Gabriel I.

Gabriel I. Email and Phone Number

Principal Engineer @ Microsoft
Bucharest, Romania
Gabriel I.'s Location
Bucharest, Romania, Romania
About Gabriel I.

Gabriel I. is a Principal Engineer at Microsoft.

Gabriel I.'s Current Company Details
Microsoft

Microsoft

View
Principal Engineer
Bucharest, Romania
Website:
microsoft.com
Employees:
231118
Gabriel I. Work Experience Details
  • Microsoft
    Principal Engineer
    Microsoft
    Bucharest, Romania
  • Microsoft
    Principal Engineering Manager
    Microsoft Sep 2024 - Present
    Bucharest, Romania
  • Microsoft
    Principal Engineer
    Microsoft Feb 2024 - Sep 2024
  • Intel Corporation
    Ai Software Engineering Manager
    Intel Corporation Apr 2022 - Dec 2023
    Managed a team of compiler engineers working on enabling the Intel NPU on the DirectML stack, working on the LLVM compiler that enables DXIL functionality for the NPU.
  • Intel Corporation
    Senior Staff Software Engineer
    Intel Corporation Jan 2022 - Apr 2022
    Romania
  • Amazon
    Software Engineer
    Amazon Jan 2020 - Oct 2021
    Bucharest, Romania
    Responsibilities:Currently working on Firecracker - a VMM responsible for running key AWS infrastructure on top of KVM.Contribute to project tooling and infrastructure and making sure that everything works from the operational standpoint.Work on planning and designing internal projects.Mentor younger engineers.
  • Enea Software
    Field Application Engineer / Software Engineer
    Enea Software Oct 2016 - Dec 2019
    Bucharest, Romania
    Responsibilities:Worked on defining the Enea NFV Access Linux distribution, implementing and fixing features.Worked on implementing the NFV infrastructure which runs inside the distribution.Integrated the OSTree system updater into the distribution.Created several components that are integrated in the platform.Created an automated test framework that runs functional and performance tests, which are platform agnostic.Engage with potential customers to demonstrate platform features.Work and deliver proof of concepts.Languages and tools commonly used: Python, Bash, Go, C, Docker, QEmu.
  • Wind River
    Contractor - Simics Engineer
    Wind River Mar 2015 - Oct 2016
    Bucharest
    Responsibilities:Emulate hardware platforms by using Simics as a framework. Model peripherals according to hardware specifications and build the emulated platform in order to run customer provided binaries.Analyze hardware architectures and bring up software running on the emulated platforms.Debug target software by reverse engineering customer binaries or analyzing the provided source code.Interview, train and support new team members.Key projects undertaken:Extended the capabilities of the Simics OpenGL module which enables target software to run OpenGL based applications.Lead the modelling effort for a Linux based board.Worked on modelling a PCI Express switch and various bare metal boards.
  • Startup
    Partner And Developer
    Startup Jan 2014 - Jun 2015
    Modular version of QEMU, which would allow users to design and run platforms through the web interface.I was responsible for designing and building the qemu backend that communicated with emulated devices written in a variety of languages such as C, Python or rust.
  • Freescale Semiconductor
    Applications Engineer
    Freescale Semiconductor May 2014 - Mar 2015
    Bucharest, Romania
    Responsibilities:Implemented the Apple Homekit protocol on Freescale products to use Bluetooth, zigbee and ethernet connections. Interacted and supported clients on development related issues.Worked on presenting and demonstrating Freescale technologies throughout multiple events.
  • Enea
    Technical Leader / Embedded Software Engineer
    Enea Jul 2011 - May 2014
    Bucharest
    Responsibilities:Proposing and reviewing technical aspects of the project.Helping team members overtake project related difficulties.Communicating and maintaining client relationship.Scrum Master.Key projects undertaken:Worked on a medical infusion pump for the US market:Lead development in emulating the infusion pump using QEmu as a framework. I was responsible of developing critical virtualization modules, optimizing and reviewing other modules.Designed virtual devices needed for performance measurement.Implemented and optimized a complex code coverage solution using Parasoft.Ported the project from Green Hills compiler to GCC. The main challenges were to optimize the project and the toolchain in order to respect low RAM and ROM requirements.Developed the build system for the project.Used languages and tools such as: C, Java, Python, C++, Makefiles.Developed low level drivers for an ARM processor for the Freescale MQX RTOS.
  • Namco Bandai Networks Romania
    Game Programmer
    Namco Bandai Networks Romania May 2010 - May 2011
    Worked on porting Java games to different platforms.

Gabriel I. Education Details

  • Polytechnic University Of Bucharest
    Polytechnic University Of Bucharest
    Computer Graphics, Multimedia And Virtual Reality
  • Polytechnic University Of Bucharest
    Polytechnic University Of Bucharest
    Automatic Control

Frequently Asked Questions about Gabriel I.

What company does Gabriel I. work for?

Gabriel I. works for Microsoft

What is Gabriel I.'s role at the current company?

Gabriel I.'s current role is Principal Engineer.

What schools did Gabriel I. attend?

Gabriel I. attended Polytechnic University Of Bucharest, Polytechnic University Of Bucharest.

Who are Gabriel I.'s colleagues?

Gabriel I.'s colleagues are Lê Bi, Kurt Nilsson, William Bunge, John Keech, Yuvaraja Rajendran, Rajun Gurung, Armando Vidal.

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