Frank Stapleton work email
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Frank Stapleton personal email
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My fame is Frank, I'm a Unity developer always looking for something cool to work on. I've been a Unity developer since 2008, I first entered the industry as an artist/animator (3DMax, ZBrush, Substance Painter/Designer, PhotoShop) though later in my career I made more of a switch to coding (C# mostly). I've coded complex systems such as AI behavior trees, multiplayer networks and RESTFull front and back end systems for delivering content on demand. Currently I'm investing some time into learning ML techniques. My most recent projects have been focused on VR/AR apps and simulations, though I am open to working on all kinds of projects (as long as I find it interesting)
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Chaos Theory StudiosSpokane, Wa, Us -
Unity DeveloperChaos Theory Studios Aug 2022 - Jan 2023Seattle, Washington, UsMy role on an eight member team at Chaos Theory Studios has been to design and build the render engine (with Unity) of a larger tool used by Universal Studios theme park designers. -
Virtual Reality DeveloperCisco Apr 2022 - May 2022San Jose, Ca, UsI helped put together an in house VR (Quest2) simulation designed to demonstrate some of the new hardware and software they designed. -
Unity DeveloperCognition La Nov 2021 - Apr 2022Hollywood, Ca, UsWas the lead programmer for a small team developing a multi-player Unity VR video game. -
Frontend Unity DeveloperIllusio Jun 2021 - Oct 2021San Clemente, California, UsXR medical software -
Virtual Reality Software EngineerProsper Xr Jul 2021 - Sep 2021Marina Del Rey, California, UsI programmed a VR immersive app to play footage of an Everest climb -
Freelance Unity DeveloperSelf-Employed Oct 2012 - Jun 2021
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Unity Technical ArtistRyot Jun 2019 - Aug 2019Los Angeles, Ca, UsA friend and client asked me to be the technical artist in a project for Ryot to play in the Cannes Lions Interactive Festival. I worked with some very talented sound engineers Tim Gedemer of Sound Source and Francois Lafleur. The task I had was to time the users blink in the VivePro headset to switch the stereo VR footage being played for the user in tandem with beats to music within 1 millisecond of time. I think we all had fun with the project even though it was quite a challenge. -
Solo DeveloperPixelxyz Aug 2018 - Jul 2019I built Aqua Rally in my spare time and released it on Steam Early Access. It's a multiplayer kart-style boat racing game. I would love to finish it, the sales unfortunately haven't been enough to work full time on the project.
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Dynamite FishermanPixelxyz Mar 2017 - Dec 2018Dynamite Fisherman is a game that I have been developing here and there for years. The premise of the game is exactly how it sounds, fishing with dynamite. I originally developed the game for Windows Phone, then converted it to VR. I'm sort of waiting for VR to catch on more before putting it on SteamVR.
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Technical ArtistViral3D Aug 2016 - Sep 2017Allen, Texas, Us -
Sole DeveloperGibby Media Group Jun 2017 - Aug 2017UsGibby Media Group contracted me to build a VR app for Northwest Boats, a boat manufacturer in WA State. You can realistically test drive different boats in VR with Vive or Occulus sets and change time of day as well as weather conditions. -
Technical ArtistProspervr.Com Oct 2015 - Aug 2017I have worked on a number of projects for my friends at ProsperVR. They are an early VR startup based in Los Angeles that I have helped them turn their ideas turn into VR experiences.
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Speed Reading Vr AppJay Salton (Aka Renegade Rabbit) Feb 2016 - Apr 2016I made an experimental VR speed reading mobile app for an artist in Australia. The app would play e-books and flash the words to the viewer very quickly in VR (Google Cardboard).
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College InstructorThe University Of Texas At Dallas Aug 2014 - Dec 2014Richardson, Texas, UsI filled in teaching a Unity3D college course via Skype for a friend one year when they were recovering from an amputation surgery. It was a small class of maybe a dozen students, I had a good time with it and I think the class did to. -
Living Dead GirlfriendsFreelance Oct 2007 - Oct 2007I made this VR mobile game (Google Cardboard) for a friend of mine to give to his then girlfriend as a gift. They had a zombie-tech band and the game was kind of centered around. It's basically a wave defense game with VR and normal versions. The AI for the zombies is a simple state machine, I got most of the artwork for the game from the asset store.
Frank Stapleton Skills
Frank Stapleton Education Details
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Mariner High SchoolGeneral Studies
Frequently Asked Questions about Frank Stapleton
What company does Frank Stapleton work for?
Frank Stapleton works for Chaos Theory Studios
What is Frank Stapleton's role at the current company?
Frank Stapleton's current role is Unity XR developer.
What is Frank Stapleton's email address?
Frank Stapleton's email address is fr****@****ail.com
What schools did Frank Stapleton attend?
Frank Stapleton attended Mariner High School.
What skills is Frank Stapleton known for?
Frank Stapleton has skills like Unity3d, 3d Studio Max, Zbrush, Substance Painter, C#, Virtual Reality.
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