Frank Stapleton

Frank Stapleton Email and Phone Number

Unity XR developer @ Chaos Theory Studios
Spokane, WA, US
Frank Stapleton's Location
Spokane, Washington, United States, United States
Frank Stapleton's Contact Details

Frank Stapleton work email

Frank Stapleton personal email

About Frank Stapleton

My fame is Frank, I'm a Unity developer always looking for something cool to work on. I've been a Unity developer since 2008, I first entered the industry as an artist/animator (3DMax, ZBrush, Substance Painter/Designer, PhotoShop) though later in my career I made more of a switch to coding (C# mostly). I've coded complex systems such as AI behavior trees, multiplayer networks and RESTFull front and back end systems for delivering content on demand. Currently I'm investing some time into learning ML techniques. My most recent projects have been focused on VR/AR apps and simulations, though I am open to working on all kinds of projects (as long as I find it interesting)

Frank Stapleton's Current Company Details
Chaos Theory Studios

Chaos Theory Studios

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Unity XR developer
Spokane, WA, US
Frank Stapleton Work Experience Details
  • Chaos Theory Studios
    Chaos Theory Studios
    Spokane, Wa, Us
  • Chaos Theory Studios
    Unity Developer
    Chaos Theory Studios Aug 2022 - Jan 2023
    Seattle, Washington, Us
    My role on an eight member team at Chaos Theory Studios has been to design and build the render engine (with Unity) of a larger tool used by Universal Studios theme park designers.
  • Cisco
    Virtual Reality Developer
    Cisco Apr 2022 - May 2022
    San Jose, Ca, Us
    I helped put together an in house VR (Quest2) simulation designed to demonstrate some of the new hardware and software they designed.
  • Cognition La
    Unity Developer
    Cognition La Nov 2021 - Apr 2022
    Hollywood, Ca, Us
    Was the lead programmer for a small team developing a multi-player Unity VR video game.
  • Illusio
    Frontend Unity Developer
    Illusio Jun 2021 - Oct 2021
    San Clemente, California, Us
    XR medical software
  • Prosper Xr
    Virtual Reality Software Engineer
    Prosper Xr Jul 2021 - Sep 2021
    Marina Del Rey, California, Us
    I programmed a VR immersive app to play footage of an Everest climb
  • Self-Employed
    Freelance Unity Developer
    Self-Employed Oct 2012 - Jun 2021
  • Ryot
    Unity Technical Artist
    Ryot Jun 2019 - Aug 2019
    Los Angeles, Ca, Us
    A friend and client asked me to be the technical artist in a project for Ryot to play in the Cannes Lions Interactive Festival. I worked with some very talented sound engineers Tim Gedemer of Sound Source and Francois Lafleur. The task I had was to time the users blink in the VivePro headset to switch the stereo VR footage being played for the user in tandem with beats to music within 1 millisecond of time. I think we all had fun with the project even though it was quite a challenge.
  • Pixelxyz
    Solo Developer
    Pixelxyz Aug 2018 - Jul 2019
    I built Aqua Rally in my spare time and released it on Steam Early Access. It's a multiplayer kart-style boat racing game. I would love to finish it, the sales unfortunately haven't been enough to work full time on the project.
  • Pixelxyz
    Dynamite Fisherman
    Pixelxyz Mar 2017 - Dec 2018
    Dynamite Fisherman is a game that I have been developing here and there for years. The premise of the game is exactly how it sounds, fishing with dynamite. I originally developed the game for Windows Phone, then converted it to VR. I'm sort of waiting for VR to catch on more before putting it on SteamVR.
  • Viral3D
    Technical Artist
    Viral3D Aug 2016 - Sep 2017
    Allen, Texas, Us
  • Gibby Media Group
    Sole Developer
    Gibby Media Group Jun 2017 - Aug 2017
    Us
    Gibby Media Group contracted me to build a VR app for Northwest Boats, a boat manufacturer in WA State. You can realistically test drive different boats in VR with Vive or Occulus sets and change time of day as well as weather conditions.
  • Prospervr.Com
    Technical Artist
    Prospervr.Com Oct 2015 - Aug 2017
    I have worked on a number of projects for my friends at ProsperVR. They are an early VR startup based in Los Angeles that I have helped them turn their ideas turn into VR experiences.
  • Jay Salton (Aka Renegade Rabbit)
    Speed Reading Vr App
    Jay Salton (Aka Renegade Rabbit) Feb 2016 - Apr 2016
    I made an experimental VR speed reading mobile app for an artist in Australia. The app would play e-books and flash the words to the viewer very quickly in VR (Google Cardboard).
  • The University Of Texas At Dallas
    College Instructor
    The University Of Texas At Dallas Aug 2014 - Dec 2014
    Richardson, Texas, Us
    I filled in teaching a Unity3D college course via Skype for a friend one year when they were recovering from an amputation surgery. It was a small class of maybe a dozen students, I had a good time with it and I think the class did to.
  • Freelance
    Living Dead Girlfriends
    Freelance Oct 2007 - Oct 2007
    I made this VR mobile game (Google Cardboard) for a friend of mine to give to his then girlfriend as a gift. They had a zombie-tech band and the game was kind of centered around. It's basically a wave defense game with VR and normal versions. The AI for the zombies is a simple state machine, I got most of the artwork for the game from the asset store.

Frank Stapleton Skills

Unity3d 3d Studio Max Zbrush Substance Painter C# Virtual Reality

Frank Stapleton Education Details

  • Mariner High School
    Mariner High School
    General Studies

Frequently Asked Questions about Frank Stapleton

What company does Frank Stapleton work for?

Frank Stapleton works for Chaos Theory Studios

What is Frank Stapleton's role at the current company?

Frank Stapleton's current role is Unity XR developer.

What is Frank Stapleton's email address?

Frank Stapleton's email address is fr****@****ail.com

What schools did Frank Stapleton attend?

Frank Stapleton attended Mariner High School.

What skills is Frank Stapleton known for?

Frank Stapleton has skills like Unity3d, 3d Studio Max, Zbrush, Substance Painter, C#, Virtual Reality.

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