Gaudencio A. Email and Phone Number
Gaudencio A. work email
- Valid
Gaudencio A. personal email
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https://www.artstation.com/gamador
Game Gen
View- Website:
- gamegen.com
- Employees:
- 67
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Game GenLos Angeles County, California, United States -
Lead Technical ArtistProject Vesperi Nov 2023 - PresentOrange, Ca, UsTasked with optimizing all environment and character art assets in unreal 5. This included optimized master material creation with performance switches, Metahuman Optimizations, Broad Level optimizations which resulted in a 15ms reduction, Nanite/Virtual Texture implementation, and general issue debugging.Additional tasks included look development and high detail asset polish. -
CeoDesvelar Aug 2022 - PresentUnannounced Project
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Senior ArtistCrispy Creative Nov 2022 - Feb 2023Los Angeles, Ca, UsLongest Journey: To an Uncertain End -
Art DirectorUnbroken Studios Jul 2017 - Aug 2022El Segundo, California, UsArt Director - Dark and Light:- Hired on to help Snail Games with optimizing Dark and light in the Ark/Unreal engine, Helped them Plan and optimize every aspect of their production. Later on I helped plan and create several end game dungeons with tight one month deadlines. Art Director - Fear the Night-Touched every single aspect of the art production and pipeline, lead two medium sized teams, one in California and another in China. Focused on optimized modular pipelines to better hit short deadlines. Pipeline lead to a 70% reduction in average texture memory. Art Director - Fractured Lands:- Lead a content release to flesh out the wasteland environments. Also worked to streamline performance issues that arose after release. Lead - Fortnite - Creative Mode:-Lead a small team to help Epic games with content releases for their Creator Mode release. Lots of prototyping to find engaging things to release to players. Art Director - Unannounced Title:- Lead a small team of 8 on a pitch project, Planned and implemented various modular systems to better leverage production time, With the help of a great team I was able to create a fully playable demo with a full UI, two characters and several AI and a fully modular level system in less than 6 months. Senior Artist - Suicide Squad: Kill The Justice League:-Asset creation in unreal and World building within a heavily Houdini modified unreal engine. Majority of work was within engine doing prop placement and asset creation with provided Houdini tools. Lead Artist - Harry Potter: Quidditch Champions:- Asset Creation, Tech Art implementation (raymarched clouds, octohedrenal imposter systems), World building, Optimization for switch able to get a 20 million poly level down to sub 2 million without visual loss. -
Senior Environment ArtistObsidian Entertainment Jan 2015 - Jul 2017Irvine, Ca, UsArmored Warfare- Asset creation, world building, Complex Destruction system implementation, and Leading a team on a 2km x 2km level. Art Director - Unannounced Title:- Short Pitch Project, Planned and created a complex fully playable demo to help pitch a game.Art Director - Unannounced Title/Make a Wish-Passion project, proud to have worked on it, hope I made things a little brighter.Pillars of Eternity 2-Asset creation for a 2D pre-rendered game,fun exploration of just making cool art with out performance concerns. -
Environment ArtistObsidian Entertainment Jun 2013 - Jan 2015Irvine, Ca, Us -
Environment ArtistHeavy Iron Studios Feb 2013 - Mar 2013El Segundo, California, UsDisney infinity -
Background ArtistElectronic Arts Jan 2012 - Jan 2013Redwood City, Ca, UsMedal of Honor: WarfighterArmy of TWO: Devils CartelConcept, Model, Texture, and Place assets. -
Lead ArtistDownsized Games Apr 2010 - Apr 2012UsBulleTank -
Enviroment ArtistWayforward Technologies May 2011 - Jul 2011Valencia, Ca, UsCentipede: Infestation -
Lead ArtistMercury Games Aug 2010 - Jan 2011Unannounced Title
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Associate ArtistPandemic Studios 2007 - 2009Los Angeles, Ca, UsMercenaries 2: World in FlamesSaboteurMercenaries Inc. -
Jr. Systems Test EngineerActivision 2003 - 2007Santa Monica, California, Us
Gaudencio A. Education Details
-
Self-Taught
Frequently Asked Questions about Gaudencio A.
What company does Gaudencio A. work for?
Gaudencio A. works for Game Gen
What is Gaudencio A.'s role at the current company?
Gaudencio A.'s current role is Art Director and Freelance Unreal Optimization Specialist.
What is Gaudencio A.'s email address?
Gaudencio A.'s email address is ga****@****ord.edu
What is Gaudencio A.'s direct phone number?
Gaudencio A.'s direct phone number is +161794*****
What schools did Gaudencio A. attend?
Gaudencio A. attended Self-Taught.
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