Frank Stapleton Email & Phone Number
@cisco.com
LinkedIn matched
Who is Frank Stapleton? Overview
A concise factual answer block for searchers comparing this professional profile.
Frank Stapleton is listed as Unity XR developer at Chaos Theory Studios, based in Spokane, Washington, United States. AeroLeads shows a work email signal at cisco.com and a matched LinkedIn profile for Frank Stapleton.
Frank Stapleton previously worked as Unity Developer at Chaos Theory Studios and Virtual Reality Developer at Cisco. Frank Stapleton holds Ged, General Studies from Mariner High School.
Email format at Chaos Theory Studios
This section adds company-level context without repeating Frank Stapleton's masked contact details.
AeroLeads found 1 current-domain work email signal for Frank Stapleton. Compare company email patterns before reaching out.
About Frank Stapleton
My fame is Frank, I'm a Unity developer always looking for something cool to work on. I've been a Unity developer since 2008, I first entered the industry as an artist/animator (3DMax, ZBrush, Substance Painter/Designer, PhotoShop) though later in my career I made more of a switch to coding (C# mostly). I've coded complex systems such as AI behavior trees, multiplayer networks and RESTFull front and back end systems for delivering content on demand. Currently I'm investing some time into learning ML techniques. My most recent projects have been focused on VR/AR apps and simulations, though I am open to working on all kinds of projects (as long as I find it interesting)
Listed skills include Unity3D, 3D Studio Max, Zbrush, Substance Painter, and 2 others.
Frank Stapleton's current company
Company context helps verify the profile and gives searchers a useful next step.
Frank Stapleton work experience
A career timeline built from the work history available for this profile.
Unity Developer
My role on an eight member team at Chaos Theory Studios has been to design and build the render engine (with Unity) of a larger tool used by Universal Studios theme park designers.
Virtual Reality Developer
I helped put together an in house VR (Quest2) simulation designed to demonstrate some of the new hardware and software they designed.
Unity Developer
Was the lead programmer for a small team developing a multi-player Unity VR video game.
Virtual Reality Software Engineer
I programmed a VR immersive app to play footage of an Everest climb
Freelance Unity Developer
Unity Technical Artist
A friend and client asked me to be the technical artist in a project for Ryot to play in the Cannes Lions Interactive Festival. I worked with some very talented sound engineers Tim Gedemer of Sound Source and Francois Lafleur. The task I had was to time the users blink in the VivePro headset to switch the stereo VR footage being played for the user in.
Solo Developer
I built Aqua Rally in my spare time and released it on Steam Early Access. It's a multiplayer kart-style boat racing game. I would love to finish it, the sales unfortunately haven't been enough to work full time on the project.
Dynamite Fisherman
Dynamite Fisherman is a game that I have been developing here and there for years. The premise of the game is exactly how it sounds, fishing with dynamite. I originally developed the game for Windows Phone, then converted it to VR. I'm sort of waiting for VR to catch on more before putting it on SteamVR.
Technical Artist
Sole Developer
Gibby Media Group contracted me to build a VR app for Northwest Boats, a boat manufacturer in WA State. You can realistically test drive different boats in VR with Vive or Occulus sets and change time of day as well as weather conditions.
Technical Artist
I have worked on a number of projects for my friends at ProsperVR. They are an early VR startup based in Los Angeles that I have helped them turn their ideas turn into VR experiences.
Speed Reading Vr App
I made an experimental VR speed reading mobile app for an artist in Australia. The app would play e-books and flash the words to the viewer very quickly in VR (Google Cardboard).
College Instructor
I filled in teaching a Unity3D college course via Skype for a friend one year when they were recovering from an amputation surgery. It was a small class of maybe a dozen students, I had a good time with it and I think the class did to.
Living Dead Girlfriends
I made this VR mobile game (Google Cardboard) for a friend of mine to give to his then girlfriend as a gift. They had a zombie-tech band and the game was kind of centered around. It's basically a wave defense game with VR and normal versions. The AI for the zombies is a simple state machine, I got most of the artwork for the game from the asset store.
Frank Stapleton education
-
Mariner High School
Frequently asked questions about Frank Stapleton
Quick answers generated from the profile data available on this page.
What company does Frank Stapleton work for?
Frank Stapleton works for Chaos Theory Studios.
What is Frank Stapleton's role at Chaos Theory Studios?
Frank Stapleton is listed as Unity XR developer at Chaos Theory Studios.
What is Frank Stapleton's email address?
AeroLeads has found 1 work email signal at @cisco.com for Frank Stapleton at Chaos Theory Studios.
Where is Frank Stapleton based?
Frank Stapleton is based in Spokane, Washington, United States while working with Chaos Theory Studios.
What companies has Frank Stapleton worked for?
Frank Stapleton has worked for Chaos Theory Studios, Cisco, Cognition La, Illusio, and Prosper Xr.
How can I contact Frank Stapleton?
You can use AeroLeads to view verified contact signals for Frank Stapleton at Chaos Theory Studios, including work email, phone, and LinkedIn data when available.
What schools did Frank Stapleton attend?
Frank Stapleton holds Ged, General Studies from Mariner High School.
What skills is Frank Stapleton known for?
Frank Stapleton is listed with skills including Unity3D, 3D Studio Max, Zbrush, Substance Painter, C#, and Virtual Reality.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial