Frank Simon

Frank Simon Email and Phone Number

Experienced Production Leader, Manager, Mentor & Coach @ Meta
Frank Simon's Location
Redmond, Washington, United States, United States
Frank Simon's Contact Details

Frank Simon personal email

n/a

Frank Simon phone numbers

About Frank Simon

Accomplished senior manager with a 30-year track record of delivering high quality, on time and on budget projects in the video game industry. Capable of creating, maintaining and enhancing product vision and reach. Endowed with a uniquely positive attitude and a steadfast commitment to excellence. Experienced in solving all manner of production issues to help ensure delivery. Highly effective planner, strong organizational skills and solid communication skills. Ability to lead high powered teams and foster a common vision by building strong trust and mutual respect.

Frank Simon's Current Company Details
Meta

Meta

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Experienced Production Leader, Manager, Mentor & Coach
Frank Simon Work Experience Details
  • Meta
    Producer - 2Nd Party Publishing
    Meta Nov 2024 - Present
    Menlo Park, Ca, Us
  • Wicked Fox Games
    Head Of Production
    Wicked Fox Games May 2024 - Oct 2024
  • Lost Boys Interactive
    Executive Producer
    Lost Boys Interactive Mar 2023 - Mar 2024
    Madison, Wi, Us
    • Joined the team to aid a project encountering challenges, swiftly assessing its status and devising a strategic direction for the existing team, along with a roadmap to mitigate risks and ensure completion.• Provided direct management and mentorship to a team of 10 producers spanning various experience levels from associate to senior.• Oversaw a distributed team numbering over 190 individuals at the peak of our development efforts.• Utilized tools such as Advanced Roadmap in Jira to articulate and visualize the essential components of our product roadmap.• Orchestrated the development of two sophisticated demos showcasing the studio's capabilities. These demonstrations, crafted in UE5, integrated advanced AI to enable immersive character interactions.
  • Wizards Of The Coast
    Executive Producer
    Wizards Of The Coast Oct 2018 - Feb 2023
    Bellevue, Washington, Us
    • Managed new and existing projects for the Digital Publishing team working on the core IPs for Wizards with Dungeons & Dragons and Magic the Gathering, shipping the first game in a new publishing organization.• Built a production team from the ground up to manage licenses and new products in addition to working in collaboration with the various creative teams across the organization. • Trained, mentored, managed production team across their products ensuring alignment with the overall studio portfolio and ensuring alignment with our core IP.• Established roadmap, KPIs and production life cycles for our games using best practices.• Established project budgets for these titles maintaining and refining the P&L across their development.• Helped our development teams transition from AA to AAA development lifecycles including identifying key roles needed to build titles in this space.• Responsible for approximately $250m of product at our high-water mark in development, building out a small, diverse production team to manage these titles.
  • Microsoft
    Executive Producer
    Microsoft Feb 2013 - Sep 2018
    Redmond, Washington, Us
    • Reviewed, evaluated, analyzed new concepts for Global Publishing singing multiple concepts into development deals.• Worked with teams to establish clear goals for projects and refine concepts to production ready plans.• Managed external partners during development to ensure highest quality and on time delivery.• Managed profit and loss (P&L) for my titles.• Helped create, evolve, and maintain the development framework for all Global Publishing titles.• Drove compliance on publishing with regards to European Data Protection Act. • Reviewed over 13 million assets to finish our compliance on time and with zero issues.• Used market insights, consumer trends & sell-in/out data to brief and execute beautiful and functional product.
  • Sony Computer Entertainment America
    Senior Managing Producer
    Sony Computer Entertainment America 2005 - Jan 2013
    San Mateo, California, Us
    • Originated and developed products that represent the highest possible quality consumer entertainment for the PlayStation family of computer entertainment systems.• Proposed project budgets based on anticipated project costs and sales potential by territory.• Managed projects and fiscal year budgeting and expenditures and P&L.• Managed day-to-day production issues.• Managed and mentored franchise producing team.
  • Maxis
    Producer / Development Director
    Maxis 2000 - 2005
    • Developed and maintained key franchises identifying growth opportunities and executing against plans.• Helped train and mentor production line management.• Setup and developed process & procedure for outsourcing on The Sims 2 Franchise.• Managed engineering team of 17 to retool and revamp existing Sims pipeline to all development of expansion packs and new Sims 2 IP.• Directly managed team of 20 engineers for the Sims console helping to bring in ship dates and increase product quality.
  • Oddworld Inhabitants
    Producer
    Oddworld Inhabitants 1995 - 2000
    • Oversaw management of entire team of 38 including 18 programmers, game and sound designers, CG artists and production designers.• Helped start company from ground up including hiring of key initial staff and establishing procedures for production.
  • Alexandria Inc.
    Producer
    Alexandria Inc. 1993 - 1995
    Skopje, Mk
    • Managed team of 20 including programmers, game designers, digital and production artists. • Augmented existing game design and helped develop concepts into game implementation. • Originally brought to Alexandria by client producer at Virgin Games to rescue projects that were behind schedule.
  • Park Place Productions
    Associate Producer
    Park Place Productions 1993 - 1993
    • Managed team of 15 including programmers, digital and production artists. Created initial game designs and produced those designs across the length of the project.

Frank Simon Skills

Video Game Development Casual Games Video Games Game Design Game Development Software Project Management Game Theory Mobile Games Computer Games Monetization Ps3 Mobile Applications Virtual Goods User Interface Online Gaming Xbox 360 Multiplayer Social Games Video Game Production Scripting User Experience Xbox Interactive Entertainment Game Mechanics Game Testing Maya Gameplay Game Programming Perforce Jira Software Development Software Development Life Cycle Agile And Waterfall Methodologies Agile Project Management Agile Methodologies Requirements Analysis Requirements Gathering Software Development Methodologies Windows Software Development Software Development Outsourcing Project Management Leadership Team Leadership Team Building Management Microsoft Office Microsoft Excel Microsoft Word Microsoft Powerpoint Social Media

Frank Simon Education Details

  • Missouri University Of Science And Technology
    Missouri University Of Science And Technology
    Chemical Engineering

Frequently Asked Questions about Frank Simon

What company does Frank Simon work for?

Frank Simon works for Meta

What is Frank Simon's role at the current company?

Frank Simon's current role is Experienced Production Leader, Manager, Mentor & Coach.

What is Frank Simon's email address?

Frank Simon's email address is fr****@****ony.com

What is Frank Simon's direct phone number?

Frank Simon's direct phone number is +192576*****

What schools did Frank Simon attend?

Frank Simon attended Missouri University Of Science And Technology.

What skills is Frank Simon known for?

Frank Simon has skills like Video Game Development, Casual Games, Video Games, Game Design, Game Development, Software Project Management, Game Theory, Mobile Games, Computer Games, Monetization, Ps3, Mobile Applications.

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