Gabriel Charest
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Gabriel Charest Email & Phone Number

Senior VFX Artist at EA Motive
Location: Montreal, Quebec, Canada 13 work roles
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Current company
Role
Senior VFX Artist
Location
Montreal, Quebec, Canada

Who is Gabriel Charest? Overview

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Gabriel Charest is listed as Senior VFX Artist at EA Motive, based in Montreal, Quebec, Canada. AeroLeads shows a matched LinkedIn profile for Gabriel Charest.

Gabriel Charest previously worked as Senior VFX artist at Epic Games and Senior Advanced Visual Effect Artist at Wb Games Montreal Inc..

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Email format at EA Motive

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EA Motive

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About Gabriel Charest

Gabriel Charest is a Senior VFX Artist at EA Motive. Colleagues describe them as "Gabriel is someone you can totally rely on, and his knowledge on the technical side of shader construction and manipulation is great. A very quick learner also and always open to suggestions and gives great feedback in terms of the technical requirements of projects. He's a good lad also, and great fun to work with. :)" and "Gab is a very hard working guy who is not scared of taking on new challenges. It's always a pleasure to work with Gabriel, since he's always smiling and available to answer any question you might have. I really admire his dedication to his work and the fact that he's always looking for ways to improve himself. He's a valuable asset to any project and I'm not scared to recommend him to anyone looking to improve their team."

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EA Motive
Ea Motive
Senior VFX Artist
Longueuil, QC, CA
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13 roles

Gabriel Charest work experience

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Senior Vfx Artist

Ea Motive

Longueuil, QC, CA

Senior Vfx Artist

Current

Montreal, Quebec, Canada

Aug 2023 - Present

Senior Advanced Visual Effect Artist

Montreal, Canada Area

I was working on MK1 mainly doing Houdini work using the RBD and fluid solvers

Jan 2023 - Aug 2023

Advanced Visual Effects Artist

VFX for the game Gotham Knights and MK11I am responsible to create, integrate and debug various in-game visual effects as well as for cutscenes. This basically means creating shaders, particles, textures, asset validation, Houdini/emberger simulations and scripting. I'm also very interested in the technical aspect of the job so I like to be involved in.

Jun 2019 - Dec 2022

Senior Visual Effect Artist

Montreal, Canada Area

Games: MK11, Injustice 2, Batman Arkham Origins, DLC Initiation and Gotham Knights.I am responsible to create, integrate and debug various in-game visual effects as well as for cutscenes. This basically means creating shaders, particles, textures, Houdini/fumefx/real flow simulations and scripting. I'm also very interested in the technical aspect of the.

Sep 2012 - Jun 2019

Co-Founder

Illogika

Co-founded illogika with three other game industry professionals to develop games. Our first self-published game is Steam Wars and has been available for the iPhone and iPod touch since November 2009.My responsibilities include illustration, game design, ui design, animation, modeling, texture, rig, project management and so on...

Nov 2009 - Jul 2011

World Effects/Dynamic Object Artist

I was mainly responsible of almost all interactive and dynamic objects on Deus Ex 3. I was also working under the world effects team to rig and animate objects as much as for adding as much life as possible within our constraints in all different levels. More information to come once Deus Ex 3 will be released...

Jun 2008 - Apr 2010

Environment Artist

I'm responsible of assembling level together with objects created by modelers and shader artist. I'm also responsible to make sure everything will respect memory budgets and good framerate scores during the gamplay of this level. I also have to unwrap uvs, apply basic materials and a first pass lighting to the scene to feel it`s final potential as soon as.

Jan 2008 - May 2008

Lead Technical Artist On Wet

I now have the responsability to find out wich ways would be more efficient to create most the the artistic assets according to the technology in current creation at Artificial Mind and movement for a secret project on Xbox 360 and PS3. I also have the responsability as lead technical artist to debug problems the environment artist team might have with our.

Oct 2006 - Jan 2008

Lead Technical Artist On Kim Possible What`S The Switch

I had the responsability to find out wich ways would be more efficient to create most the the artistic assets according to the technology of the Playstation 2 at Artificial Mind and movement for a project called Kim Possible, what`s the switch. I also Had the responsability as lead technical artist to debug problems the artistic team had with our own.

Oct 2005 - Aug 2006

3D Artist On Teen Titans Ps2

I mostly worked on the modeling aspects of the PS2 Teen Titans game but I also did some lighting and texturing for this project.

Sep 2004 - Jan 2006

Modeler

I was doing modeling for environments, characters and props for Scooby Doo!, Mystery Mayhem, Carmen Sandiego: The Secret of the Stolen Drums and Scaler.

Sep 2002 - Sep 2004
FAQ

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What company does Gabriel Charest work for?

Gabriel Charest works for EA Motive.

What is Gabriel Charest's role at EA Motive?

Gabriel Charest is listed as Senior VFX Artist at EA Motive.

Where is Gabriel Charest based?

Gabriel Charest is based in Montreal, Quebec, Canada while working with EA Motive.

What companies has Gabriel Charest worked for?

Gabriel Charest has worked for Ea Motive, Epic Games, Wb Games Montreal Inc., Warner Brothers Games Montreal, and Trapdoor Inc..

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