AeroLeads people directory · profile

Franck De Girolami Email & Phone Number

FOUNDER and CTO at PLAYTRON
Location: Seattle, Washington, United States 16 work roles 2 schools
1 work email found @codeparticle.com 3 phones found area 310 and 424 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email f****@codeparticle.com
Direct phone (310) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
FOUNDER and CTO
Location
Seattle, Washington, United States

Who is Franck De Girolami? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Franck De Girolami is listed as FOUNDER and CTO at PLAYTRON, based in Seattle, Washington, United States. AeroLeads shows a work email signal at codeparticle.com, phone signal with area code 310, 424, and a matched LinkedIn profile for Franck De Girolami.

Franck De Girolami previously worked as FOUNDER & CTO at Playtron and Founder / Fractional CTO / Fractional Product Lead at Code Particle, Inc.. Franck De Girolami holds Ingenieur Equivalent Ms, Computer Sciences from Insa Lyon - Institut National Des Sciences Appliquées De Lyon.

Company email context

Email format at PLAYTRON

This section adds company-level context without repeating Franck De Girolami's masked contact details.

{first}@codeparticle.com
86% confidence

AeroLeads found 1 current-domain work email signal for Franck De Girolami. Compare company email patterns before reaching out.

Profile bio

About Franck De Girolami

Franck De Girolami is a FOUNDER and CTO at PLAYTRON. He possess expertise in video games, game development, mobile games, game design, online gaming and 27 more skills. Colleagues describe him as "Franck is really a great guy ! It was really a pleasure to work with him for Alone I & II.", "Franck's capacity for creative problem solving is matched only by his friendly, no-nonsense attitude. I highly recommend Franck for any position where a solid work ethic, calm under fire, and an understanding of what need to be done and how to do it is required.", and "Franck was an awesome addition to Check Six, managing the production of multiple projects and organizing them well. He was technically minded as well, covering with some much needed programming skills when required. He would make a great addition to any development effort."

Listed skills include Video Games, Game Development, Mobile Games, Game Design, and 28 others.

Current workplace

Franck De Girolami's current company

Company context helps verify the profile and gives searchers a useful next step.

PLAYTRON
Playtron
FOUNDER and CTO
Seattle, WA, US
AeroLeads page
16 roles

Franck De Girolami work experience

A career timeline built from the work history available for this profile.

Founder And Cto

Seattle, WA, US

Founder & Cto

Current

San Francisco, US

Everygame, Everyone, Everywhere.

Nov 2022 - Present

Founder / Fractional Cto / Fractional Product Lead

Current

Culver City, California, US

Co-founded Code Particle in 2008, Led all video game development, mobile apps development, and a number of backend and blockchain projects. Also in charge of Operations, Legal, Finance, PM and Tech Processes, Sales and Biz Dev.Some notable contributions:- Tech Lead on Horizen blockchain, overhauled entire blockchain codebase- Tech Lead on retro cloud.

Oct 2008 - Present

Cto/Co-Founder

Current
Mod

Palo Alto, CA, US

Leading product and technology on the car customization system of the future.

May 2022 - Present

Co-Founder

Current

Creating both generic and custom financial products based on the needs of Traditional Finance Banks and Assets Managers willing to offer access to Crypto to their customers.

May 2021 - Present

Founder / Vp Of Development

Boom Music

Created the 3d technology for a music player that can be embedded inside a game. Game designers could provide the mood based on game area/segment, gamers could provide genres that they like and our DMCA-compliant player would generate a play list accordingly.

Jul 2007 - Oct 2008

Senior Consultant

Seniorgameconsultants.Com

Consultant in the games industry:Liquid Entertainment: Development and Tech Director on Desperate Housewives: The Game, PC Gamer's 2006 Best Adventure Game of the year. Liquid Entertainment: Development Director on Rise of the Argonauts.Rockstar Games: Main expert witness on the GTA V "Hot Coffee" lawsuit.

