Gaël Seydoux Email & Phone Number
@emova.me
1 phone found area 314
LinkedIn matched
Who is Gaël Seydoux? Overview
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Gaël Seydoux is listed as Co-Founder and CEO at Emova.me, a with 7 employees, based in France. AeroLeads shows a work email signal at emova.me, phone signal with area code 314, and a matched LinkedIn profile for Gaël Seydoux.
Gaël Seydoux previously worked as Co-Founder & CEO at Emova.Me and Président de la commission des experts du RIAM at Centre National Du Cinéma Et De L'Image Animée (Cnc). Gaël Seydoux holds Advanced Management Program from Insead.
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AeroLeads found 1 current-domain work email signal for Gaël Seydoux. Compare company email patterns before reaching out.
About Gaël Seydoux
At EMOVA, our team is pioneering a new era in online shopping by creating digital twins of users, enabling them to virtually try on products with a realistic, contextualised and personalized experience. This innovation enhances user experience, increases eCommerce conversions, and significantly reduces product returns.As Co-Founder and CEO, I am deeply committed to delivering exceptional user experiences and driving new business development. Our virtual try-on (VTO) solution covers a diverse range of products, including cosmetics, optics, haircuts, jewelry, caps, hats, sportswear accessories and soon the body.With a strategic focus on market transformation, we have introduced a branded virtual fitting room that seamlessly integrates with existing eCommerce platforms. This achievement is the result of a unique blend of immersive research, strategic marketing, and forward-thinking leadership skills honed through years of experience at the cutting edge of deep tech technologies.
Listed skills include Video Games, Animation, Casual Games, Visual Effects, and 36 others.
Gaël Seydoux's current company
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Gaël Seydoux work experience
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Co-Founder & Ceo
CurrentEmova revolutionizes the online shopping experience with its 3D virtual fitting technology. This enables consumers to create a hyper-realistic avatar of their face from a simple panoramic selfie. They can try on a variety of products, such as jewelry, cosmetics, glasses, accessories and more, viewing the result in 360°.New view angle, branded virtual fitting room, no impact on eCommerce website Load but an impact on transformation rate and product returns.
Président De La Commission Des Experts Du Riam
Great experience, thanks for the role Gabriel Claret
Sr. Director, Research & Innovation
Leading Immersive Research & Innovation for Interdigital (Strategy, Marketing, Business, Management, Thought Leadership, Communication, Forward Thinking, Vision).Topics: light Field, volumetric, MIV (volumetric Format), light guiding, Holography, mixed reality & augmented reality, virtual production, virtual reality, digital human, haptics, social XR.Report to Head of Research & Innovation (wireless & Video), CTO of Interdigital.
Director, Research & Innovation
Lead of the Immersive Media Lab (one of 4 Research Lab of Technicolor) with a team of 65 Scientists and Engineers focused on Augmented & Immersive Medias (Mixed realities, Virtual realities, Augmented realities, Light Field, Light Guiding, realtime Visual Effects).Vision & Strategy definition, Business Dévelopment, link with Inter Digital on long term Research, Relationship management and Coordination with Technicolor Business units (MPC, The Mill, Mikros, MrX, Animation&Game) on several joint projects (technologies, software and middleware), external representation (keynotes) & R&I visibility for Technicolor, Partnerships, Leadership & Management.Report to Head of Research & Innovation (CTO of Technicolor).
Funding Member & Comity Operation - Chaire Modim
Chaire MODIM - Modelisation des Imaginaires, Innovation & Creationhttp://imaginaires.telecom-paristech.fr/2010-2015 : Research & Experimentation on representation of Imaginary(Télécom ParisTech + Université Rennes 2 + Dassault Systèmes + Ubisoft + PSA Peugeot Citroën + Orange + Alcatel Lucent Bell Labs + DATAR)
Director, New Business Development
- Development of new Businesses for Ubisoft based on our Expertise, experiences and knowledge in HMI, Digital interaction, gamification, human behavior change, User experience;- Report to CEO of Ubisoft;- Strategy, Market exploration, Business development, contract &deal setup, negotiation, PnL management, high-technology watch;- Areas concerned: Simulation, visualization, eHealth (BIPOlife: psycho Educational Tool for Bipolar diseases), Transmedia, eLearning.- Executive Production (management: 2 Producers and a Creative Director; sprint review, editorial) + 8 people team- Art Direction on video game project
Senior Producer
- Senior Producer: Lead a New casual Games Brand within a new Department of videotoys;- Managed a team of 15 experts;- Report to COO of Ubisoft;- Producer of "Drawsome Tablet" (hardware drawing pad bundle with app & drawing game) & "Battle tag, new concept of "video game meets Toys" type of product (Laser tag @home);- Strategy, Marketing, Management of Creation, Directing the Department and all external contractors, product & Brand representation across North America (shows, conferences, TV, Press). Supervising Hardware Production in China. - UBISOFT's KINECT Producer. Acting as a Consultant Liaison officer inside Ubisoft R&D department.Leading communication with Microsoft, and insuring inside implementation of ZDepth / 3D camera technology across all studios and plateforms.- Senior Producer : Coordinating R&D projects. Developping new axis of R&D.- Producer of Red Steel 2 (Wii) in the Conception stage. Managing the team (150 people), liaising with Martketing, Directing choices and Strategy, Meeting deadlines and milestones, Communicating with Media. Leading Creative Direction. Liaising with Lead Game Designer, Lead Level Designer, Script Writers and Artistic Director in order to make sure Creative Direction is followed and actioned.
