Frank Fay

Frank Fay Email and Phone Number

Principal Producer @ Riot Games @ Riot Games
Frank Fay's Location
Dana Point, California, United States, United States
Frank Fay's Contact Details

Frank Fay personal email

n/a
About Frank Fay

Diligent people-centric leader with three decades of video games industry experience. Extensive background in the production, operation, and publishing of world-class experiences. Successfully delivered games, solutions, tools, and services for PC, Console and GaaS. Passionate game maker and retro-gamer.

Frank Fay's Current Company Details
Riot Games

Riot Games

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Principal Producer @ Riot Games
Frank Fay Work Experience Details
  • Riot Games
    Principal Producer - Unannounced R&D Project
    Riot Games Oct 2024 - Present
    Los Angeles, Ca, Us
  • Riot Games
    Senior Manager, Production - Unannounced R&D Project
    Riot Games Mar 2023 - Oct 2024
    Los Angeles, Ca, Us
  • Mythical Games
    Vp Of Developer Operations
    Mythical Games Jan 2022 - Mar 2023
    Los Angeles, California, Us
    Resolved company-wide production issues by implementing efficient processes and providing valuable artifacts and visualization tools for teams and leadership.Established, maintained, and enforced a company-wide portfolio roadmap to facilitate informed decision-making based on data-driven insights.Collaborated with game development teams to advise on process implementation, efficient work systems, and scalable tooling.Evaluated production plans and delivery strategies, providing recommendations for improvements.
  • Embark Studios
    Production Director
    Embark Studios Jun 2021 - Nov 2021
    Stockholm, Stockholm County, Se
    Oversaw project delivery of "Arc Raiders" by leading a development team of 120+ members and a production team of 4, ensuring goal alignment and clear scope between teams, project leadership, and studio management.Monitored project progress, reported status to stakeholders, and maintained visibility for parent company Nexon.Implemented revisions to work systems, rituals, and team structure to reduce overhead and increase productivity.Managed resource allocation and development budget, addressing issues and bottlenecks in collaboration with studio leadership.
  • Riot Games
    Senior Development Manager
    Riot Games Apr 2014 - May 2021
    Los Angeles, Ca, Us
    Led the production of critical network components, infrastructure, and tools for the successful launch of "Valorant", "Legends of Runeterra", and other gaming experiences.Managed the delivery of out-of-game activities for "League of Legends", including live events, companion apps, and the EU merchandise store.Coached cross-disciplinary teams, facilitating their transformation into high-performing delivery organizations.Designed and implemented work systems at the team, initiative, and program levels to enhance visibility and accountability.
  • Ubisoft Blue Byte
    Sr Producer / Sr Project Management Supervisor
    Ubisoft Blue Byte Mar 2012 - Mar 2014
    Düsseldorf, Nordrhein-Westfalen, De
    Served as the studio craft lead and mentor for a team of 8+ producers and coordinators, managing diverse projects and responsibilities.Successfully led the production of key F2P projects facing challenges, bringing them back on track and ensuring timely delivery.Rebooted "Might & Magic: Heroes Online" by restructuring team roles & responsibilities and processes, ultimately guiding the project to completion.Implemented a release staging process for all externally developed F2P games to streamline the deployment process.Transitioned teams from heavy front-loaded planning to an adaptive delivery process, fostering agility and responsiveness.
  • Games Academy
    Guest Lecturer
    Games Academy Oct 2010 - Mar 2014
    Berlin, De
    Instructed designers, artists, and engineers in project management and quality assurance methods, tools, and techniques specific to the video games industry.Covered topics such as agile methodologies, risk management, project planning, and testing strategies, providing students with a comprehensive understanding of industry best practices.Facilitated engaging lectures and interactive workshops, fostering critical thinking and practical application of concepts.
  • Gameforge
    Director Of Operations
    Gameforge Apr 2011 - Feb 2012
    Karlsruhe, Baden-Württemberg, De
    Restructured Production and Quality Assurance departments, transitioning from embedded resources to a central service team, resulting in optimized resource utilization and improved efficiency.Managed multiple unannounced free-to-play game projects from conception through incubation, guiding them to the production gate.Implemented a risk management process for "AION" and provided mentorship to the leadership team, enhancing project outcomes and ensuring timely delivery.
  • Keyfactor Entertainment
    Production Director / Co-Owner
    Keyfactor Entertainment Oct 2004 - Mar 2011
    Eschborn/Ts., De
    Co-founded and grew a game service company into a leading provider for production, testing, and localization services within the video games industry.Secured contracts with prestigious gaming clients, including Atari, Bandai Namco, Eidos, Disney, Team17, Nexon, Ubisoft, Warner, and Wargaming.Oversaw all aspects of operations, finance, and infrastructure, ensuring the smooth running of the business.Served as Executive Producer and consultant on multiple game projects across PC, console, and handheld platforms.Led a business unit offering functional testing, console pre-certification, and localization testing in multiple languages.
  • Sunflowers
    Producer
    Sunflowers Oct 2001 - Sep 2004
    De
    Successfully led the production of the RTS game "Knights of Honor" from concept to launch, ensuring a great player experience and timely delivery.Managed pre-production efforts for the RTS "Paraworld," contributing to its successful development.Ensured the release quality of the "ANNO 1503" tutorial by overseeing its testing and finalization, enhancing the player onboarding experience.
  • Cdv Software
    Producer
    Cdv Software Apr 2001 - Sep 2001
    Served as Product Owner for several externally developed video and computer games, effectively managing project scopes, timelines, and budgets.Successfully shipped the RPG "Divine Divinity," ensuring high-quality gameplay and a smooth launch.Scouted and evaluated new game projects for potential development, contributing to the company's growth and diversification.Led Xbox publisher approval by Microsoft, enabling CDV to expand its content to a console audience and reach new markets.
  • Infogrames Europe / Atari Europe
    European Brand Manager
    Infogrames Europe / Atari Europe Aug 2000 - Mar 2001
  • Microprose / Hasbro Interactive
    Senior Product Manager
    Microprose / Hasbro Interactive Dec 1998 - Jul 2000
  • Psygnosis
    Product Manager
    Psygnosis Jan 1998 - Dec 1998
    Gb
  • Bomico Entertainment
    Qa / Evaluation Manager
    Bomico Entertainment Apr 1995 - Dec 1997

