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I have been working in game audio production since 2004. Having worked in both publishing and directly at development studios, I have acquired a variety of experience. I have managed a voice booth, engineered sessions, applied post-production, and provided extensive documentation. I have learned 3rd party as well as custom audio tools, implemented content, acted as an audio liaison for multiple development teams worldwide and internal project publishing teams, supervised staff members, managed team schedules, and provided scoping as well as system design. For a number of projects I've established creative vision and provided direction. I also have experience working with on and off site outsourcing teams.I am an avid gamer and pinball enthusiast. I feel extremely lucky to have had the opportunity to take my love for games and turn it into a career. Projects:Glassbreakers Champions of Moss (Active Working Title)Moss: Book 2 (PSVR, Quest 2, Pico) Legends of Runeterra (PC, iOS, Android) Sunset Overdrive (Xbox One)Halo 4 (Xbox 360)Fable the Journey (Xbox 360)Kinect Star Wars (Xbox 360)Fable III (Xbox 360, PC)Fable II (Xbox 360)Condemned 2: Bloodshot (Xbox 360, PS3)F.E.A.R 2: Project Origin (Xbox 360, PS3)Condemned: Criminal Origins (Xbox 360, PC)F.E.A.R (PC)The Matrix Online (PC)
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Audio DirectorPolyarcSeattle, Wa, Us -
Audio DirectorBonfire Studios Jun 2024 - PresentIrvine, Ca, Us -
Audio DirectorPolyarc Aug 2019 - Jun 2024Seattle, Washington, Us -
Audio DirectorRiot Games Mar 2019 - Aug 2019Los Angeles, Ca, Us -
Audio LeadRiot Games Oct 2015 - Mar 2019Los Angeles, Ca, Us -
TbdNvidia Apr 2015 - Aug 2015Santa Clara, Ca, UsResponsible for system design, audio implementation, working with studio head and architects for build out, and definition and execution on creative project visions. -
Sound SupervisorMicrosoft Game Studios Mar 2009 - May 2015Redmond, Washington, UsResponsible for system design, audio implementation, supervising staff, managing team schedules, communications between developers worldwide and internal project publishing teams, managing external vendor relationships, and working to help define and execute on creative project visions. -
Sound Design ContractorMicrosoft Game Studios Feb 2008 - Nov 2008Redmond, Washington, UsResponsible for audio implementation on AAA title, maintaining communication between international developer and sound supervisor, and assist with external vendor relationships. -
Sound DesignerMonolith Productions Inc. 2004 - Feb 2008Kirkland, Wa, UsResponsible for asset creation and management. Duties include, but are not limited to, foley sessions, voice-overs, dialogue editing, effects processing, batch file processing, audio file formatting, video editing, video file formatting, game testing, multi-track sound design, sound and music implementation. -
Electronic Media StaffThe Evergreen State College 2003 - 2004Olympia, Wa, UsResponsible for four multi-track recording facilities, patron support, equipment reservations, and maintenance. Worked on student productions, collaborated on video projects, television studio broadcasts, and musical compositions. Acted as lead coordinator on The Evergreen CD Project. -
Audio Video Cage AssistantArt Institute Of Seattle 2001 - 2002Atlanta, Georgia, UsAssist students in labs. Handle all equipment and studio reservations. Lab maintenance.
Kristen Quinn Skills
Kristen Quinn Education Details
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The Evergreen State CollegeAudio Production -
The Art InstitutesAudio Production
Frequently Asked Questions about Kristen Quinn
What company does Kristen Quinn work for?
Kristen Quinn works for Polyarc
What is Kristen Quinn's role at the current company?
Kristen Quinn's current role is Audio Director.
What is Kristen Quinn's email address?
Kristen Quinn's email address is ga****@****ail.com
What is Kristen Quinn's direct phone number?
Kristen Quinn's direct phone number is +136056*****
What schools did Kristen Quinn attend?
Kristen Quinn attended The Evergreen State College, The Art Institutes.
What skills is Kristen Quinn known for?
Kristen Quinn has skills like Sound Design, Video Games, Sound, Game Development, Xbox 360, Audio Engineering, Post Production, Music, Audio Editing, Sound Editing, Audio Post Production, Pro Tools.
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