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-15+ years product experience across a wide range of industries- Specialty in strategic product roadmapping based on analytics - Built and lead product development teams from one person to 100 people- Cross-discipline collaborator and consensus builder- Full product ownership skillset
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Head Of ProductMindcorp.Ai Aug 2023 - PresentBuilding AI for teams to increase intelligence exponentially. -
Head Of ProductWagestream Jan 2021 - Jun 2023London | Washington Dc | Madrid, GbOur mission is simple. We want every working person globally to have complete financial freedom by giving them power over their pay. -
Senior Product ManagerTeletracking May 2020 - Jan 2021Pittsburgh, Pa, Us -
Senior Product ManagerRobots And Pencils Nov 2019 - Apr 2020Chagrin Falls , Ohio, Us -
Director Of Product ManagementRally Health Dec 2018 - Nov 2019Washington, D.C., Us -
Head Of ProductYogome Inc. Jan 2018 - Dec 2018
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Head Of Product Management, RevenueSports Illustrated Play Mar 2016 - Jan 2018Helping define the future of software for youth and amateur sports.
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Director Of ProductLong Game Aug 2015 - Feb 2016Develop revenue modelsOversee planning and execution of strategic product roadmapWireframe and user test UI/UX prototypesDevelop and test game design models -
Lead Product ManagerThred Apr 2015 - Aug 2015Berkeley, Ca, UsPlan and execute strategic product vision using user research and performance metrics for social networking/visual content sharing app, THRED Evaluate product performance KPIs by synthesizing data from multiple platforms (SWRVE, Google Analytics, Branch, Mandrill and AppStore Analytics)Work with Data Analysts to gain product insights and translate the findings into engineering and product design tasksOversee and define day-to-day agile processes and task tracking for a team of 13Coordinate QA efforts with remote third-party teamConduct user research and develop plans to actuate findingsHandled development pipeline, facilitating inter-disciplinary collaborationFacilitate communication from senior staff to development team and vice versa -
Senior Game ProducerGsn Jan 2013 - Mar 2015Los Angeles, Ca, UsOversee game production for GSN's consistently top-grossing GSN Casino product (Top 20 iPhone, Top 10 iPad in 2014) Drove ~$20M in revenue across 4 platforms in 2013, and grew revenues over 30% in 2014, accounting for nearly 25% of GSN's total revenueResponsible for simultaneous cross-platform, multi-team game development (iOS, Android, Facebook, GSN.Com) Perform competitive analysis, report on market conditions, and advise future product line roadmapAssist and advise in business development (M+A) processes by analyzing product KPIs and evaluating product potentialAnalyze and report on product performance metrics using multiple dashboards and custom database queries Responsible for overall monetization and retention strategies for multiple titlesDevelop and execute OKR/KPI-driven product roadmapsMaintain highest quality standards in gameplay and player interaction/useabilityCoordinate cross-functional team efforts (Marketing, User Acquisition, Customer Service, Art Dept, External Developers)Promote morale, team culture, and team health Train and manage junior staff -
Product/Project Management ConsultantNewhive.Com Aug 2012 - Dec 2012Optimize UX/UI to increase user signups, content creation, and new user retention Create, implement, and maintain date and OKR driven schedulesImplement and maintain agile development processes
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Senior ProducerZynga Mar 2010 - Sep 2012San Francisco, California, UsSpecialty in mobile gaming (iOS and Android) developmentResponsible for cross-platform production for multiple concurrent titlesManaged pound-for-pound most profitable mobile team at Zynga at the time: Small, fast team drove millions in revue due to rapid iteration and deployment of productsShipped four mobile titles end-to-end within a span of 5 quarters while simultaneously managing powerhouse, Zynga PokerCreate and enforce process best practices for project management and product useabilityCoordinate efforts with central services and third party developersDevise content pipeline with Product Managers to maximize revenues and retentionCalculate ROI for development efforts while helping manage budgetsMobile titles shipped: Zynga Poker (iOS/Android), Zynga Slots (iOS/Android), CityVille Hometown (iOS), CityVille Holidaytown (iOS), ForestVille (iOS)Web titles worked on: FarmVille (March 2010), CityVille (March-April 2010), Zynga.Com (May-October 2010) -
President/CeoElectric Owl Studios, Ltd Mar 2007 - Mar 2010Electric Owl Studios was a small children's/educational gaming company based in Pittsburgh, PAEOS created a location based entertainment system called “K.I.C.K.” which was sold primarily to children's hospitals around the US and some internationally.EOS also took on custom projects for clients including the Pittsburgh Penguins and NFTE (National Foundation for Teaching Entrepreneurship)Raised a small Angel round in 2007 which allowed us to launch our product lineProfitable as of 2009 As CEO:Maintained all aspects of company financialsResponsible for company legal mattersCreated and executed business development and budget plansPerform public relations dutiesManage employees through scheduling, HR, and delegation of tasksMaintain communications with all vendors and customers
Fred Gallart Skills
Fred Gallart Education Details
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Carnegie Mellon UniversityEntertainment Technology -
University Of FloridaBachelor Of Fine Arts (Bfa)
Frequently Asked Questions about Fred Gallart
What company does Fred Gallart work for?
Fred Gallart works for Mindcorp.ai
What is Fred Gallart's role at the current company?
Fred Gallart's current role is Product Leadership.
What is Fred Gallart's email address?
Fred Gallart's email address is fr****@****ail.com
What is Fred Gallart's direct phone number?
Fred Gallart's direct phone number is +141523*****
What schools did Fred Gallart attend?
Fred Gallart attended Carnegie Mellon University, University Of Florida.
What are some of Fred Gallart's interests?
Fred Gallart has interest in Economic Empowerment, Civil Rights And Social Action, Poverty Alleviation, Science And Technology, Growing Social Game Networks, Arts And Culture.
What skills is Fred Gallart known for?
Fred Gallart has skills like Mobile Games, Game Development, Game Design, Social Games, Video Games, Gameplay, User Experience, Casual Games, Mobile Devices, Computer Games, Online Gaming, Product Management.
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