Game Designer
Région De Montpellier, France
Development of Eredan, online strategy card game.Production> Tight schedule, managing cross-functional team (dev, art, storyline).> Game production from high level GD loop to delivery.> Redaction of GD documentation, and technical specs.> MonetizationCreate and Manage open beta-testingIngame Economy Design> Benchmark, application of theoretical concepts (inflation, supply and demand, monopoly...).> Extraction and analysis of relevant data.> Proposal and documentation of new market rules.Product improvement : > Game balance (pvp)-> Design of the metric, reporting.-> Creation of an algorithm to fine-tune the game : measure game balance, target and address issues, check results.-> Outstanding results (> 600% improvement)> Fairplay system> Rules Improvements> Create and maintain design documentationSpecific ingame events :> Complete design of week-long eventsCompetitive Intelligence: Gameplay, Monetization.