Fulya Furuncuoglu Email and Phone Number
🎮 Since childhood, my passion in gaming and architecture led me to become a Game Designer with a background in Architecture.🌱Throughout my career, I've participated in a wide range of projects. This has allowed me to learn the intricacies of teamwork and individual effort. 🎈My journey in mobile game design started with Hyper-casual games and evolved to Casual games.✨ I focus on designing games that are not just entertaining, but also systems that enhance gameplay, maintain a balanced economy, and enable effective monetization.
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Game DesignerPanteon Nov 2022 - PresentAnkara, Türkiye• Played a key role in the design of Raid Rush, a casual tower defense game, from prototype through production and launch, managing all phases including live-ops. • Before Raid Rush, contributed to the design team for hyper-casual games such as Be My Guest and Fashion Famous, both reaching over a million downloads. • Developed detailed Game Design Documents (GDDs) and managed production timelines for Raid Rush. • Specialized in monetization, game balance, and in-game economy, utilizing advanced Excel skills.• Conducted A/B tests to drive data-informed decisions.• Collaborated with art, development, and QA teams, providing detailed feedback to ensure high-quality gameplay.• Contributed to ideation and design sessions, brainstorming new features, and refining solutions with the deisgn team. • Took action based on data analysis to optimize live-ops, including event design and system tuning.• Designed key game features, including Quests, Achievements, Shop, Gacha System, Live Events, and Battle Pass, etc. • Enhanced user experience with an intuitive tutorial system.• Designed a clan system including features like clan creation, invitations, donations, reporting, and leaderboards.• Collaborated with the community team to evaluate player feedbacks. • Streamlined production processes through procedural system design, allowing for efficient implementation of game systems. • Developed strategies for gacha, IAP, and ad monetization, including limited-time and permanent offers. -
Game DesignerMakemake Sep 2021 - Oct 2022Istanbul, Turkey• Designed over 50 prototypes.• Gained experience in casual simulation and hyper-casual games, including puzzle, action, simulation, and runner genres.• Focused on game ideation, core loops, gameplay mechanics, and level design.• Maintained comprehensive Game Design Documents (GDDs).• Facilitated communication between artists, developers, and publishers.• Optimized and managed game flow to enhance user experience.• Balanced in-game economies to ensure engaging gameplay.• Applied post-processing effects and adjusted lighting settings.• Offered constructive feedback and managed revisions.• Improved team collaboration and practical problem-solving abilities.• Efficiently managed project timelines and deadlines.• Created promotional creatives to market the games. -
Technical Artist & Level DesignerMakemake Jun 2021 - Sep 2021Istanbul, Turkey• Gamified existing GDDs, improving gameplay and design.• Designed levels for hyper-casual games, focusing on user experience.• Managed scene lighting and post-processing in Unity for improved visuals.• Worked on gameplay mechanics to enhance player engagement.• Collaborated effectively with the team to achieve project goals.• Incorporated feedback and made revisions to refine game quality. -
Architectural InternUnion Of Chambers Of Turkish Engineers And Architects Jul 2021 - Sep 2021Ankara, Türkiye• Worked on the "Spatial Adaptation to Current Needs" project as a team.• Focused on renovating existing buildings to meet contemporary needs without demolition.• Developed strategies for adapting residential buildings in Güvenevler neighborhood.• Addressed accessibility, open spaces, and modern requirements while preserving architectural value. -
Graphic DesignerDroxoft Software & Hardware Services Inc. Feb 2021 - Sep 2021Ankara, TurkeyFocused on logo design and typography, revised designs based on feedback, and created high-quality visuals using Adobe Photoshop and Illustrator. -
Construction InternKuryap İnşaat Jun 2019 - Aug 2019Manisa, TurkeyInterned at Maxion İnci Jant Construction Site, an industrial building site, where I reviewed project plans, observed construction processes, gained experience in measurement and drawing, tracked progress through reports, and learned about occupational safety protocols. -
Internship ProgramOrta Doğu Teknik Üniversitesi / Middle East Technical University Jun 2018 - Aug 2018Ankara, TurkeyThe internship program encompassed surveying, model making, lectures, and workshops, offering valuable exposure to industry leaders such as Weber (Saint-Gobain), Rigips (Saint-Gobain), Marshall, TUKDER, and ABS Alçı.
Fulya Furuncuoglu Education Details
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3.12 / 4.00 Cgpa -
(English/German)
Frequently Asked Questions about Fulya Furuncuoglu
What company does Fulya Furuncuoglu work for?
Fulya Furuncuoglu works for Panteon
What is Fulya Furuncuoglu's role at the current company?
Fulya Furuncuoglu's current role is Game Designer @ Panteon.
What schools did Fulya Furuncuoglu attend?
Fulya Furuncuoglu attended Orta Doğu Teknik Üniversitesi / Middle East Technical University, Karşıyaka Anadolu Lisesi.
Who are Fulya Furuncuoglu's colleagues?
Fulya Furuncuoglu's colleagues are Yiğitcan Erden, Hilal İpek, Altuğ Çataklı, Batuhan Köroğlu, Alparslan İ., Özlem Çetin Kuş, Yigit Kaan Cetin.
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