Gabriel Kessler Email and Phone Number
I am a senior character artist with over sixteen years experience. I specialize in organic, hard surface modeling, and texturing. As a competitive artist, I continuously update my skill set and keep up to date with current software and techniques. My credited titles include eleven shipped games among other undisclosed titles. To summarize, I am a driven, skilled artist, who is enthusiastic about sharing my talents with a team focused on creating quality games. I'm a dual Canadian / US citizen looking to relocate.Specializing In:-Character Creatures, Weapons, and Armor Sculpt to Textured and some rigging-Implementing and Improving existing Pipeline-Writing procedural documentation for internal and external artists Contact Info:Portfolio: https://www.artstation.com/gabrielkesslerEmail: artgabrielkessler@gmail.comShipped Titles-New World: Rise of the Angry Earth-Mario Strikers-Storm Ground-Age OF Empires 4-Dawn OF War 3-Company Of Heroes 2-Mechwarrior Online-Boarderlands2-Days of Thunder
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Senior Character ArtistMagic Potion Games May 2024 - PresentSouth Pasadena, California, United States -
Senior Character ArtistLost Boys Interactive Jan 2023 - Jan 2024Madison, Wisconsin, United States• New World: Senior Character Artist (PC)-My primary roll at LBI was to create weapons and characters. My secondary roll was to assist the environment team create vegetation to populate an expansion map. Durring my time at LBI I developed some zbrush tools, substance smart materials, and rendering scenes, which all aided production. Responsibilities included collaborated with the client company team to meet and exceed the visual target. Other responsibilities would include myself taking time out of my day to help instruct other team members on game engine specifics or software, due to my previous experience. This is one of the more rewarding parts of game development. -
Senior Character ArtistGasket Games Corp. Oct 2019 - Oct 2022Vancouver, British Columbia, Canada• Storm Ground: Senior Character Artist | Material Artist (PC, Console)-I took full ownership of character development from look development, to sculpts, and textures for one entire warhammer race. Authored character material system in Unreal to accommodate team color. Created tools and pipelines for production team. The zbrush sculpt tools went on to add with production of other game assets. I would add and assist the look development for the other race being the main texture artist. Concept existed in the form of the table top miniatures, so part of my job was to take these models and add to them making variants from existing cannon. Thus we had to be our own concept artist and have them approved by the client company.• Mario Strikers: Senior Character Artist (Handheld Switch)-All I can say is I was a character artist on this project -
Senior Character ArtistRelic Entertainment Dec 2014 - Oct 2019Vancouver, British Columbia, Canada• Age Of Empires4: Senior Character Artist | Material Artist (PC)-Responsible included character sculpts, and working with proprietary texture systems for characters and environment. My skills with Substance Designer, Zbrush, and the Essence Engine made me a valuable asset where I could tackle a wide variety of tasks. I also worked closely with the lead character artist and produced documentation for outsourcing companies to collaborate and producing art assets. • Dawn Of War3: Character Artist | Prop Artist (PC)-Working within the Warhammer 40k universe I concepted and created character skin, sculpted and textured warhammer characters and bases. This included working with a elaborate Substance Designer system to create character textures that worked with a team color system. • Company Of Heroes2: Vehicle Artist | Prop Artist | UI Artist (PC)-During my time on the COH British Forces. I got to create vehicles and bases assets plus rigged & tech setup for a proprietary engine. Working with a complex behavioural system I set up specific assets to work within this system. I also modeled and rendered out the faction icons. -
Texture Artist | Environment ArtistPiranha Games Oct 2007 - Nov 2014Vancouver, British Columbia, Canada• Mechwarrior Online: Lead Texture Artist | Environment Artist (PC / Unreal Engine) I was the Lead Texture artist and directed a small team to concept, and create mech base skins and patterns. I was an early adopter of nDo and dDo (Quixel Suite) to expediate texture creation times. I was also responsible for creating some environment assets, and helped implemented world machine to texture and create terrain maps.• Boarderlands2: Texture & Props Artist (PC, Console / Unreal Engine) I created tiling textures, created and reskinned props. Textures were all hand painted in Photoshop and followed a concise art documentation.• Duke Nukem Forever: Environment Artist | Texture Artist I created some props and textures for the online levels, specifically Inferno and Sandbox• Days of Thunder: 3D Art Generalist (PC, Console) I compiled car skins from Nascar illustrator files, pulling decals and fitting them to the UVs. Wide array of environment task from vertex lighting, fixing broken world assets, compiling the game to console. I was the sole artist on the project for my stay.• BassProshops, Hunt and Strikers: Designer | Environment Artist (PC, Console) I designed created and populated a two maps. Lake Oneida for the Strike, and Iowa.
Gabriel Kessler Education Details
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Game Design
Frequently Asked Questions about Gabriel Kessler
What company does Gabriel Kessler work for?
Gabriel Kessler works for Magic Potion Games
What is Gabriel Kessler's role at the current company?
Gabriel Kessler's current role is Senior Character Artist | Texture Artist | Game Industry.
What schools did Gabriel Kessler attend?
Gabriel Kessler attended Vancouver Film School.
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Gabriel Kessler
United States1prosightspecialty.com -
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Gabriel Kessler🎗
Data Analytics | Strategic Sales | Driving Growth Through Talent AcquisitionIsrael -
Gabriel Kessler
Buenos Aires
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