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Fastest way to learn about me is to check out https://twitter.com/seflless.
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Ceo And FounderDecodeWellesley, Ma, Us -
Ai EngineerDescript Nov 2022 - PresentSan Francisco, Ca, Us• Prototyping new AI experiences and evaluating multi-modal LLM capabilities• Developed high performance WebCodecs and WebAssembly based video player • Brought Descript to the web (previously it was desktop only) -
Vp Of R&DAbsurd:Joy May 2022 - Sep 2022Did R&D with a focus on pushing on the limits of the web.
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Software Architect - Bose IncubationBose Corporation Dec 2017 - Mar 2022Framingham, Massachusetts, Us• Concept development of future products: new user interfaces, applications, and sensors • Tech Lead and creator of the PinPoint desktop app • An ML-based background noise removal solution: https://pinpoint.bose.com/• One of Bose's first software-only business incubations• AR/VR hardware/software prototyping• Wearable camera hardware exploration• Applications of ML to classic DSP domains such as Noise Cancelling, Audio Transparency, Augmented Hearing and Voice Pickup -
Robot Sdk/Middleware ArchitectJibo, Inc. Apr 2015 - Nov 2017Boston, Ma, UsJibo is making the world's first Social Robot based on MIT professor Cynthia Breazeal's research. Setting an Indiegogo record, Jibo has now raised over $70M. • Wrote the SDK CLI, animation tool, much of the IDE/Debugger and robot simulator/app-runtime • Created multiple robotics patents • Built hardware testing rigs and framework to improve general robot performance, now used by SQA and performance engineers • Improved the UX and latency of all conversational technologies, from ASR, NLU, TTS, and wake word recognition • Developed the first-party messaging application • Lead much of architecting, release management, test framework creation, mentoring, and collaboration with Design • Created many prototypes and prototyping tools. Won Jibo's internal hackathon -
Principal Software EngineerBrightcove Mar 2014 - Mar 2015Boston, Massachusetts, UsBrightcove is the leading platform for working with online video. • Built the next generation Player Management APIs using Node and AWS -
CtoBrass Monkey, Inc Jun 2011 - Nov 2013Jamaica Plains, Ma, UsBrass Monkey is an award winning gaming development platform that turns smart devices into controllers for browser based games. Brass Monkey also provides its own game portal and console experience where users can find Brass Monkey enabled games. • Built and maintained the HTML5 SDK, game console, and developer portal. Development was done using Node, AWS, and various UI frameworks • Led all the development for our SDKs for Flash, Unity, and C++ as well as our iOS/Android apps. Helped integrate our SDKs into 50+ games • Authored patent applications relating to mesh networking, virtual screen coordination, video/audio streaming, and more wifi/bluetooth communication related techniques • Headed up developer evangelism via speaking at game conferences, organizing game meetups, and entering/sponsoring hackathons -
FounderEmotely Oct 2010 - May 2011Developed an HTML5 based platform for turning mobile devices into controllers. • Emotely was acquired by Brass Monkey in 2011. See Techcrunch announcement below.
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Cto3 Birds Marketing Llc Dec 2009 - Jul 2010Chapel Hill, North Carolina, Us3 Birds Marketing is an end to end marketing, sales, and inventory tracking web application initially focused on car dealerships. The software stack was .NET on the backend and a custom Javascript framework for the front-end. • Architected a solution that fully integrated email creation/sending, coupon/sales management, brand website generation, social media campaigns, and social media sentiment analysis • Integrated promotions, sales tracking, and customer management to bidirectionally sync with multiple complex Driver Management Systems • Developed an analytics dashboard that tracked the flow of user engagement across all campaign channels • Hired and managed the core team of developers, designers, and marketing staff • Evaluated and licensed large scale enterprise systems that brought us to market in less than a year -
Senior Web DeveloperSuper U Holdings Apr 2008 - Nov 2009Ca• Frontend work using HTML/CSS/Javascript/jQuery. • Backend work using MYSQL/PHP/Codeigniter-Framework. • Datacenter was a large cluster of machines running CentOS with a large SAN. • Managed and extended existing code from third-party contractor. • Implemented Design Spec. • Built and ran a Browser Test suite using VMWare Fusion for virtualization. • Customized Flowplayer Video Player (Adding custom overlays and Video Advertising Platform Integration). • Implemented and researched many Usability/SEO/Traffic analytic tools. • Documented Datacenter/Codebase architecture using a mix of Wikis/Google Docs. -
OwnerEndergen Jan 2007 - Oct 2009Endergen was a consultancy that focused on rich web visualization related projects.
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Senior Game ProgrammerBackbone Entertainment Oct 2005 - May 2006Emeryville, Ca, Us• The Game was Sonic Rivals for Sony's PSP • Lead engineer for a medium sized team of programmers • Coordinated vision and technical requirements with Art Team/Design Team • Revamped 3D engine built by our remote US team. (Much reverse engineering was required due to limited documentation and access to original engine developers) • Managed Scheduling and Technical Documentation • Customized 3DStudios Exporter, Collision Systems, Camera, and Level Editors • Tutoring/mentoiring junior developers -
Senior Tools ProgrammerRockstar Games Apr 2004 - Apr 2005New York, New York, Us• The Game was Bully for Sony's Playstation2 • Worked on the Animation Editing and World Editing Tools • Developed Static-World and Character-to-World Lighting System • Helped Build 3DStudio related Exporter Plugins -
Lead ProgrammerBackbone Entertainment Sep 2002 - Oct 2004Emeryville, Ca, UsI worked on 3 projects the first time I worked at Backbone. See below for more details:Lead Programmer for Nicktoons Basketball for PC • Developed 2D Game Engine (Rendering, Physics, Animation System) • Built Animation Tools (Keyframe marking, Effect attachments, Animation Sequencing/Transitions) • Implemented Art Pipeline to Automate taking 3DStudio Art assets and converting them to usable 2D Animation SpritesGraphics Programmer for Cat In The Hat for PC • Ported Game Engine to PC from a PS2 Engine • Worked mostly on Graphics/Collision/Animation Systems • All using the middle-ware: Intrinsic AlchemyPrototype for 'Battle Start Galactica' game • Developed a Software 3D Rendering Engine for Game Boy Advance • This was challenging but fun given that GBA was not designed for 3D graphics -
Tools/Ui ProgrammerRelic Entertainment/Thq Nov 1999 - Aug 2002Vancouver, British Columbia, Ca• The Game was Impossible Creatures for PC • Built a 2D UI runtime and internal WYSYG editor • Built a 3D UI with 3DMax Exporter for design templates • Implemented the Front End which had very elaborate menus/widgets • Worked on in-game HUD and Player/Camera control-schemes
Francois Laberge Skills
Francois Laberge Education Details
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Digipen Institute Of TechnologyThe Art & Science Of 2D & 3D Video Game Programming
Frequently Asked Questions about Francois Laberge
What company does Francois Laberge work for?
Francois Laberge works for Decode
What is Francois Laberge's role at the current company?
Francois Laberge's current role is CEO and Founder.
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What schools did Francois Laberge attend?
Francois Laberge attended Digipen Institute Of Technology.
What skills is Francois Laberge known for?
Francois Laberge has skills like Game Development, Javascript, Game Design, Project Management, Statistical Tools, Node.js, Custom Tool Development.
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