Thanh Pham

Thanh Pham Email and Phone Number

Studio Art Director at HardSuit Labs @ Hardsuit Labs
Thanh Pham's Location
Seattle, Washington, United States, United States
Thanh Pham's Contact Details

Thanh Pham personal email

About Thanh Pham

To engage in the creation of compelling art for the immersion of the player experience.The freedom to think, design, and create art is what I prefer. The ability to collaborate with great individuals to create amazing content will always be a motivating factor for me.

Thanh Pham's Current Company Details
Hardsuit Labs

Hardsuit Labs

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Studio Art Director at HardSuit Labs
Thanh Pham Work Experience Details
  • Hardsuit Labs
    Studio Art Director
    Hardsuit Labs Apr 2021 - Present
    Seattle, Wa, Us
  • Hardsuit Labs
    Lead Artist
    Hardsuit Labs Jun 2017 - Apr 2021
    Seattle, Wa, Us
    -Lead Artist responsible for overseeing World Art, Lighting, and Concept.-Manage and build various teams within the art department from the ground up.-Implement interdepartmental processes and procedures that affords agility with optimal results for a company quickly scaling up. -Work with high level art direction and concept art to build out compelling visuals.-Develop pipelines to implement outsourcing into the course of development.
  • Monolith Productions (Wb Games)
    Senior Artist
    Monolith Productions (Wb Games) 2015 - 2017
    Kirkland, Wa, Us
    -Senior Artist involved in proofing out production methods and creating content used as visual and design standards for the project. -Collaborate with Level Design in defining guidelines and language for player traversal.
  • Microsoft Game Studios / Turn10 Studios
    Environment Sub Lead
    Microsoft Game Studios / Turn10 Studios 2014 - 2015
    Forza 6-Art production lead on visual spaces for the vehicle showcases.-Contribute to proofing out and pushing the boundaries of the 3D engine by creating new environment spaces that introduce new technological advances.
  • Monolith Productions (Wb Games)
    Senior Environment Artist
    Monolith Productions (Wb Games) 2013 - 2014
    Kirkland, Wa, Us
    Shadow of Mordor LOTR-Senior Artist in charge of spear heading the artifact art creation and system management.-Create architecture and environmental art for in-game and cinematic assets.
  • Microsoft Game Studios / Turn10 Studios
    Senior Environment Artist
    Microsoft Game Studios / Turn10 Studios Jan 2013 - Nov 2013
    Forza 5 -Assist track lead by taking over various responsibilities pertaining to race track structures and architecture. -Create architectural and environment assets with next generation tools and PBR shaders. -Implement outsourcing assets by creating accompanying high resolution meshes for normal map generation, material adjustment, and various texture and mesh adjustments.
  • Warner Bros. Entertainment Group Of Companies
    Art Lead / Senior Environment Artist
    Warner Bros. Entertainment Group Of Companies Oct 2007 - Nov 2011
    Burbank, Ca, Us
    - Manage a team of artists and schedules to meet project milestones and deadlines.- Create and provide art direction to various 3D assets and environments to present the richest visual experience.- Work closely with Art Directors and Designers to implement visual direction and strategize solutions while lending credibility to game play.- Complete difficult independent art tasks under looming deadlines while maintaining visual quality.
  • Midway Amusement Games
    Senior Environment Artist
    Midway Amusement Games Jan 2005 - Sep 2007
    Us
    - Conceptualize and developed atheistically appealing environments within the Renderware and Unreal 3 engine.- Adopt Z- Brush to formulate high poly models for normal maps.- Implement lighting in scenery for dazzling depth and ambiance. - Contribute to maximizing new technology and assist in the education of employees.- Manage art assets from out-sourcing firms to maintain quality control.
  • Microsoft Game Studios
    3D Artist
    Microsoft Game Studios 2004 - 2005
    Redmond, Washington, Us
    - Involved in the development of environmental assets within the Mythica realm.- Created 3D models and textures for environmental buildings and world objects.- Assisted on technical aspects such as LODs and collision.
  • Motor Simulations
    3D Artist
    Motor Simulations 2001 - 2003
    - Constructed 3D vehicles and world objects along with accompanying textures.- Adopted stringent guidelines and maps to create real-world racetrack levels to specification.- Worked closely with advertising clients to generate appealing promotional games.

Thanh Pham Skills

Maya 3d Modeling Texture Painting Lighting Normal Mapping Unreal Editor Gameplay Art Art Direction Xbox Perforce Character Animation Game Engines Zbrush

Thanh Pham Education Details

  • The Art Institutes
    The Art Institutes
    Computer Animation
  • Oklahoma State University
    Oklahoma State University
    Graphic Design / Architecture

Frequently Asked Questions about Thanh Pham

What company does Thanh Pham work for?

Thanh Pham works for Hardsuit Labs

What is Thanh Pham's role at the current company?

Thanh Pham's current role is Studio Art Director at HardSuit Labs.

What is Thanh Pham's email address?

Thanh Pham's email address is fu****@****ail.com

What schools did Thanh Pham attend?

Thanh Pham attended The Art Institutes, Oklahoma State University.

What are some of Thanh Pham's interests?

Thanh Pham has interest in Poverty Alleviation.

What skills is Thanh Pham known for?

Thanh Pham has skills like Maya, 3d Modeling, Texture Painting, Lighting, Normal Mapping, Unreal Editor, Gameplay, Art, Art Direction, Xbox, Perforce, Character Animation.

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