Gaudencio A.

Gaudencio A. Email and Phone Number

Art Director and Freelance Unreal Optimization Specialist @ Game Gen
Los Angeles County, California, United States
Gaudencio A.'s Location
Los Angeles, California, United States, United States
Gaudencio A.'s Contact Details

Gaudencio A. work email

Gaudencio A. personal email

n/a

Gaudencio A. phone numbers

About Gaudencio A.

https://www.artstation.com/gamador

Gaudencio A.'s Current Company Details
Game Gen

Game Gen

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Art Director and Freelance Unreal Optimization Specialist
Los Angeles County, California, United States
Website:
gamegen.com
Employees:
67
Gaudencio A. Work Experience Details
  • Game Gen
    Game Gen
    Los Angeles County, California, United States
  • Project Vesperi
    Lead Technical Artist
    Project Vesperi Nov 2023 - Present
    Orange, Ca, Us
    Tasked with optimizing all environment and character art assets in unreal 5. This included optimized master material creation with performance switches, Metahuman Optimizations, Broad Level optimizations which resulted in a 15ms reduction, Nanite/Virtual Texture implementation, and general issue debugging.Additional tasks included look development and high detail asset polish.
  • Desvelar
    Ceo
    Desvelar Aug 2022 - Present
    Unannounced Project
  • Crispy Creative
    Senior Artist
    Crispy Creative Nov 2022 - Feb 2023
    Los Angeles, Ca, Us
    Longest Journey: To an Uncertain End
  • Unbroken Studios
    Art Director
    Unbroken Studios Jul 2017 - Aug 2022
    El Segundo, California, Us
    Art Director - Dark and Light:- Hired on to help Snail Games with optimizing Dark and light in the Ark/Unreal engine, Helped them Plan and optimize every aspect of their production. Later on I helped plan and create several end game dungeons with tight one month deadlines. Art Director - Fear the Night-Touched every single aspect of the art production and pipeline, lead two medium sized teams, one in California and another in China. Focused on optimized modular pipelines to better hit short deadlines. Pipeline lead to a 70% reduction in average texture memory. Art Director - Fractured Lands:- Lead a content release to flesh out the wasteland environments. Also worked to streamline performance issues that arose after release. Lead - Fortnite - Creative Mode:-Lead a small team to help Epic games with content releases for their Creator Mode release. Lots of prototyping to find engaging things to release to players. Art Director - Unannounced Title:- Lead a small team of 8 on a pitch project, Planned and implemented various modular systems to better leverage production time, With the help of a great team I was able to create a fully playable demo with a full UI, two characters and several AI and a fully modular level system in less than 6 months. Senior Artist - Suicide Squad: Kill The Justice League:-Asset creation in unreal and World building within a heavily Houdini modified unreal engine. Majority of work was within engine doing prop placement and asset creation with provided Houdini tools. Lead Artist - Harry Potter: Quidditch Champions:- Asset Creation, Tech Art implementation (raymarched clouds, octohedrenal imposter systems), World building, Optimization for switch able to get a 20 million poly level down to sub 2 million without visual loss.
  • Obsidian Entertainment
    Senior Environment Artist
    Obsidian Entertainment Jan 2015 - Jul 2017
    Irvine, Ca, Us
    Armored Warfare- Asset creation, world building, Complex Destruction system implementation, and Leading a team on a 2km x 2km level. Art Director - Unannounced Title:- Short Pitch Project, Planned and created a complex fully playable demo to help pitch a game.Art Director - Unannounced Title/Make a Wish-Passion project, proud to have worked on it, hope I made things a little brighter.Pillars of Eternity 2-Asset creation for a 2D pre-rendered game,fun exploration of just making cool art with out performance concerns.
  • Obsidian Entertainment
    Environment Artist
    Obsidian Entertainment Jun 2013 - Jan 2015
    Irvine, Ca, Us
  • Heavy Iron Studios
    Environment Artist
    Heavy Iron Studios Feb 2013 - Mar 2013
    El Segundo, California, Us
    Disney infinity
  • Electronic Arts
    Background Artist
    Electronic Arts Jan 2012 - Jan 2013
    Redwood City, Ca, Us
    Medal of Honor: WarfighterArmy of TWO: Devils CartelConcept, Model, Texture, and Place assets.
  • Downsized Games
    Lead Artist
    Downsized Games Apr 2010 - Apr 2012
    Us
    BulleTank
  • Wayforward Technologies
    Enviroment Artist
    Wayforward Technologies May 2011 - Jul 2011
    Valencia, Ca, Us
    Centipede: Infestation
  • Mercury Games
    Lead Artist
    Mercury Games Aug 2010 - Jan 2011
    Unannounced Title
  • Pandemic Studios
    Associate Artist
    Pandemic Studios 2007 - 2009
    Los Angeles, Ca, Us
    Mercenaries 2: World in FlamesSaboteurMercenaries Inc.
  • Activision
    Jr. Systems Test Engineer
    Activision 2003 - 2007
    Santa Monica, California, Us

Gaudencio A. Education Details

  • Self-Taught
    Self-Taught

Frequently Asked Questions about Gaudencio A.

What company does Gaudencio A. work for?

Gaudencio A. works for Game Gen

What is Gaudencio A.'s role at the current company?

Gaudencio A.'s current role is Art Director and Freelance Unreal Optimization Specialist.

What is Gaudencio A.'s email address?

Gaudencio A.'s email address is ga****@****ord.edu

What is Gaudencio A.'s direct phone number?

Gaudencio A.'s direct phone number is +161794*****

What schools did Gaudencio A. attend?

Gaudencio A. attended Self-Taught.

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