Fredrik Jonsson

Fredrik Jonsson Email and Phone Number

Creating Experiences @ CoreLoop | x C9 Lucasarts Ubisoft Avalanche Starbreeze Coldwood Daydream @ coreloop
Fredrik Jonsson's Location
Sweden, Sweden
Fredrik Jonsson's Contact Details

Fredrik Jonsson work email

Fredrik Jonsson personal email

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About Fredrik Jonsson

30 years of working in the intersection of emerging technology, business and design. From Startups to AAA videogames. My main skills lie in the fuzzy area where the analytical overlap the emotional and where ideas and alternatives are born. My drive is to create improved outcomes through clarity and consensus, using various design methods to exctract information, align, engage and empower people both internally and externally. My dream is a better collective future based on sustainable business models and authentic communication.

Fredrik Jonsson's Current Company Details
coreloop

Coreloop

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Creating Experiences @ CoreLoop | x C9 Lucasarts Ubisoft Avalanche Starbreeze Coldwood Daydream
Fredrik Jonsson Work Experience Details
  • Coreloop
    Founder
    Coreloop Dec 2021 - Present
    Sundsvall, Sweden
    When I started coreloop I had realized that the ways we connect and engage people in every context is considerably broken. Building on my background from creating games, architecture, interaction design & UX, I know that we really can design better experiences and outcomes in every domain, it just takes a few different lenses.Core loops are simple models that describe the journey of a player in a videogame. They lay out triggers, challenges and results over time. Much like a Customer Journey, but with the twist that they are simply beautiful loops, a symbol of infinity, something that emphasize what good interactions should be about. Businesses wants repeat customers and customers wants good experiences. Yin & Yang What I love about this model is that it's not about videogames, it's universally human. It describes motivation, challenges and feedback and can be used in every domain, every system. The loops can help understand what is going on in the past, present or how it should be in the future. They can create consensus and be used as communication tools to help fragmented organizations understand the complexity of reality.If any of this resonate with you, just reach out to talk about loops, lenses, gamification or design strategies for business.
  • Consortium9
    Head Of Art
    Consortium9 Jan 2022 - Aug 2023
  • Easit Ab
    Director Of User Experience
    Easit Ab Jan 2020 - Dec 2021
    Driving HumanCenteredDesign@Easit my main focus is with our teams to help improve both the UX and the CX aspects of our products and services. Sometimes also I do consultancy gigs and talks.
  • Esatto
    Ux, Cx And Design Thinking Consultant
    Esatto Jan 2019 - Jan 2020
    Sundsvall, Västernorrlands Län, Sverige
  • Easit Ab
    Head Of User Experience
    Easit Ab Mar 2018 - Jan 2019
    Sundsvall, Sweden
  • Sogeti
    Interaction Design, Vr, Ar, Mr
    Sogeti Mar 2015 - Feb 2018
    Sundsvall, Sweden
    Sogeti was my introduction to work in the world of information technology. Besides getting a chance to work with Customer Journeys for government agencies, impact mapping and design guidelines for for large IT systems I was fortunate enough to work on some experimental VR/AR and MR projects. The one that stood out of course was Big Data in VR done together with the swedish social insurance administration agency. We used Unreal 4 to visualize the mined infrastructure data they had stored in the graph database Neo4J. This gave some truly new perspectives on how their IT environment is connected.
  • Bläck
    Project Manager/ Lead Art
    Bläck Sep 2014 - Jan 2015
    Stockholm, Sweden
    For the launch of the Unity5 game engine, Unity3D needed learning material which allowed me to help my friends at Bläck to create the Labs mini game. Realtime Global Illumination. Beautiful.
  • Stiller Studios
    Project Manager Virtual Production
    Stiller Studios Nov 2013 - Mar 2014
    Stockholm, Sweden
    Virtual Production is a way to democritize expensive film experiences. Adding realtime rendering to the Stiller Studios huge greenscreen + motion control camera setup allows directors and photographers to modify scenes and lighting on the fly. The Unreal4 engine gave us a fantastic image quality on set and proved successful even for slowmotion sequences. Films and games are converging, yes sir.
  • Lucasarts
    Art Director
    Lucasarts Sep 2011 - Jun 2013
    San Francisco
    Coming to San Francisco to help build a new team, new game experience in a new corner of the galaxy, things changed when Disney bought Lucasfilm. Art direction, Design, Prototyping, Exploration & Ideation
  • Stiller Studios
    Realtime Virtual Production Advisor
    Stiller Studios Jun 2011 - Aug 2011
    Stockholm, Sweden
    Advising this future looking vfx studio moving into Virtual Production using game technology as early as 2011.
  • Starbreeze
    Art Director
    Starbreeze Mar 2009 - Jun 2011
    Sweden
    Pitch Team - Art Direction on numerous internal and external IP’s in development.Bourne Ascendancy - Art Direction, Visual Development & Structure.
  • Avalanche Studios Group
    Lead Artist
    Avalanche Studios Group Nov 2006 - Feb 2009
    Sweden
    Just Cause 2, open world, systemic, a truly 3dimensional sandbox of play, powered by amazing streaming wizardry. Just Beautiful.
  • Ubisoft
    Level Artist - Team Lead
    Ubisoft Dec 2003 - Oct 2006
    Rainbow Six Vegas Rainbow Six Lockdown Splinter Cell 3 Chaos Theory
  • Coldwood Interactive
    Co Founder & Senior Artist
    Coldwood Interactive Mar 2003 - Oct 2003
    Umeå & Sundsvall, Sweden
    As a co-founder of this small studio I helped with creative ideas and conceptual works as well as creating environment art, character animation and game design.
  • Daydream Software
    3D Artist
    Daydream Software Oct 1995 - Feb 2003
    Umea, Sweden
    This small and creative studio in the north of Sweden is where learned the ropes of this industry. I’ve called it a school of everything, since my work would span over multiple professions -seen through today’s “team organization” glasses. This including an exciting transition from Pre Rendered games to Realtime rendered meant a lot of interesting experience ranging from Design, Env Art, Characer Art, Nurbs Modeling, Shaders, Lighting & Rendering to Animation of both characters, cameras and props.
  • Gery
    Cad & 3D Artist
    Gery Jun 1993 - Jun 1994
    Timrå, Sweden
    At this architecture/construction firm, I worked with architectural and construction visualization and some occasional 3D classes for students. I finalized architect sketches into CAD drawings and turned them into 3D. I used AutoCad for modeling and 3DStudio for texturing, lighting, animations and rendering.