Frank Fay Skills

Video Games Project Management Computer Games Game Development Agile Project Management Online Gaming Team Management Marketing Social Games Game Design Mobile Games Quality Assurance Production Managment Certified Scrum Master Csm Software Quality Assurance Localization Mmo Management Casual Games Scrum Test Management Xbox 360 Mobile Applications Scope Management Gameplay Risk Management Agile Methodologies Mobile Devices Game Mechanics Business Process Design Gaming Pmp Ps3 Level Design Wii Console Monetization Scripting Presentation Development Process Scheduler Prince2 F2p Production Management Kpi Reports Hansoft Ms Project Staff Mentoring Scheduling Dynamic Scheduling Certified Scrum Professional Csp

Frank Fay Education Details

  • Fernuniversität In Hagen
    Fernuniversität In Hagen
    Studies In Computer Science
  • Saddleback College
    Saddleback College

Frequently Asked Questions about Frank Fay

What company does Frank Fay work for?

Frank Fay works for Riot Games

What is Frank Fay's role at the current company?

Frank Fay's current role is Principal Producer @ Riot Games.

What is Frank Fay's email address?

Frank Fay's email address is frankfay@gmx.de

What is Frank Fay's direct phone number?

Frank Fay's direct phone number is +3538381*****

What schools did Frank Fay attend?

Frank Fay attended Fernuniversität In Hagen, Saddleback College.

What skills is Frank Fay known for?

Frank Fay has skills like Video Games, Project Management, Computer Games, Game Development, Agile Project Management, Online Gaming, Team Management, Marketing, Social Games, Game Design, Mobile Games, Quality Assurance.

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