Thanh Pham
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Thanh Pham Email & Phone Number

Studio Art Director at HardSuit Labs at Hardsuit Labs
Location: Seattle, Washington, United States 10 work roles 2 schools
2 work emails found @hardsuitlabs.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails

Work email t****@hardsuitlabs.com
LinkedIn Profile matched
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Current company
Role
Studio Art Director at HardSuit Labs
Location
Seattle, Washington, United States

Who is Thanh Pham? Overview

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Quick answer

Thanh Pham is listed as Studio Art Director at HardSuit Labs at Hardsuit Labs, based in Seattle, Washington, United States. AeroLeads shows a work email signal at hardsuitlabs.com and a matched LinkedIn profile for Thanh Pham.

Thanh Pham previously worked as Studio Art Director at Hardsuit Labs and Lead Artist at Hardsuit Labs. Thanh Pham holds Associates, Computer Animation from The Art Institutes.

Company email context

Email format at Hardsuit Labs

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{first_initial}{last}@hardsuitlabs.com
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AeroLeads found 2 current-domain work email signals for Thanh Pham. Compare company email patterns before reaching out.

Profile bio

About Thanh Pham

To engage in the creation of compelling art for the immersion of the player experience.The freedom to think, design, and create art is what I prefer. The ability to collaborate with great individuals to create amazing content will always be a motivating factor for me.

Listed skills include Maya, 3D Modeling, Texture Painting, Lighting, and 10 others.

Current workplace

Thanh Pham's current company

Company context helps verify the profile and gives searchers a useful next step.

Hardsuit Labs
Hardsuit Labs
Studio Art Director at HardSuit Labs
AeroLeads page
10 roles · 25 years

Thanh Pham work experience

A career timeline built from the work history available for this profile.

Studio Art Director

Current

Seattle, WA, US

Apr 2021 - Present

Lead Artist

Seattle, WA, US

-Lead Artist responsible for overseeing World Art, Lighting, and Concept.-Manage and build various teams within the art department from the ground up.-Implement interdepartmental processes and procedures that affords agility with optimal results for a company quickly scaling up. -Work with high level art direction and concept art to build out compelling.

Jun 2017 - Apr 2021

Senior Artist

Kirkland, WA, US

-Senior Artist involved in proofing out production methods and creating content used as visual and design standards for the project. -Collaborate with Level Design in defining guidelines and language for player traversal.

2015 - 2017 ~2 yrs

Environment Sub Lead

Forza 6-Art production lead on visual spaces for the vehicle showcases.-Contribute to proofing out and pushing the boundaries of the 3D engine by creating new environment spaces that introduce new technological advances.

2014 - 2015 ~1 yr

Senior Environment Artist

Kirkland, WA, US

Shadow of Mordor LOTR-Senior Artist in charge of spear heading the artifact art creation and system management.-Create architecture and environmental art for in-game and cinematic assets.

2013 - 2014 ~1 yr

Senior Environment Artist

Forza 5 -Assist track lead by taking over various responsibilities pertaining to race track structures and architecture. -Create architectural and environment assets with next generation tools and PBR shaders. -Implement outsourcing assets by creating accompanying high resolution meshes for normal map generation, material adjustment, and various texture.

Jan 2013 - Nov 2013

Art Lead / Senior Environment Artist

Burbank, CA, US

- Manage a team of artists and schedules to meet project milestones and deadlines.- Create and provide art direction to various 3D assets and environments to present the richest visual experience.- Work closely with Art Directors and Designers to implement visual direction and strategize solutions while lending credibility to game play.- Complete difficult.

Oct 2007 - Nov 2011

Senior Environment Artist

US

- Conceptualize and developed atheistically appealing environments within the Renderware and Unreal 3 engine.- Adopt Z- Brush to formulate high poly models for normal maps.- Implement lighting in scenery for dazzling depth and ambiance. - Contribute to maximizing new technology and assist in the education of employees.- Manage art assets from out-sourcing.

Jan 2005 - Sep 2007

3D Artist

Redmond, Washington, US

- Involved in the development of environmental assets within the Mythica realm.- Created 3D models and textures for environmental buildings and world objects.- Assisted on technical aspects such as LODs and collision.

2004 - 2005 ~1 yr

3D Artist

Motor Simulations

- Constructed 3D vehicles and world objects along with accompanying textures.- Adopted stringent guidelines and maps to create real-world racetrack levels to specification.- Worked closely with advertising clients to generate appealing promotional games.

2001 - 2003 ~2 yrs
2 education records

Thanh Pham education

Associates, Computer Animation

The Art Institutes

Graphic Design / Architecture

Oklahoma State University
FAQ

Frequently asked questions about Thanh Pham

Quick answers generated from the profile data available on this page.

What company does Thanh Pham work for?

Thanh Pham works for Hardsuit Labs.

What is Thanh Pham's role at Hardsuit Labs?

Thanh Pham is listed as Studio Art Director at HardSuit Labs at Hardsuit Labs.

What is Thanh Pham's email address?

AeroLeads has found 2 work email signals at @hardsuitlabs.com for Thanh Pham at Hardsuit Labs.

Where is Thanh Pham based?

Thanh Pham is based in Seattle, Washington, United States while working with Hardsuit Labs.

What companies has Thanh Pham worked for?

Thanh Pham has worked for Hardsuit Labs, Monolith Productions (Wb Games), Microsoft Game Studios / Turn10 Studios, Warner Bros. Entertainment Group Of Companies, and Midway Amusement Games.

How can I contact Thanh Pham?

You can use AeroLeads to view verified contact signals for Thanh Pham at Hardsuit Labs, including work email, phone, and LinkedIn data when available.

What schools did Thanh Pham attend?

Thanh Pham holds Associates, Computer Animation from The Art Institutes.

What skills is Thanh Pham known for?

Thanh Pham is listed with skills including Maya, 3D Modeling, Texture Painting, Lighting, Normal Mapping, Unreal Editor, Gameplay, and Art.

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