Gabriel Werneck Email and Phone Number
Designer of games, tools, and more importantly: horrible, awful jokes.I specialize in creating levels, narratives, and other game content - and in the development of internal tools to optimize such creation workflows. I have been acting as a freelancer in the gamedev industry for around four years. So far, I've worked on a variety of commercial projects made by small indie teams. Their genres and types of games include:-PC, Mobile, Console, and VR-Story-driven and visual novel-Metroidvania and linear platformer-Advergames and educational-Physical board gameAt the moment, my most notable work is Super Mombo Quest, a fast-paced 2D precision platforming metroidvania for PC, mobile, and consoles - with >500k downloads and a 4.9 rating on the Play Store. The game was recently selected to receive a U$250,000 grant from Google's Indie Games Fund.You can find the complete list of my professional experience summarized in the "Experience" section of my profile below. My exact role in each project is described in more detail in the "Projects" section, a little further down.
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Design ConsultantOrube Game Studio Jan 2022 - PresentI drop in when needed to help with difficult design problems, handle fine balancing adjustments, and create the majority of their written game content - including all the text in the SMQ board game. -
Lead DesignerOrube Game Studio Apr 2019 - Jan 2022BrazilI started co-creating Golf Galaxy with Orube's founder, Pedro Savino, but the company had to shift focus to Super Mombo Quest - where I was briefly supposed to be a marketer but soon became lead designer. -
Level DesignerOrube Game Studio Jun 2018 - Apr 2019BrazilI was first hired by Orube as a freelancer way back when it had no full-time employees. I worked mostly on levels and store copy for Adventure Llama, and eventually made a level editor to speed up our process. -
Game DeveloperAiyra Sep 2018 - PresentI mostly use Construct to create whole-game prototypes from scratch for client approval - with rough versions of UIs, audio, art, and more. Once approved, I create documentation and help port to Unity. I also participate in other projects, doing mostly narrative and level design. -
Co-Designer, Composer & Sound Designer (Hobbyist)Puddleside Studios Mar 2016 - Sep 2020Back when my only experience was working as a solo dev, I started a team with a few other people, and we met online every week for years as we worked on a few passion projects together.
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CopywriterVarious Article Outsourcing Companies Apr 2013 - Jan 2017I worked for websites where companies requested articles, product descriptions, blog posts etc. I had a very short time to deliver each piece, which made me good at doing research, and writing quickly and accurately in English.
Frequently Asked Questions about Gabriel Werneck
What company does Gabriel Werneck work for?
Gabriel Werneck works for Orube Game Studio
What is Gabriel Werneck's role at the current company?
Gabriel Werneck's current role is Game & Narrative Designer, Tool Developer.
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Gabriel Werneck
São Paulo, Sp -
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