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Franck De Girolami is a FOUNDER and CTO at PLAYTRON. He possess expertise in video games, game development, mobile games, game design, online gaming and 27 more skills. Colleagues describe him as "Franck is really a great guy ! It was really a pleasure to work with him for Alone I & II.", "Franck's capacity for creative problem solving is matched only by his friendly, no-nonsense attitude. I highly recommend Franck for any position where a solid work ethic, calm under fire, and an understanding of what need to be done and how to do it is required.", and "Franck was an awesome addition to Check Six, managing the production of multiple projects and organizing them well. He was technically minded as well, covering with some much needed programming skills when required. He would make a great addition to any development effort."
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Founder And CtoPlaytronSeattle, Wa, Us -
Founder & CtoPlaytron Nov 2022 - PresentSan Francisco, UsEverygame, Everyone, Everywhere. -
Founder / Fractional Cto / Fractional Product LeadCode Particle, Inc. Oct 2008 - PresentCulver City, California, UsCo-founded Code Particle in 2008, Led all video game development, mobile apps development, and a number of backend and blockchain projects. Also in charge of Operations, Legal, Finance, PM and Tech Processes, Sales and Biz Dev.Some notable contributions:- Tech Lead on Horizen blockchain, overhauled entire blockchain codebase- Tech Lead on retro cloud gaming platform (unannounced)- Lead backend developer for Skullgirls mobile- Lead iOS Developer on Viddy (dubbed the "Instagram for video"), #1 App Store and #1 Facebook app- Backend developer on Call of Duty Elite, wrote original clan system- Lead on Honda CRZ arcade driving machine for Detroit Auto Show- GE Ecomagination projects- Tech Expert on Damnation video game for Codemasters- Tech Expert on Rise of the Argonauts for Liquid Entertainment -
Cto/Co-FounderMod May 2022 - PresentPalo Alto, Ca, UsLeading product and technology on the car customization system of the future. -
Co-FounderRebus Token May 2021 - PresentCreating both generic and custom financial products based on the needs of Traditional Finance Banks and Assets Managers willing to offer access to Crypto to their customers. -
Founder / Vp Of DevelopmentBoom Music Jul 2007 - Oct 2008Created the 3d technology for a music player that can be embedded inside a game. Game designers could provide the mood based on game area/segment, gamers could provide genres that they like and our DMCA-compliant player would generate a play list accordingly.
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Senior ConsultantSeniorgameconsultants.Com Jun 2005 - Jun 2007Consultant in the games industry:Liquid Entertainment: Development and Tech Director on Desperate Housewives: The Game, PC Gamer's 2006 Best Adventure Game of the year. Liquid Entertainment: Development Director on Rise of the Argonauts .Rockstar Games: Main expert witness on the GTA V "Hot Coffee" lawsuit.
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Vice-President Of DevelopmentClimax Group Inc Nov 2003 - Mar 2005Portsmouth, Hampshire, GbTech Director on Tron 2.0: Killer App on XBox. Managed the development studio through several titles such as ATV Fury: PSP (Launch title), Lizzie McGuire and others. -
Technical/Creative Director/PartnerStudio Mythos Feb 2002 - Aug 2003Oversaw the development of Petz 5, created multiple innovative FPS game demo, pitched to a number of publishers
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Head Of ProductionCheck Six Studios Feb 2001 - Jan 2002Some development work on Spyro: Enter the Dragonfly, some PM work on Aliens: Colonial Marines. Assisted the company C-Level through multiple CEO transitions (and other management challenges) in a short timespan.
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Founder / Director Of DevelopmentEight Cylinder Studios Inc Jan 1998 - Jan 2001Wrote 3d engine and toolset for Flux, a 3d action game with Microsoft Game Studios. Same engine was also used for the Launch 3D CD-ROM project (Launch Music which later became Yahoo! Music). Intel award for best tech demo for the Pentium 3.Created one of the first real-time 3d engines for the web (8cs engine). Acquired by On2 in 2000. -
Senior Graphics EngineerPulse Entertainment Jun 1997 - Dec 1997UsRewrote and optimized a large portion of the company's 3d toolset and engine. -
Ceo/FounderTorquen Studios Mar 1996 - May 1997Founded Torquen Studios and got a publishing deal with Cyberdreams for Smaug, a real-time 3d game that mixed elements of Command and Conquer, Chrono Trigger and Super Mario 64. Designed the game, wrote the 3d engine and complete toolset. Game was cancelled when Cyberdreams went out of business.
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Senior Graphics Programmer/Game DesignerInfogrames Sep 1995 - Feb 1996FrStarted designing and creating new Infogrames 3d engine. Created multiple game designs. Mentored 3d engine team in France for a few months. -
Director Of DevelopmentXatrix Entertainment Dec 1993 - Aug 1995Created the toolset for Cyberia on the SGI Reality Engine. Wrote the high-level game engine and scripted a large portion of the game.Created the 3d engine for Venom, an unpublished side scrolling action game.
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Lead Programmer/Game DirectorInfogrames Jun 1991 - Nov 1993FrAlone in the Dark: wrote the world editing tool, all the high-level 3d engine and world management system, scripted almost the entire game.Jack in the Dark: PM and Tech LeadAlone in the Dark 2: PM and Tech Lead
Franck De Girolami Skills
Franck De Girolami Education Details
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Insa Lyon - Institut National Des Sciences Appliquées De LyonComputer Sciences -
Lycée Lumiere, Lyon 8EmeMath And Sciences
Frequently Asked Questions about Franck De Girolami
What company does Franck De Girolami work for?
Franck De Girolami works for Playtron
What is Franck De Girolami's role at the current company?
Franck De Girolami's current role is FOUNDER and CTO.
What is Franck De Girolami's email address?
Franck De Girolami's email address is fr****@****cle.com
What is Franck De Girolami's direct phone number?
Franck De Girolami's direct phone number is +131038*****
What schools did Franck De Girolami attend?
Franck De Girolami attended Insa Lyon - Institut National Des Sciences Appliquées De Lyon, Lycée Lumiere, Lyon 8eme.
What skills is Franck De Girolami known for?
Franck De Girolami has skills like Video Games, Game Development, Mobile Games, Game Design, Online Gaming, User Interface Design, Objective C, Opengl, Actionscript, Casual Games, Unity3d, Flash.
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