I founded Stormcloud Games in 2012 after spending nearly two decades making video games with some of the UK’s most respected game development studios.The selfish intent behind Stormcloud was to challenge myself to take ownership of every aspect of a game’s development: from concept generation, game design, project scheduling, team building and management, game production and creative direction through to business development and final product delivery.Since formation Stormcloud has garnered 4 x BAFTA nominations, 6 x TIGA Award nominations; and won the TIGA Award for Best Casual Game (Small Studio). Stormcloud’s projects include Island Saver, a first-person, financial education adventure for NatWest bank, available now on XB1, PS4, Switch, PC, and mobile devices. And Brut@l, a modern 3D re-imagining of the classic 2D ASCII dungeon crawler, which launched on PC in Feb 2017 after a successful PlayStation4 launch in Summer 2016.I attribute any successes at Stormcloud to my strong cross-discipline skills, developed over a 29-year career where I have held the roles of Lead Programmer, Lead Game Designer, and Producer; and gained full development cycle experience, from concept to launch across almost 40 projects covering PC, console, web, mobile and VR games.Twenty-nine years later, I still find nothing more satisfying than making games.The often arduous process of turning “nothing” into “something”, from blank screen to finished game, is a rewarding journey, and I feel fortunate to be part of such a fantastic, creative industry. I love getting the opportunity to work on exciting projects with creative people, so please reach out if you want discuss any future opportunities.KEY SKILLS:- Game design- Game development- Project scoping and scheduling- Agile and traditional project management methods- Building and managing development teams, inc. outsourcing and freelancers
Listed skills include Game Development, Video Games, Mobile Games, Gameplay, and 14 others.