Bruno Valenti

Bruno Valenti Email and Phone Number

Teaching Assistant @ UADE
Argentina
Bruno Valenti's Location
Argentina, Argentina
About Bruno Valenti

Since 2003, I have designed, and occasionally managed and programmed, more than 15 shipped games, plus numerous unreleased titles, prototypes, and personal projects of a rich variety of genres, target audiences, hardware platforms, and monetization models.I have performed in various game design disciplines including gameplay, systems, content, narrative, levels, and UI/UX. From pitching to prototyping to production to release to live ops, I have been through all stages of development, owning the design or collaborating with other designers within teams of up to 50 members.I am excited to share this experience with you and keep expanding it for another 20 years!

Bruno Valenti's Current Company Details
UADE

Uade

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Teaching Assistant
Argentina
Bruno Valenti Work Experience Details
  • Uade
    Teaching Assistant
    Uade
    Argentina
  • Trick Gaming Studios
    Level Designer
    Trick Gaming Studios Apr 2023 - Jun 2024
    - Researched relevant games and content.- Pitched level design ideas and collaborated with remote design leads and other level designers.- Defined and implemented standard criteria for editing levels in Unity.- Designed, implemented, and scripted 3D arena-type levels in Unity.- Designed and implemented 2D levels and modules in Unity.- Obtained, documented, and analyzed difficulty metrics of levels.- Designed a method to generate solvable levels.- Listed and… Show more - Researched relevant games and content.- Pitched level design ideas and collaborated with remote design leads and other level designers.- Defined and implemented standard criteria for editing levels in Unity.- Designed, implemented, and scripted 3D arena-type levels in Unity.- Designed and implemented 2D levels and modules in Unity.- Obtained, documented, and analyzed difficulty metrics of levels.- Designed a method to generate solvable levels.- Listed and prioritized art and audio assets and code requirements.- Coordinated remote multiplayer testing.- Designed and pitched new gameplay features.- Collaborated on improving the user interface.- Provided marketing material. Show less
  • Trick Studios
    Senior Game Designer
    Trick Studios Feb 2022 - Mar 2023
    - Researched relevant games.- Documented existing projects.- Designed and simulated gameplay using mockups, wireframes, and interactive flowcharts.- Pitched, designed, simulated, and balanced systems.- Collaborated on economy design.- Collaborated on user interface design by creating mockups, wireframes, flowcharts, and prototypes.- Wrote and improved tutorials and other functional texts in English.- Collaborated on playtesting.
  • Tga
    Project Manager
    Tga Oct 2021 - Jan 2022
    - Coordinated daily meetings with the development team and with international clients.- Translated clients' requirements into development tasks.- Collaborated on user interface design by creating mockups, wireframes, and flowcharts.- Obtained and documented user metrics.
  • Games Station
    Senior Game Designer
    Games Station Jun 2019 - Oct 2021
    - Researched relevant games.- Documented the current state of the project.- Designed, simulated, and balanced gameplay and other systems.- Designed, improved, and programmed user interface sections.- Wrote tutorials and other functional texts in English and Spanish.- Designed and balanced premium content to improve monetization.- Designed live operations and events.- Implemented features in Unity.- Assisted with playtesting.- Obtained and analyzed player… Show more - Researched relevant games.- Documented the current state of the project.- Designed, simulated, and balanced gameplay and other systems.- Designed, improved, and programmed user interface sections.- Wrote tutorials and other functional texts in English and Spanish.- Designed and balanced premium content to improve monetization.- Designed live operations and events.- Implemented features in Unity.- Assisted with playtesting.- Obtained and analyzed player metrics. Show less
  • Nimble Giant Entertainment
    Senior Game Designer
    Nimble Giant Entertainment Aug 2013 - Jul 2017
