Fulya Furuncuoglu
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Fulya Furuncuoglu Email & Phone Number

Game Designer @ Panteon at Panteon
Location: Ankara, Türkiye, Turkey 7 work roles 2 schools
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✓ Verified July 2026 3 data sources Profile completeness 86%

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Current company
Role
Game Designer @ Panteon
Location
Ankara, Türkiye, Turkey
Company size

Who is Fulya Furuncuoglu? Overview

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Quick answer

Fulya Furuncuoglu is listed as Game Designer @ Panteon at Panteon, a with 48 employees, based in Ankara, Türkiye, Turkey. AeroLeads shows a matched LinkedIn profile for Fulya Furuncuoglu.

Fulya Furuncuoglu previously worked as Game Designer at Panteon and Game Designer at Makemake. Fulya Furuncuoglu holds Bachelor Of Architecture (B.Arch), Architecture, 3.12 / 4.00 Cgpa from Orta Doğu Teknik Üniversitesi / Middle East Technical University.

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Email format at Panteon

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Panteon

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Profile bio

About Fulya Furuncuoglu

🎮 Since childhood, my passion in gaming and architecture led me to become a Game Designer with a background in Architecture.🌱Throughout my career, I've participated in a wide range of projects. This has allowed me to learn the intricacies of teamwork and individual effort. 🎈My journey in mobile game design started with Hyper-casual games and evolved to Casual games.✨ I focus on designing games that are not just entertaining, but also systems that enhance gameplay, maintain a balanced economy, and enable effective monetization.

Current workplace

Fulya Furuncuoglu's current company

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Panteon
Panteon
Game Designer @ Panteon
ankara, ankara, turkey
Website
Employees
48
AeroLeads page
7 roles

Fulya Furuncuoglu work experience

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Game Designer

Current

Ankara, Türkiye

• Played a key role in the design of Raid Rush, a casual tower defense game, from prototype through production and launch, managing all phases including live-ops. • Before Raid Rush, contributed to the design team for hyper-casual games such as Be My Guest and Fashion Famous, both reaching over a million downloads. • Developed detailed Game Design Documents (GDDs) and managed production timelines for Raid Rush. • Specialized in monetization, game balance, and in-game economy, utilizing advanced Excel skills.• Conducted A/B tests to drive data-informed decisions.• Collaborated with art, development, and QA teams, providing detailed feedback to ensure high-quality gameplay.• Contributed to ideation and design sessions, brainstorming new features, and refining solutions with the deisgn team. • Took action based on data analysis to optimize live-ops, including event design and system tuning.• Designed key game features, including Quests, Achievements, Shop, Gacha System, Live Events, and Battle Pass, etc. • Enhanced user experience with an intuitive tutorial system.• Designed a clan system including features like clan creation, invitations, donations, reporting, and leaderboards.• Collaborated with the community team to evaluate player feedbacks. • Streamlined production processes through procedural system design, allowing for efficient implementation of game systems. • Developed strategies for gacha, IAP, and ad monetization, including limited-time and permanent offers.

Nov 2022 - Present

Game Designer

Istanbul, Turkey

• Designed over 50 prototypes.• Gained experience in casual simulation and hyper-casual games, including puzzle, action, simulation, and runner genres.• Focused on game ideation, core loops, gameplay mechanics, and level design.• Maintained comprehensive Game Design Documents (GDDs).• Facilitated communication between artists, developers, and publishers.• Optimized and managed game flow to enhance user experience.• Balanced in-game economies to ensure engaging gameplay.• Applied post-processing effects and adjusted lighting settings.• Offered constructive feedback and managed revisions.• Improved team collaboration and practical problem-solving abilities.• Efficiently managed project timelines and deadlines.• Created promotional creatives to market the games.

Sep 2021 - Oct 2022

Technical Artist & Level Designer

Istanbul, Turkey

• Gamified existing GDDs, improving gameplay and design.• Designed levels for hyper-casual games, focusing on user experience.• Managed scene lighting and post-processing in Unity for improved visuals.• Worked on gameplay mechanics to enhance player engagement.• Collaborated effectively with the team to achieve project goals.• Incorporated feedback and made revisions to refine game quality.

Jun 2021 - Sep 2021

Architectural Intern

Ankara, Türkiye

• Worked on the "Spatial Adaptation to Current Needs" project as a team.• Focused on renovating existing buildings to meet contemporary needs without demolition.• Developed strategies for adapting residential buildings in Güvenevler neighborhood.• Addressed accessibility, open spaces, and modern requirements while preserving architectural value.

Jul 2021 - Sep 2021

Graphic Designer

Ankara, Turkey

Focused on logo design and typography, revised designs based on feedback, and created high-quality visuals using Adobe Photoshop and Illustrator.

Feb 2021 - Sep 2021

Construction Intern

Manisa, Turkey

Interned at Maxion İnci Jant Construction Site, an industrial building site, where I reviewed project plans, observed construction processes, gained experience in measurement and drawing, tracked progress through reports, and learned about occupational safety protocols.

Jun 2019 - Aug 2019

Internship Program

Ankara, Turkey

The internship program encompassed surveying, model making, lectures, and workshops, offering valuable exposure to industry leaders such as Weber (Saint-Gobain), Rigips (Saint-Gobain), Marshall, TUKDER, and ABS Alçı.

Jun 2018 - Aug 2018
Team & coworkers

Colleagues at Panteon

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2 education records

Fulya Furuncuoglu education

FAQ

Frequently asked questions about Fulya Furuncuoglu

Quick answers generated from the profile data available on this page.

What company does Fulya Furuncuoglu work for?

Fulya Furuncuoglu works for Panteon.

What is Fulya Furuncuoglu's role at Panteon?

Fulya Furuncuoglu is listed as Game Designer @ Panteon at Panteon.

Where is Fulya Furuncuoglu based?

Fulya Furuncuoglu is based in Ankara, Türkiye, Turkey while working with Panteon.

What companies has Fulya Furuncuoglu worked for?

Fulya Furuncuoglu has worked for Panteon, Makemake, Union Of Chambers Of Turkish Engineers And Architects, Droxoft Software & Hardware Services Inc., and Kuryap İnşaat.

Who are Fulya Furuncuoglu's colleagues at Panteon?

Fulya Furuncuoglu's colleagues at Panteon include Mustafa Tat, Hilal İpek, Furkan Taylan Okay, Yiğitcan Erden, and Mert G..

How can I contact Fulya Furuncuoglu?

You can use AeroLeads to view verified contact signals for Fulya Furuncuoglu at Panteon, including work email, phone, and LinkedIn data when available.

What schools did Fulya Furuncuoglu attend?

Fulya Furuncuoglu holds Bachelor Of Architecture (B.Arch), Architecture, 3.12 / 4.00 Cgpa from Orta Doğu Teknik Üniversitesi / Middle East Technical University.

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