Gabriel Marquez
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Gabriel Marquez Email & Phone Number

Product Strategy and GTM at Cartwheel
Location: New York, New York, United States 12 work roles 3 schools
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Current company
Role
Product Strategy and GTM
Location
New York, New York, United States
Company size

Who is Gabriel Marquez? Overview

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Quick answer

Gabriel Marquez is listed as Product Strategy and GTM at Cartwheel, a company with 18 employees, based in New York, New York, United States. AeroLeads shows a matched LinkedIn profile for Gabriel Marquez.

Gabriel Marquez previously worked as Product and Creative Ops Consultant at Self-Employed and Digital Product & Experience Consultant at Self-Employed. Gabriel Marquez holds Certificate, Designing And Building Ai Products & Services from Massachusetts Institute Of Technology.

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Email format at Cartwheel

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Cartwheel

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Profile bio

About Gabriel Marquez

With 15+ years leadership the intersection of digital product and media, I specialize in transforming new technology into business-changing products and experiences. I am passionate about leveraging innovation to drive measurable results. As such, my career is distinguished by a consistent track record of delivering triple-digit growth while driving product and business strategy, operational excellence, and market impact. KEY ACHIEVEMENTS: 1. Achieved YoY growth in revenue (68%) and margins (303%) leading to the 2 most profitable years ever of ustwo’s US product team. 2. Led immersive & experiential tech company Potion to reach over 7 million annual visitors globally, achieve ~400% margin growth, and grow top-line revenue by 148% through strategic pivots, operational improvement, and launching 12 new digital experiences.

Current workplace

Gabriel Marquez's current company

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Cartwheel
Cartwheel
Product Strategy and GTM
New York, NY, US
Employees
18
AeroLeads page
12 roles · 25 years

Gabriel Marquez work experience

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Product Strategy And Gtm

New York, NY, US

Product And Creative Ops Consultant

Self-Employed

New York, NY, US

Digital Product & Experience Consultant

Current
Self-Employed

Consult on the design and development of digital products, content, and experiences from AI tools to site specific interactive experiences.

Jan 2024 - Present

Board Advisor

Advise global leadership on key business decisions, operations, partnerships, and AI service and product strategy. Support transition to new global leadership team

Jan 2024 - Jun 2024

Managing Director - Product, Games, & Immersive

New York, United States

  • Led the 30-person cross-functional US product studio as part of a global organization designing and developing digital products, games, and immersive experiences for venture-backed startups and tech giants like Google.
  • Spearheaded YoY growth in revenue (68%) and margins (303%) through strategic go-to-market pivots & operational changes.
  • Enhanced company portfolio by shipping 7x products including: -Peloton's 1st immersive game Lanebreak, -MGM's AI-integrated VR training tool -Shark's new robot control app -Condition management tools for Lilly.
  • Revised process and GTM frameworks on gamified experiences leading to record revenue.
  • Achieved a 15% increase in team engagement scores.
  • Led a global partnership with the non-profit "Where are the Black Designers," reaching 1000 creatives in 10 cities worldwide.
Jun 2021 - Dec 2023

Managing Director, Product & Experiences

New York, NY

  • Led strategy and operations for technology company creating products, and bespoke experiences across the US and Asia with partners including Disney, Bell Labs, The Smithsonian, and the Library of Congress.
  • Spearheaded expansion into themed entertainment and healthcare, increasing margins by 5x.
  • Grew revenue 148% and profit 400% in the first 3 years through improved operations frameworks, strategic GTM pivots, expanded offerings, and enhanced analytics.
  • Doubled subscription targets in leading the 0->1 design and build of a large-scale OTT streaming service for the Smithsonian Channel, while managing a global engineering team.
  • Attracted >7M annual visitors globally through more than a dozen new digital experiences and touchpoints using tech including AI/ML, computer vision, and game engines, and new interaction models like gestural.
Feb 2016 - Jun 2021

General Manager/Executive Producer, Digital Product

New York

  • Led strategy and operations for a cross-disciplinary team of 40+, creating digital products, video game elements, and digital content.
  • Built and led a multimillion-dollar digital product team and video game business responsible for ~30% of studio revenue.
  • Managed the product team for a global sports brand’s digital product ecosystem, collaborating with C-suite stakeholders to set the vision, roadmap, R&D, and GTM.
  • Established key 7-figure series of partnerships with Riot Games, Sony PlayStation, and Ubisoft across AAA game titles including the God of War & Splinter Cell.
  • Won an Emmy for Main Title Design and received two nominations.
Jun 2011 - Nov 2015

Lead Product Manager/Producer

Greater New York City Area

  • Directed the cross-functional product team in redesigning and relaunching a global sports brand’s digital product ecosystem across web, mobile, and tablet, serving 10s of millions of users with live streaming, data.
  • Increased user base by more than 10million and achieved record-breaking engagement metrics across most categories.
  • Built process to continually evolve that product ecosystem.
  • Designed & built a content production organization of ~30, and content standards across formats to double content output and engagement.
  • Set up and ran R&D and rapid prototyping for future technology roadmap.
Nov 2010 - Jun 2011

Head Of Production

  • Supervise development and production for the New York office of a multi-disciplinary digital agency and production studio including web + mobile products, animation, live action production, and experiential projects.
  • Manage multi-million dollar P&L by negotiating all bids, delivery of work, and setting paymentexpectations with clients with an eye toward account growth and strategic transition.
  • Mentor and supervise staff, manage infrastructure and capacities, develop new technologies and pipelines, and research relationships and opportunities for new business growth.
Feb 2010 - Nov 2010

Senior Producer

Developed and produced digital products, animation, games, and live-action content for web, mobile, and TV. Supervised 5 million in budgets and exceeded target margins by 11-21% while collecting 16 awards & citations for that work.

2007 - Jan 2010

Freelance Producer & Editor

Self-Employed

Led award-winning domestic and international TV & video projects including research & development, budgeting & staffing, shooting, and post-production for clients including but not limited to Discovery, Lifetime, Court TV/TruTV, OLN & Nickelodeon.

2003 - 2006 ~3 yrs

Coordinator: International Programming & Production/Community Marketing

Greater New York City Area

Managed acquisition & distribution of programming for 19 international channels reaching 62countries while tracking content for legal and cultural compliance.

2001 - 2002 ~1 yr
3 education records

Gabriel Marquez education

FAQ

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What company does Gabriel Marquez work for?

Gabriel Marquez works for Cartwheel.

What is Gabriel Marquez's role at Cartwheel?

Gabriel Marquez is listed as Product Strategy and GTM at Cartwheel.

Where is Gabriel Marquez based?

Gabriel Marquez is based in New York, New York, United States while working with Cartwheel.

What companies has Gabriel Marquez worked for?

Gabriel Marquez has worked for Cartwheel, Self-Employed, Ustwo, Potion, and Imaginary Forces.

How can I contact Gabriel Marquez?

You can use AeroLeads to view verified contact signals for Gabriel Marquez at Cartwheel, including work email, phone, and LinkedIn data when available.

What schools did Gabriel Marquez attend?

Gabriel Marquez holds Certificate, Designing And Building Ai Products & Services from Massachusetts Institute Of Technology.

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