Fredrik Jonsson Email and Phone Number
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30 years of working in the intersection of emerging technology, business and design. From Startups to AAA videogames. My main skills lie in the fuzzy area where the analytical overlap the emotional and where ideas and alternatives are born. My drive is to create improved outcomes through clarity and consensus, using various design methods to exctract information, align, engage and empower people both internally and externally. My dream is a better collective future based on sustainable business models and authentic communication.
Coreloop
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FounderCoreloop Dec 2021 - PresentSundsvall, SwedenWhen I started coreloop I had realized that the ways we connect and engage people in every context is considerably broken. Building on my background from creating games, architecture, interaction design & UX, I know that we really can design better experiences and outcomes in every domain, it just takes a few different lenses.Core loops are simple models that describe the journey of a player in a videogame. They lay out triggers, challenges and results over time. Much like a Customer Journey, but with the twist that they are simply beautiful loops, a symbol of infinity, something that emphasize what good interactions should be about. Businesses wants repeat customers and customers wants good experiences. Yin & Yang What I love about this model is that it's not about videogames, it's universally human. It describes motivation, challenges and feedback and can be used in every domain, every system. The loops can help understand what is going on in the past, present or how it should be in the future. They can create consensus and be used as communication tools to help fragmented organizations understand the complexity of reality.If any of this resonate with you, just reach out to talk about loops, lenses, gamification or design strategies for business. -
Head Of ArtConsortium9 Jan 2022 - Aug 2023
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Director Of User ExperienceEasit Ab Jan 2020 - Dec 2021Driving HumanCenteredDesign@Easit my main focus is with our teams to help improve both the UX and the CX aspects of our products and services. Sometimes also I do consultancy gigs and talks. -
Ux, Cx And Design Thinking ConsultantEsatto Jan 2019 - Jan 2020Sundsvall, Västernorrlands Län, Sverige -
Head Of User ExperienceEasit Ab Mar 2018 - Jan 2019Sundsvall, Sweden
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Interaction Design, Vr, Ar, MrSogeti Mar 2015 - Feb 2018Sundsvall, SwedenSogeti was my introduction to work in the world of information technology. Besides getting a chance to work with Customer Journeys for government agencies, impact mapping and design guidelines for for large IT systems I was fortunate enough to work on some experimental VR/AR and MR projects. The one that stood out of course was Big Data in VR done together with the swedish social insurance administration agency. We used Unreal 4 to visualize the mined infrastructure data they had stored in the graph database Neo4J. This gave some truly new perspectives on how their IT environment is connected. -
Project Manager/ Lead ArtBläck Sep 2014 - Jan 2015Stockholm, SwedenFor the launch of the Unity5 game engine, Unity3D needed learning material which allowed me to help my friends at Bläck to create the Labs mini game. Realtime Global Illumination. Beautiful.
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Project Manager Virtual ProductionStiller Studios Nov 2013 - Mar 2014Stockholm, SwedenVirtual Production is a way to democritize expensive film experiences. Adding realtime rendering to the Stiller Studios huge greenscreen + motion control camera setup allows directors and photographers to modify scenes and lighting on the fly. The Unreal4 engine gave us a fantastic image quality on set and proved successful even for slowmotion sequences. Films and games are converging, yes sir. -
Art DirectorLucasarts Sep 2011 - Jun 2013San FranciscoComing to San Francisco to help build a new team, new game experience in a new corner of the galaxy, things changed when Disney bought Lucasfilm. Art direction, Design, Prototyping, Exploration & Ideation -
Realtime Virtual Production AdvisorStiller Studios Jun 2011 - Aug 2011Stockholm, SwedenAdvising this future looking vfx studio moving into Virtual Production using game technology as early as 2011. -
Art DirectorStarbreeze Mar 2009 - Jun 2011SwedenPitch Team - Art Direction on numerous internal and external IP’s in development.Bourne Ascendancy - Art Direction, Visual Development & Structure. -
Lead ArtistAvalanche Studios Group Nov 2006 - Feb 2009SwedenJust Cause 2, open world, systemic, a truly 3dimensional sandbox of play, powered by amazing streaming wizardry. Just Beautiful. -
Level Artist - Team LeadUbisoft Dec 2003 - Oct 2006Rainbow Six Vegas Rainbow Six Lockdown Splinter Cell 3 Chaos Theory -
Co Founder & Senior ArtistColdwood Interactive Mar 2003 - Oct 2003Umeå & Sundsvall, SwedenAs a co-founder of this small studio I helped with creative ideas and conceptual works as well as creating environment art, character animation and game design. -
3D ArtistDaydream Software Oct 1995 - Feb 2003Umea, SwedenThis small and creative studio in the north of Sweden is where learned the ropes of this industry. I’ve called it a school of everything, since my work would span over multiple professions -seen through today’s “team organization” glasses. This including an exciting transition from Pre Rendered games to Realtime rendered meant a lot of interesting experience ranging from Design, Env Art, Characer Art, Nurbs Modeling, Shaders, Lighting & Rendering to Animation of both characters, cameras and props.
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Cad & 3D ArtistGery Jun 1993 - Jun 1994Timrå, SwedenAt this architecture/construction firm, I worked with architectural and construction visualization and some occasional 3D classes for students. I finalized architect sketches into CAD drawings and turned them into 3D. I used AutoCad for modeling and 3DStudio for texturing, lighting, animations and rendering.
Fredrik Jonsson Skills
Frequently Asked Questions about Fredrik Jonsson
What company does Fredrik Jonsson work for?
Fredrik Jonsson works for Coreloop
What is Fredrik Jonsson's role at the current company?
Fredrik Jonsson's current role is Creating Experiences @ CoreLoop | x C9 Lucasarts Ubisoft Avalanche Starbreeze Coldwood Daydream.
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Fredrik Jonsson has interest in Children, Economic Empowerment, Education, Science And Technology, Disaster And Humanitarian Relief, Human Rights.
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Fredrik Jonsson has skills like Game Development, Texturing, Video Games, Game Design, Level Design, Computer Games, Ps3, Animation, Xbox 360, Environment Art, Modeling, 3d Studio Max.
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2paroc.com, uniwater.se
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Fredrik Jonsson
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Fredrik Jonsson
Head Of Engineering At Rockwell Collins Sweden AbGreater Stockholm Metropolitan Area -
Fredrik Jönsson
Greater Gothenburg Metropolitan Area -
Fredrik Jönsson
Vice President Of Business Unit, It/Engineering & Strategy | Expert In Digital Transformation & It Strategy | Leadership In Change Management & GrowthSvalövs Kommun
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