Fredrik Jonsson
AeroLeads people directory · profile

Fredrik Jonsson Email & Phone Number

Creating Experiences @ CoreLoop | x C9 Lucasarts Ubisoft Avalanche Starbreeze Coldwood Daydream at coreloop
Location: Sweden, Sweden, Sweden 16 work roles
1 work email found @sogeti.com 2 phones found area 315 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 2 phones

Work email f****@sogeti.com
Direct phone (315) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Creating Experiences @ CoreLoop | x C9 Lucasarts Ubisoft Avalanche Starbreeze Coldwood Daydream
Location
Sweden, Sweden, Sweden

Who is Fredrik Jonsson? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Fredrik Jonsson is listed as Creating Experiences @ CoreLoop | x C9 Lucasarts Ubisoft Avalanche Starbreeze Coldwood Daydream at coreloop, based in Sweden, Sweden, Sweden. AeroLeads shows a work email signal at sogeti.com, phone signal with area code 315, and a matched LinkedIn profile for Fredrik Jonsson.

Fredrik Jonsson previously worked as Founder at Coreloop and Head Of Art at Consortium9.

Company email context

Email format at coreloop

This section adds company-level context without repeating Fredrik Jonsson's masked contact details.

{first}.{last}@sogeti.com
86% confidence

AeroLeads found 1 current-domain work email signal for Fredrik Jonsson. Compare company email patterns before reaching out.

Profile bio

About Fredrik Jonsson

30 years of working in the intersection of emerging technology, business and design. From Startups to AAA videogames. My main skills lie in the fuzzy area where the analytical overlap the emotional and where ideas and alternatives are born. My drive is to create improved outcomes through clarity and consensus, using various design methods to exctract information, align, engage and empower people both internally and externally. My dream is a better collective future based on sustainable business models and authentic communication.

Listed skills include Game Development, Texturing, Video Games, Game Design, and 26 others.

Current workplace

Fredrik Jonsson's current company

Company context helps verify the profile and gives searchers a useful next step.

coreloop
Coreloop
Creating Experiences @ CoreLoop | x C9 Lucasarts Ubisoft Avalanche Starbreeze Coldwood Daydream
AeroLeads page
16 roles

Fredrik Jonsson work experience

A career timeline built from the work history available for this profile.

Founder

Current

Sundsvall, Sweden

When I started coreloop I had realized that the ways we connect and engage people in every context is considerably broken. Building on my background from creating games, architecture, interaction design & UX, I know that we really can design better experiences and outcomes in every domain, it just takes a few different lenses.Core loops are simple models.

Dec 2021 - Present

Head Of Art

Consortium9
Jan 2022 - Aug 2023

Director Of User Experience

Driving HumanCenteredDesign@Easit my main focus is with our teams to help improve both the UX and the CX aspects of our products and services. Sometimes also I do consultancy gigs and talks.

Jan 2020 - Dec 2021

Ux, Cx And Design Thinking Consultant

Sundsvall, Västernorrlands Län, Sverige

Jan 2019 - Jan 2020

Head Of User Experience

Easit Ab

Sundsvall, Sweden

Mar 2018 - Jan 2019

Interaction Design, Vr, Ar, Mr

Sundsvall, Sweden

Sogeti was my introduction to work in the world of information technology. Besides getting a chance to work with Customer Journeys for government agencies, impact mapping and design guidelines for for large IT systems I was fortunate enough to work on some experimental VR/AR and MR projects. The one that stood out of course was Big Data in VR done together.

Mar 2015 - Feb 2018

Project Manager/ Lead Art

Bläck

Stockholm, Sweden

For the launch of the Unity5 game engine, Unity3D needed learning material which allowed me to help my friends at Bläck to create the Labs mini game. Realtime Global Illumination. Beautiful.

Sep 2014 - Jan 2015

Project Manager Virtual Production

Stockholm, Sweden

Virtual Production is a way to democritize expensive film experiences. Adding realtime rendering to the Stiller Studios huge greenscreen + motion control camera setup allows directors and photographers to modify scenes and lighting on the fly. The Unreal4 engine gave us a fantastic image quality on set and proved successful even for slowmotion sequences..

Nov 2013 - Mar 2014

Art Director

San Francisco

Coming to San Francisco to help build a new team, new game experience in a new corner of the galaxy, things changed when Disney bought Lucasfilm. Art direction, Design, Prototyping, Exploration & Ideation

Sep 2011 - Jun 2013

Realtime Virtual Production Advisor

Stockholm, Sweden

Advising this future looking vfx studio moving into Virtual Production using game technology as early as 2011.

Jun 2011 - Aug 2011

Art Director

Sweden

Pitch Team - Art Direction on numerous internal and external IP’s in development.Bourne Ascendancy - Art Direction, Visual Development & Structure.

Mar 2009 - Jun 2011

Lead Artist

Sweden

Just Cause 2, open world, systemic, a truly 3dimensional sandbox of play, powered by amazing streaming wizardry. Just Beautiful.

Nov 2006 - Feb 2009

Level Artist - Team Lead

Rainbow Six Vegas Rainbow Six Lockdown Splinter Cell 3 Chaos Theory

Dec 2003 - Oct 2006

Co Founder & Senior Artist

Umeå & Sundsvall, Sweden

As a co-founder of this small studio I helped with creative ideas and conceptual works as well as creating environment art, character animation and game design.

Mar 2003 - Oct 2003

3D Artist

Daydream Software

Umea, Sweden

This small and creative studio in the north of Sweden is where learned the ropes of this industry. I’ve called it a school of everything, since my work would span over multiple professions -seen through today’s “team organization” glasses. This including an exciting transition from Pre Rendered games to Realtime rendered meant a lot of interesting.

Oct 1995 - Feb 2003

Cad & 3D Artist

Gery

Timrå, Sweden

At this architecture/construction firm, I worked with architectural and construction visualization and some occasional 3D classes for students. I finalized architect sketches into CAD drawings and turned them into 3D. I used AutoCad for modeling and 3DStudio for texturing, lighting, animations and rendering.

Jun 1993 - Jun 1994
FAQ

Frequently asked questions about Fredrik Jonsson

Quick answers generated from the profile data available on this page.

What company does Fredrik Jonsson work for?

Fredrik Jonsson works for coreloop.

What is Fredrik Jonsson's role at coreloop?

Fredrik Jonsson is listed as Creating Experiences @ CoreLoop | x C9 Lucasarts Ubisoft Avalanche Starbreeze Coldwood Daydream at coreloop.

What is Fredrik Jonsson's email address?

AeroLeads has found 1 work email signal at @sogeti.com for Fredrik Jonsson at coreloop.

What is Fredrik Jonsson's phone number?

AeroLeads has found 2 phone signal(s) with area code 315 for Fredrik Jonsson at coreloop.

Where is Fredrik Jonsson based?

Fredrik Jonsson is based in Sweden, Sweden, Sweden while working with coreloop.

What companies has Fredrik Jonsson worked for?

Fredrik Jonsson has worked for Coreloop, Consortium9, Easit Ab, Esatto, and Sogeti.

How can I contact Fredrik Jonsson?

You can use AeroLeads to view verified contact signals for Fredrik Jonsson at coreloop, including work email, phone, and LinkedIn data when available.

What skills is Fredrik Jonsson known for?

Fredrik Jonsson is listed with skills including Game Development, Texturing, Video Games, Game Design, Level Design, Computer Games, Ps3, and Animation.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the Fredrik Jonsson you were looking for.

View similar profiles