017Lead game developer of CYCOM: Cybernet Combat, in which I designed its core card mechanic and implemented over 50 cards.Managed a team of 5 developers to prototype VR games, one of which became Prism Break VR.Designed software architecture for multiple games with UML diagrams and documentation for a team of 5 engineers to follow.
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Software AssociateThe Home Depot Feb 2015 - May 2016Atlanta, Georgia, UsDesigned hardware and developed software for a cleaning robot to be used in stores, complete with efficiency algorithms to minimize travel distance and time.Created a proof of concept project designed to create a virtual store using the Oculus Rift DK2 and Leap Motion for store associates to monitor product placement.
Francisco Martin Skills
Francisco Martin Education Details
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Georgia Institute Of TechnologyComputer Engineering
Frequently Asked Questions about Francisco Martin
What company does Francisco Martin work for?
Francisco Martin works for Buffalo Buffalo
What is Francisco Martin's role at the current company?
Francisco Martin's current role is Gameplay Engineer look for exciting new projects!.
What is Francisco Martin's email address?
Francisco Martin's email address is fo****@****ail.com
What is Francisco Martin's direct phone number?
Francisco Martin's direct phone number is +178747*****
What schools did Francisco Martin attend?
Francisco Martin attended Georgia Institute Of Technology.
What skills is Francisco Martin known for?
Francisco Martin has skills like C++, Test Driven Development, Algorithms, C, Software Development, Java, Unity3d, C#, Matlab, Agile Methodologies, Game Development, Virtual Reality.
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