Fredrik Jonsson Skills

Game Development Texturing Video Games Game Design Level Design Computer Games Ps3 Animation Xbox 360 Environment Art Modeling 3d Studio Max 3d Modeling Art Direction Storyboarding Lighting Concept Design Rendering Computer Graphics Art Maya Character Animation Game Mechanics Gameplay Mobile Games Shaders Casual Games Project Coordination Scrum Concept Art

Frequently Asked Questions about Fredrik Jonsson

What company does Fredrik Jonsson work for?

Fredrik Jonsson works for Coreloop

What is Fredrik Jonsson's role at the current company?

Fredrik Jonsson's current role is Creating Experiences @ CoreLoop | x C9 Lucasarts Ubisoft Avalanche Starbreeze Coldwood Daydream.

What is Fredrik Jonsson's email address?

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What is Fredrik Jonsson's direct phone number?

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What are some of Fredrik Jonsson's interests?

Fredrik Jonsson has interest in Children, Economic Empowerment, Education, Science And Technology, Disaster And Humanitarian Relief, Human Rights.

What skills is Fredrik Jonsson known for?

Fredrik Jonsson has skills like Game Development, Texturing, Video Games, Game Design, Level Design, Computer Games, Ps3, Animation, Xbox 360, Environment Art, Modeling, 3d Studio Max.

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