Hi!, I'm Francisco, a Video Game Arts professor and Technical artist with expertise in Unreal Engine. I've mentored numerous student projects, developed and contributed in indie games, and engaged in innovative audiovisual projects. Currently, I'm pouring my expertise into a new project @ Atabey Creations. I'm looking for potential connections and collaborations.
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Cto And Co-FounderAtabey CreationsMadrid, Es -
Co-Founder & Lead DeveloperAtabey Creations Sep 2023 - PresentMadrid, Community Of Madrid, SpainAs a member of a 30+ person game development team, I've undertaken dual responsibilities as a Coordinator and Art Department Lead. My role encompasses a broad range of duties aimed at steering our project towards success:Key Responsibilities: - Team Coordination: Assigningment of roles and tasks, integration of new members, and ensuring smooth collaboration across departments to maintain a steady workflow. - Artistic Oversight: Provide critical feedback on models, textures, concepts, and other visual assets, resolving technical challenges and guiding the aesthetic direction of the game. - Cross-Departmental Collaboration: Facilitating communication between departments, ensuring that artistic, narrative, and gameplay elements align with our vision. -
Professor And Academic Coordinator At Voxel SchoolVoxel School Sep 2021 - PresentMadrid, Community Of Madrid, SpainIn my dual role at Voxel School, I combine teaching and coordination within the game art master's program. I focus on delivering hands-on training in modeling, texturing, and game engine utilization, while also guiding students through their projects and studies. I'm dedicated to fostering a vibrant learning environment that nurtures creativity, technical proficiency, and professional growth.Key Responsibilities: - Curriculum Design & Instruction: Craft and teach a comprehensive game arts curriculum, emphasizing practical skills in modeling, texturing, and game engines. - Mentorship: Act as a mentor and tutor, providing personalized support to students in their academic and project development endeavors. - Program Coordination: Ensure the master's program operates smoothly, maintaining high educational standards and keeping the curriculum up-to-date with industry trends. - Innovation: Incorporate the latest game development technologies and methodologies, preparing students for successful industry careers. -
Game Artist And QaVoxel Labs, S.L. Sep 2020 - Aug 2021Madrid, Community Of Madrid, Spain -
Internship TraineeSecret 6, Inc. Mar 2021 - Jul 2021Madrid, Community Of Madrid, Spain -
Game Artist And DeveloperFlaming Llama Games Sep 2018 - Oct 2020Madrid, Community Of Madrid, SpainHad the awesome opportunity to be a part of the team behind "Twogether: Project Indigo", which snagged the "Best Art" award at the 2018 PlayStation Talents. As a Technical an Environment Artist.
Francisco Laprea Jerez Education Details
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Advanced Vfx And Technical Art -
Video Game Art
Frequently Asked Questions about Francisco Laprea Jerez
What company does Francisco Laprea Jerez work for?
Francisco Laprea Jerez works for Atabey Creations
What is Francisco Laprea Jerez's role at the current company?
Francisco Laprea Jerez's current role is CTO and Co-Founder.
What schools did Francisco Laprea Jerez attend?
Francisco Laprea Jerez attended Voxel School, Voxel School, Trazos.
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