Jun 2005 - Jun 2007

Vice-President Of Development

Portsmouth, Hampshire, GB

Tech Director on Tron 2.0: Killer App on XBox. Managed the development studio through several titles such as ATV Fury: PSP (Launch title), Lizzie McGuire and others.

Nov 2003 - Mar 2005

Technical/Creative Director/Partner

Studio Mythos

Oversaw the development of Petz 5, created multiple innovative FPS game demo, pitched to a number of publishers

Feb 2002 - Aug 2003

Head Of Production

Check Six Studios

Some development work on Spyro: Enter the Dragonfly, some PM work on Aliens: Colonial Marines. Assisted the company C-Level through multiple CEO transitions (and other management challenges) in a short timespan.

Feb 2001 - Jan 2002

Founder / Director Of Development

Wrote 3d engine and toolset for Flux, a 3d action game with Microsoft Game Studios. Same engine was also used for the Launch 3D CD-ROM project (Launch Music which later became Yahoo! Music). Intel award for best tech demo for the Pentium 3.Created one of the first real-time 3d engines for the web (8cs engine). Acquired by On2 in 2000.

Jan 1998 - Jan 2001

Senior Graphics Engineer

US

Rewrote and optimized a large portion of the company's 3d toolset and engine.

Jun 1997 - Dec 1997

Ceo/Founder

Torquen Studios

Founded Torquen Studios and got a publishing deal with Cyberdreams for Smaug, a real-time 3d game that mixed elements of Command and Conquer, Chrono Trigger and Super Mario 64. Designed the game, wrote the 3d engine and complete toolset. Game was cancelled when Cyberdreams went out of business.

Mar 1996 - May 1997

Senior Graphics Programmer/Game Designer

FR

Started designing and creating new Infogrames 3d engine. Created multiple game designs. Mentored 3d engine team in France for a few months.

Sep 1995 - Feb 1996

Director Of Development

Xatrix Entertainment

Created the toolset for Cyberia on the SGI Reality Engine. Wrote the high-level game engine and scripted a large portion of the game.Created the 3d engine for Venom, an unpublished side scrolling action game.

Dec 1993 - Aug 1995

Lead Programmer/Game Director

FR

Alone in the Dark: wrote the world editing tool, all the high-level 3d engine and world management system, scripted almost the entire game.Jack in the Dark: PM and Tech LeadAlone in the Dark 2: PM and Tech Lead

Jun 1991 - Nov 1993
2 education records

Franck De Girolami education

Ingenieur Equivalent Ms, Computer Sciences

Insa Lyon - Institut National Des Sciences Appliquées De Lyon

Baccalauréat C, Math And Sciences

Lycée Lumiere, Lyon 8Eme
FAQ

Frequently asked questions about Franck De Girolami

Quick answers generated from the profile data available on this page.

What company does Franck De Girolami work for?

Franck De Girolami works for PLAYTRON.

What is Franck De Girolami's role at PLAYTRON?

Franck De Girolami is listed as FOUNDER and CTO at PLAYTRON.

What is Franck De Girolami's email address?

AeroLeads has found 1 work email signal at @codeparticle.com for Franck De Girolami at PLAYTRON.

What is Franck De Girolami's phone number?

AeroLeads has found 3 phone signal(s) with area code 310, 424 for Franck De Girolami at PLAYTRON.

Where is Franck De Girolami based?

Franck De Girolami is based in Seattle, Washington, United States while working with PLAYTRON.

What companies has Franck De Girolami worked for?

Franck De Girolami has worked for Playtron, Code Particle, Inc., Mod, Rebus Token, and Boom Music.

How can I contact Franck De Girolami?

You can use AeroLeads to view verified contact signals for Franck De Girolami at PLAYTRON, including work email, phone, and LinkedIn data when available.

What schools did Franck De Girolami attend?

Franck De Girolami holds Ingenieur Equivalent Ms, Computer Sciences from Insa Lyon - Institut National Des Sciences Appliquées De Lyon.

What skills is Franck De Girolami known for?

Franck De Girolami is listed with skills including Video Games, Game Development, Mobile Games, Game Design, Online Gaming, User Interface Design, Objective C, and Opengl.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.