Art Producer
I was recruited as a Senior Technical Artist and Visual Effects Supervisor when I arrived for the first 3 months.Became Art Manager in Decembre : Recruited, Structured and Managed the Art Team (25 people) on Eight Days during Pre-Production.Executive Producer of the Trailer of the Video Game for the E3 conference, produced in LA by Sony.
Computer Graphic Supervisor
- Acted as CG Supervisor on quotes and VFX Supervisor on "Rahan". Project (stoped) to be directed by Ganz.- Digital Artist on "Bridget Jones the Age of Reason", "Harry Potter and the Gobelet of Fire", "Alien vs Predator".- VFX Technical Director (particle work) and Previs Artist on "Sahara".- Sequence Supervisor on "Batman Begins" and "Doom".- For Scarlet Digital Imaging Recruited, Structured, Organised, Managed my Technical Leads and helped to setup the StudioThe project was a full CG TV series "The New Captain Scarlet" produced by Gerry Anderson (INDESTRUCTIBLE), situated at Pinewood Studios, UK.In January we had 110 people working with Maya / Renderman / Motion Builder with the ambition to produce a high standard quality Full CG HD format TV series.
Computer Graphic Supervisor
- Acted as a Visual Effects Consultant for Telema- Worked on the preparation of the Yellow Mark as a Visual Effects Supervisor for Telema- Location Photography Supervisor on Immortel Ad Vitam, film directed by Enki Bilal. Managed a small team of 4 experts.Co-Created and followed the implementation of the Database used by DURAN alongside the Post-Production of Immortel Ad Vitam.- In charge of the CG 3D side of the Company DUBOI (Quoting Projects, Managing the 3D CG Team).- CG Supervisor on "Asterix and Obelix: Mission Cleopatra" directed by Alain Chabat including VFX shooting in Moroco and on stage, pre-production and post-production of 80 VFX shots with 3D elements. Managed a team of 15 people.
Lead Computer Graphic Artist
- Mikros Image:Lead CG Artist on "Crimson Rivers". Worked on the VFX of the Avalanche sequence.Lead CG Artist on Commercials (SFR - Vizzavi, Boursin, Club Internet).- Ex-Machina:Computer Graphic Artist on cinematics (FMV) for "Final Fantasy 9", on commercials (CIF, Hoover, Peugeot, Sanogyl), on Dino Island 2, Astra 2 and Mad Racers (IMAX Ride).- Sparx:Computer Graphic Artist on Peter and the Wolf directed by M. Jafrenou- Medialab:Worked on Donkey Kong TV series as a modeler.Did a previz for a Game FMV.- Renault:Computer Graphic Artist on the pre-visualisation of the Renault Megane prototype with Renault Design Department.- ZA Production:Computer Graphic Artist on the Previsualisation of the "Stade de France" of Saint Denis
Ligthing Technical Director
Lighting Technical Director on the TV series full 3D Emmy awarded "Insektors" on episod 3 to 12.
Graphic Designer
Logotypes, Graphic Design, Rough, Layout.
Gaël Seydoux education
Advanced Management Program
Technicolor Executive Degree, Narrative Leadership
Master 2 (M2), Computer Graphics
Master Of Arts (Ma), Design And Graphic Arts
Erasmus, Graphic Design
Fine Arts
Master'S Degree, Economics
Education record
Education record
Brevet D'Etat Du Tronc Commun, Sports Studies
Initiateur D'Escalade (Climbing Degree)
Frequently asked questions about Gaël Seydoux
Quick answers generated from the profile data available on this page.
What company does Gaël Seydoux work for?
Gaël Seydoux works for Emova.me.
What is Gaël Seydoux's role at Emova.me?
Gaël Seydoux is listed as Co-Founder and CEO at Emova.me.
What is Gaël Seydoux's email address?
AeroLeads has found 1 work email signal at @emova.me for Gaël Seydoux at Emova.me.
What is Gaël Seydoux's phone number?
AeroLeads has found 1 phone signal(s) with area code 314 for Gaël Seydoux at Emova.me.
Where is Gaël Seydoux based?
Gaël Seydoux is based in France while working with Emova.me.
What companies has Gaël Seydoux worked for?
Gaël Seydoux has worked for Emova.Me, Centre National Du Cinéma Et De L'Image Animée (Cnc), Interdigital, Inc., Technicolor, and Ubisoft.
How can I contact Gaël Seydoux?
You can use AeroLeads to view verified contact signals for Gaël Seydoux at Emova.me, including work email, phone, and LinkedIn data when available.
What schools did Gaël Seydoux attend?
Gaël Seydoux holds Advanced Management Program from Insead.
What skills is Gaël Seydoux known for?
Gaël Seydoux is listed with skills including Video Games, Animation, Casual Games, Visual Effects, Management, User Experience, Computer Graphics, and Maya.
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