Head Of Audio
CurrentHead of Audio at Paradox Interactive, accountable for the planning, budgeting, and results for the Paradox Audio Department as well as the production and implementation of Audio & Music on internally developed games, and other Company audio-related projects, e.g. Marketing, Events, etc.Lead the Audio team, hiring, training, supervising, evaluating as well as providing guidance for individual professional development.Also responsible for the Sound Facilities, audio hardware and all audio-related tech developed at Paradox.