Games Developer | Founder
CurrentRunning my own studio means I am very hands-on and wear many hats.I generate all Stormcloud's game concepts, I pitch projects to publishers/clients, and undertake business development to find work-for-hire projects or sources of funding.On all Stormcloud's projects I undertake the game design, schedule and manage the project, I also hire and manage the internal development team and external contractors, and oversee the creative direction of the project, provide feedback and liaise with the client or publisher throughout development cycle.- Island Saver, Financial Education Game for NatWest bank (PS4/XB1/Switch/PC/mobile)- They Came From Space, VR/Cloud Physics Game - dev support (VR)- Toybox, VR Game - devsupport (OculusVR)- Gruffalo: Puzzles, 2nd title based on bestselling children's book (mobile)- Brut@l, Original IP - hardcore 3D ASCII rogue-like (PlayStation4/PC)- Gruffalo Games, based on bestselling children's book (mobile)- Paper Pets, original IP, origami for younger children (mobile)- Paper Monsters, original IP (mobile)- LEGO: Chima (Flash/Web): conversion of iOS game.- LEGO: Star Wars Micro Fighters (Flash/Web): conversion of iOS game.- Room on the Broom: Games, based on bestselling children's book (mobile)- Paper Ocean, original IP (mobile)- Paper Zoo, original IP, origami meets tamagotchi for children (mobile)Awards:- TIGA Game Award, Best Casual Game (Paper Zoo, 2013)Nominations:- BAFTA Scotland Game Award Nomination (Brut@l, 2017)- BAFTA Children’s Award Nomination (Gruffalo Games, 2015)- BAFTA Children’s Award Nomination (Room on the Broom, 2014)- BAFTA Scotland Game Award Nomination (Paper Zoo, 2013)- TIGA Award Nomination, Best Educational or Serious Game (Island Saver, 2020)- TIGA Award Nomination, Best Game (Brut@l, 2016)- TIGA Award Nomination, Visual Design (Brut@l, 2016)- TIGA Award Nomination, Most Original Game (Paper Zoo, 2013)- TIGA Award Nomination, Best Debut Game (Paper Zoo, 2013)