Gabe Sventek Email and Phone Number
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I started off as a graphic designer, moving my way up in the industry to Art Director at LeadClick. I did everything from print campaigns to web portals and POS displays to convention booths. I entered the Video Game industry in 2004 and have moved from being a generalist, making props and lighting things etc. to a character modeler doing everything from high-poly, normal mapped characters to PS2 ready low-poly models. I have moved further into rigging and technical artistry creating custom rigs with blend shapes and custom controls as well as stretchy rigs. I am also very familiar with numerous engines including Unreal. I like the technical side of things and enjoy R&D as well as pipeline creation and modification.Specialties: 3D modeling and animation with Maya, 3DS Max, Mudbox and Zbrush. Rigging in 3DS Max and Maya of characters including Biped, Quadruped and othersGame Engines such as Unreal Engine, Hero Engine, Vicious Engine, Torque and Paper Vision Illustration, both digital and traditional in many styles with an emphasis on gesture and weight. Animation using Flash, Director, After Effects and traditional cell animation.
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Senior ProducerMass Media Games Nov 2013 - PresentMoorpark, California, UsHandling Production and Technical Artist duties on an as yet unannounced new IP for a major game publisher. Due to release in Sept. '14 -
3D Generalist/Ui ArtistTotal Immersion 2009 - May 2013Paris, Γle-De-France, FrI have worked with the great people at Total Immersion on many projects from large to small, running the gamut from modeling and texturing to rigging and technical animation as well as UI and mobile interface design. -
Owner & Graphic Artist/Ui Designer2 Ply Graphics Jan 1995 - May 2013I created 2 Ply Graphics out of necessity. It seemed everyone I knew was in need of some graphics design. Be it for posters, flyers, CDs etc. or web pages and application interfaces. I started coding HTML and designing high-end graphics in my spare time in high school and then went into it full time in college.
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Lead ArtistGreyscale Software Sep 2008 - Feb 2013I created and implemented all art duties at Greyscale Software including logo design , document prep., sprite design and animation as well as interface design.
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Freelance 3D ArtistFull Motion 2013 - 2013
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Lead Character ArtistPsychic Bunny Jun 2012 - Nov 2012Los Angeles, Ca, UsI worked with the folks at Psychic Bunny on a training tool for ARMY personnel to learn effective methods for determining threats in Afghanistan. I created a small town's worth of characters using swappable heads, hands, feet and accessories like sunglasses, hats and shoes. All objects of the same type used the same UV mapping so we could add even more variation. -
3D Artist/Technical ArtistMass Media 2006 - 2011Surry Hills, Nsw, AuI have acted as a 3d Artist and Technical Artist on several titles during my time at Mass Media. Most recently I created the pipeline for uprezzing in game assets for the Jak and Daxter Collection on PS3. I was also Technical Artist on Stuntman:Ignition for the PS2. As a 3d Artist i created numerous Playstation Home items and worked on several projects for THQ. -
Lead Character ArtistBrainstorm Edventures Oct 2008 - Aug 2009I was the lead character artist in charge of bringing the concept designer's ideas to life. I modeled, UV'd and rigged every character in the Brainstorm online game.
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Lead Character ArtistCollision Studios 2007 - 2008Los Angeles, Ca, UsI acted as Lead Character artist and Technical Artist on several titles at Collision Studios. I modeled, textured and rigged many characters for movie tie-in games as well as interface and sprites for several DS and Wii titles. -
3D ArtistColony Studios 2007 - 2007I assisted the great folks at Colony Studios in creating a Vertical Slice/Pitch level for an unreleased space MMO.
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Art DirectorLeadclick Media 2004 - 2006San Francisco, Ca, UsI was in charge of managing and leading the Art Department in many facets of the web marketing industry. I created high-end graphics for web-portals, opt-in landing pages, email marketing, print campaigns and tradeshow booths. -
Lead ArtistXimon 2003 - 2004I was Lead Artist at Ximon in charge of creating a cohesive branding and messaging package. I created packaging designs, print and marketing materials, corporate presentations and display graphics for our many phones.
Gabe Sventek Skills
Gabe Sventek Education Details
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Academy Of Art University3D Modeling -
University Of California, Santa CruzArt Major
Frequently Asked Questions about Gabe Sventek
What company does Gabe Sventek work for?
Gabe Sventek works for Mass Media Games
What is Gabe Sventek's role at the current company?
Gabe Sventek's current role is Gamer, dad, lover of bacon, AI Prompt Wizard π§ββοΈ.
What is Gabe Sventek's email address?
Gabe Sventek's email address is ga****@****one.net
What is Gabe Sventek's direct phone number?
Gabe Sventek's direct phone number is +151028*****
What schools did Gabe Sventek attend?
Gabe Sventek attended Academy Of Art University, University Of California, Santa Cruz.
What skills is Gabe Sventek known for?
Gabe Sventek has skills like Illustration, Maya, Zbrush, Mudbox, Hero Engine, Vicious Engine, Animation, 3d Modeling, 3d Studio Max, After Effects, Rigging, Flash.
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