Gaudencio A.
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Gaudencio A. Email & Phone Number

Art Director and Freelance Unreal Optimization Specialist at Game Gen
Location: Los Angeles, California, United States 14 work roles 1 school
1 work email found @stanford.edu 1 phone found area 617 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 1 phone

Work email g****@stanford.edu
Direct phone (617) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Art Director and Freelance Unreal Optimization Specialist
Location
Los Angeles, California, United States
Company size

Who is Gaudencio A.? Overview

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Quick answer

Gaudencio A. is listed as Art Director and Freelance Unreal Optimization Specialist at Game Gen, a with 67 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at stanford.edu, phone signal with area code 617, and a matched LinkedIn profile for Gaudencio A..

Gaudencio A. previously worked as Lead Technical Artist at Project Vesperi and CEO at Desvelar. Gaudencio A. studied at Self-Taught.

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Email format at Game Gen

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*@stanford.edu
68% confidence

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Profile bio

About Gaudencio A.

https://www.artstation.com/gamador

Current workplace

Gaudencio A.'s current company

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Game Gen
Game Gen
Art Director and Freelance Unreal Optimization Specialist
Los Angeles County, California, United States
Website
Employees
67
AeroLeads page
14 roles · 24 years

Gaudencio A. work experience

A career timeline built from the work history available for this profile.

Role listed

Los Angeles County, California, United States

Lead Technical Artist

Current

Orange, Ca, Us

Tasked with optimizing all environment and character art assets in unreal 5. This included optimized master material creation with performance switches, Metahuman Optimizations, Broad Level optimizations which resulted in a 15ms reduction, Nanite/Virtual Texture implementation, and general issue debugging.Additional tasks included look development and high detail asset polish.

Nov 2023 - Present

Ceo

Current
Desvelar

Unannounced Project

Aug 2022 - Present

Senior Artist

Los Angeles, Ca, Us

Longest Journey: To an Uncertain End

Nov 2022 - Feb 2023

Art Director

El Segundo, California, Us

Art Director - Dark and Light:- Hired on to help Snail Games with optimizing Dark and light in the Ark/Unreal engine, Helped them Plan and optimize every aspect of their production. Later on I helped plan and create several end game dungeons with tight one month deadlines. Art Director - Fear the Night-Touched every single aspect of the art production and pipeline, lead two medium sized teams, one in California and another in China. Focused on optimized modular pipelines to better hit short deadlines. Pipeline lead to a 70% reduction in average texture memory. Art Director - Fractured Lands:- Lead a content release to flesh out the wasteland environments. Also worked to streamline performance issues that arose after release. Lead - Fortnite - Creative Mode:-Lead a small team to help Epic games with content releases for their Creator Mode release. Lots of prototyping to find engaging things to release to players. Art Director - Unannounced Title:- Lead a small team of 8 on a pitch project, Planned and implemented various modular systems to better leverage production time, With the help of a great team I was able to create a fully playable demo with a full UI, two characters and several AI and a fully modular level system in less than 6 months. Senior Artist - Suicide Squad: Kill The Justice League:-Asset creation in unreal and World building within a heavily Houdini modified unreal engine. Majority of work was within engine doing prop placement and asset creation with provided Houdini tools. Lead Artist - Harry Potter: Quidditch Champions:- Asset Creation, Tech Art implementation (raymarched clouds, octohedrenal imposter systems), World building, Optimization for switch able to get a 20 million poly level down to sub 2 million without visual loss.

Jul 2017 - Aug 2022

Senior Environment Artist

Irvine, Ca, Us

Armored Warfare- Asset creation, world building, Complex Destruction system implementation, and Leading a team on a 2km x 2km level. Art Director - Unannounced Title:- Short Pitch Project, Planned and created a complex fully playable demo to help pitch a game.Art Director - Unannounced Title/Make a Wish-Passion project, proud to have worked on it, hope I made things a little brighter.Pillars of Eternity 2-Asset creation for a 2D pre-rendered game,fun exploration of just making cool art with out performance concerns.

Jan 2015 - Jul 2017

Environment Artist

El Segundo, California, Us

Disney infinity

Feb 2013 - Mar 2013

Background Artist

Redwood City, Ca, Us

Medal of Honor: WarfighterArmy of TWO: Devils CartelConcept, Model, Texture, and Place assets.

Jan 2012 - Jan 2013

Lead Artist

Mercury Games

Unannounced Title

Aug 2010 - Jan 2011

Associate Artist

Los Angeles, Ca, Us

Mercenaries 2: World in FlamesSaboteurMercenaries Inc.

2007 - 2009 ~2 yrs

Jr. Systems Test Engineer

Santa Monica, California, Us

2003 - 2007 ~4 yrs
1 education record

Gaudencio A. education

  • Self-Taught
    Self-Taught
FAQ

Frequently asked questions about Gaudencio A.

Quick answers generated from the profile data available on this page.

What company does Gaudencio A. work for?

Gaudencio A. works for Game Gen.

What is Gaudencio A.'s role at Game Gen?

Gaudencio A. is listed as Art Director and Freelance Unreal Optimization Specialist at Game Gen.

What is Gaudencio A.'s email address?

AeroLeads has found 1 work email signal at @stanford.edu for Gaudencio A. at Game Gen.

What is Gaudencio A.'s phone number?

AeroLeads has found 1 phone signal(s) with area code 617 for Gaudencio A. at Game Gen.

Where is Gaudencio A. based?

Gaudencio A. is based in Los Angeles, California, United States while working with Game Gen.

What companies has Gaudencio A. worked for?

Gaudencio A. has worked for Game Gen, Project Vesperi, Desvelar, Crispy Creative, and Unbroken Studios.

How can I contact Gaudencio A.?

You can use AeroLeads to view verified contact signals for Gaudencio A. at Game Gen, including work email, phone, and LinkedIn data when available.

What schools did Gaudencio A. attend?

Gaudencio A. studied at Self-Taught.

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