Senior Producer
CurrentHandling Production and Technical Artist duties on an as yet unannounced new IP for a major game publisher. Due to release in Sept. '14
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@massmedia.com
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3 phones found area 510
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Gabe Sventek is listed as Gamer, dad, lover of bacon, AI Prompt Wizard 🧙♂️ at Mass Media Games, based in Simi Valley, California, United States. AeroLeads shows a work email signal at massmedia.com, phone signal with area code 510, and a matched LinkedIn profile for Gabe Sventek.
Gabe Sventek previously worked as Senior Producer at Mass Media Games and 3D Generalist/UI Artist at Total Immersion. Gabe Sventek holds Bachelor'S Of Fine Arts, 3D Modeling from Academy Of Art University.
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I started off as a graphic designer, moving my way up in the industry to Art Director at LeadClick. I did everything from print campaigns to web portals and POS displays to convention booths. I entered the Video Game industry in 2004 and have moved from being a generalist, making props and lighting things etc. to a character modeler doing everything from high-poly, normal mapped characters to PS2 ready low-poly models. I have moved further into rigging and technical artistry creating custom rigs with blend shapes and custom controls as well as stretchy rigs. I am also very familiar with numerous engines including Unreal. I like the technical side of things and enjoy R&D as well as pipeline creation and modification.Specialties: 3D modeling and animation with Maya, 3DS Max, Mudbox and Zbrush. Rigging in 3DS Max and Maya of characters including Biped, Quadruped and othersGame Engines such as Unreal Engine, Hero Engine, Vicious Engine, Torque and Paper Vision Illustration, both digital and traditional in many styles with an emphasis on gesture and weight. Animation using Flash, Director, After Effects and traditional cell animation.
Listed skills include Illustration, Maya, Zbrush, Mudbox, and 26 others.
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Moorpark, California, US
Handling Production and Technical Artist duties on an as yet unannounced new IP for a major game publisher. Due to release in Sept. '14
Paris, Île-de-France, FR
I have worked with the great people at Total Immersion on many projects from large to small, running the gamut from modeling and texturing to rigging and technical animation as well as UI and mobile interface design.
I created 2 Ply Graphics out of necessity. It seemed everyone I knew was in need of some graphics design. Be it for posters, flyers, CDs etc. or web pages and application interfaces. I started coding HTML and designing high-end graphics in my spare time in high school and then went into it full time in college.
I created and implemented all art duties at Greyscale Software including logo design, document prep., sprite design and animation as well as interface design.
Los Angeles, CA, US
I worked with the folks at Psychic Bunny on a training tool for ARMY personnel to learn effective methods for determining threats in Afghanistan. I created a small town's worth of characters using swappable heads, hands, feet and accessories like sunglasses, hats and shoes. All objects of the same type used the same UV mapping so we could add even more.
Surry Hills, NSW, AU
I have acted as a 3d Artist and Technical Artist on several titles during my time at Mass Media. Most recently I created the pipeline for uprezzing in game assets for the Jak and Daxter Collection on PS3. I was also Technical Artist on Stuntman:Ignition for the PS2. As a 3d Artist i created numerous Playstation Home items and worked on several projects for.
I was the lead character artist in charge of bringing the concept designer's ideas to life. I modeled, UV'd and rigged every character in the Brainstorm online game.
Los Angeles, CA, US
I acted as Lead Character artist and Technical Artist on several titles at Collision Studios. I modeled, textured and rigged many characters for movie tie-in games as well as interface and sprites for several DS and Wii titles.
I assisted the great folks at Colony Studios in creating a Vertical Slice/Pitch level for an unreleased space MMO.
San Francisco, CA, US
I was in charge of managing and leading the Art Department in many facets of the web marketing industry. I created high-end graphics for web-portals, opt-in landing pages, email marketing, print campaigns and tradeshow booths.
I was Lead Artist at Ximon in charge of creating a cohesive branding and messaging package. I created packaging designs, print and marketing materials, corporate presentations and display graphics for our many phones.
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Gabe Sventek works for Mass Media Games.
Gabe Sventek is listed as Gamer, dad, lover of bacon, AI Prompt Wizard 🧙♂️ at Mass Media Games.
AeroLeads has found 1 work email signal at @massmedia.com for Gabe Sventek at Mass Media Games.
AeroLeads has found 3 phone signal(s) with area code 510 for Gabe Sventek at Mass Media Games.
Gabe Sventek is based in Simi Valley, California, United States while working with Mass Media Games.
Gabe Sventek has worked for Mass Media Games, Total Immersion, 2 Ply Graphics, Greyscale Software, and Full Motion.
You can use AeroLeads to view verified contact signals for Gabe Sventek at Mass Media Games, including work email, phone, and LinkedIn data when available.
Gabe Sventek holds Bachelor'S Of Fine Arts, 3D Modeling from Academy Of Art University.
Gabe Sventek is listed with skills including Illustration, Maya, Zbrush, Mudbox, Hero Engine, Vicious Engine, Animation, and 3D Modeling.
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