Virtual Reality Software Engineer
Current• Developed and implemented VR simulations using C# and Unity to enhance college and high school students’ understanding of electricity and magnetism, transforming complex physics concepts into interactive, visual experiences.• Engineered custom 3D physics engines from scratch to enable accurate simulations of electromagnetism principles, integrating them into educational VR experiences.• Resulting VR experiences are directly integrated to ECE 398 RI1 (Fields and Waves VR Lab) as teaching tools.