    - Researched relevant games and tools (Unreal and Unity)- Designed gameplay.- Owned and collaborated on the design, prototyping, implementation, and tweaking of characters' behaviors, controls, and cameras.- Owned and collaborated on the design, simulation, and balance of systems.- Collaborated on user interface design by creating mockups, wireframes, flowcharts, and prototypes.- Wrote tutorials and other functional texts in English and Spanish.- Integrated documentation… Show more - Researched relevant games and tools (Unreal and Unity)- Designed gameplay.- Owned and collaborated on the design, prototyping, implementation, and tweaking of characters' behaviors, controls, and cameras.- Owned and collaborated on the design, simulation, and balance of systems.- Collaborated on user interface design by creating mockups, wireframes, flowcharts, and prototypes.- Wrote tutorials and other functional texts in English and Spanish.- Integrated documentation from all game designers in the team.- Automated the generation of YAML data files. Show less
  • Nimble Giant Entertainment
    Game Designer And Assistant Project Manager
    Nimble Giant Entertainment Jan 2008 - Jul 2013
    - Researched relevant content and games.- Co-created original concepts.- Designed gameplay.- Designed characters, cameras, and controls.- Designed and balanced combat and other systems using spreadsheets, real-time tools, and in-game testing.- Collaborated on level design.- Collaborated on user interface design and improvement by creating mockups, wireframes, flowcharts, and prototypes.- Wrote narrative and functional texts in English and Spanish.- Created… Show more - Researched relevant content and games.- Co-created original concepts.- Designed gameplay.- Designed characters, cameras, and controls.- Designed and balanced combat and other systems using spreadsheets, real-time tools, and in-game testing.- Collaborated on level design.- Collaborated on user interface design and improvement by creating mockups, wireframes, flowcharts, and prototypes.- Wrote narrative and functional texts in English and Spanish.- Created localization spreadsheets.- Designed live events.- Designed and documented major improvements for artificial intelligence.- Designed scripting web tools for monsters and non-player characters.- Implemented scripts for non-player characters.- Designed achievements.- Assisted artists and programmers.- Obtained and organized audio assets.- Obtained player metrics and feedback using surveys in game expositions, official forums, and Steam reviews.- Assisted in the creation of marketing, user retention, and monetization features.- Assisted the project manager in creating and updating backlogs, planning and tracking roadmaps and sprints, and documenting changelogs and retrospectives.- Fulfilled requirements from game festivals and publishers.- Gave a post-mortem conference at the 2011 EVA (Argentinian Video Game Expo). Show less
  • Nimble Giant Entertainment
    Content And Narrative Designer
    Nimble Giant Entertainment Jan 2006 - Dec 2007
    - Researched the game.- Documented existing content.- Collaborated with other content designers.- Wrote quests in English and Spanish and implemented them using proprietary web editors.- Designed usability improvements for the quest web editors.- Designed and prototyped a quest creator for users.- Organized a quest creation contest for users.- Assisted in the creation of a player's guide.
  • Nimble Giant Entertainment
    Game And Level Designer
    Nimble Giant Entertainment Jan 2005 - Dec 2005
    - Researched relevant content.- Co-created original concepts.- Designed gameplay.- Designed levels on paper and using a free 2D level editor (Mappy).- Coached the associate level designer.- Wrote narrative in English and Spanish.- Collaborated with artists and audio designers creating assets.- Collaborated with external programmers involved in the project.- Assisted with playtesting.
  • Nimble Giant Entertainment
    Game And Level Designer
    Nimble Giant Entertainment Aug 2004 - Dec 2004
  • Nimble Giant Entertainment
    Level Designer
    Nimble Giant Entertainment May 2004 - Jul 2004
    - Designed additional modules and levels for puzzle and racing games, on paper and using a text editor.- Collaborated with external programmers involved in the project.- Collaborated with artists creating assets.

Bruno Valenti Education Details

Frequently Asked Questions about Bruno Valenti

What company does Bruno Valenti work for?

Bruno Valenti works for Uade

What is Bruno Valenti's role at the current company?

Bruno Valenti's current role is Teaching Assistant.

What schools did Bruno Valenti attend?

Bruno Valenti attended Image Campus, Universidad Nacional De Tucumán.

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