Kristen Quinn
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Kristen Quinn Email & Phone Number

Audio Director at Polyarc
Location: Seattle, Washington, United States 11 work roles 2 schools
1 work email found @polyarcgames.com 3 phones found area 360 and 424 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email k****@polyarcgames.com
Direct phone (360) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Audio Director
Location
Seattle, Washington, United States

Who is Kristen Quinn? Overview

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Quick answer

Kristen Quinn is listed as Audio Director at Polyarc, based in Seattle, Washington, United States. AeroLeads shows a work email signal at polyarcgames.com, phone signal with area code 360, 424, and a matched LinkedIn profile for Kristen Quinn.

Kristen Quinn previously worked as Audio Director at Bonfire Studios and Audio Director at Riot Games. Kristen Quinn holds Ba, Audio Production from The Evergreen State College.

Company email context

Email format at Polyarc

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{first}@polyarcgames.com
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AeroLeads found 1 current-domain work email signal for Kristen Quinn. Compare company email patterns before reaching out.

Profile bio

About Kristen Quinn

I have been working in game audio production since 2004. Having worked in both publishing and directly at development studios, I have acquired a variety of experience. I have managed a voice booth, engineered sessions, applied post-production, and provided extensive documentation. I have learned 3rd party as well as custom audio tools, implemented content, acted as an audio liaison for multiple development teams worldwide and internal project publishing teams, supervised staff members, managed team schedules, and provided scoping as well as system design. For a number of projects I've established creative vision and provided direction. I also have experience working with on and off site outsourcing teams.I am an avid gamer and pinball enthusiast. I feel extremely lucky to have had the opportunity to take my love for games and turn it into a career. Projects:Glassbreakers Champions of Moss (Active Working Title)Moss: Book 2 (PSVR, Quest 2, Pico) Legends of Runeterra (PC, iOS, Android) Sunset Overdrive (Xbox One)Halo 4 (Xbox 360)Fable the Journey (Xbox 360)Kinect Star Wars (Xbox 360)Fable III (Xbox 360, PC)Fable II (Xbox 360)Condemned 2: Bloodshot (Xbox 360, PS3)F.E.A.R 2: Project Origin (Xbox 360, PS3)Condemned: Criminal Origins (Xbox 360, PC)F.E.A.R (PC)The Matrix Online (PC)

Listed skills include Sound Design, Video Games, Sound, Game Development, and 35 others.

Current workplace

Kristen Quinn's current company

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Polyarc
Polyarc
Audio Director
Seattle, WA, US
AeroLeads page
11 roles · 25 years

Kristen Quinn work experience

A career timeline built from the work history available for this profile.

Audio Director

Seattle, WA, US

Audio Director

Seattle, Washington, US

Aug 2019 - Jun 2024

Audio Director

Los Angeles, CA, US

Mar 2019 - Aug 2019

Audio Lead

Los Angeles, CA, US

Oct 2015 - Mar 2019

Tbd

Santa Clara, CA, US

Responsible for system design, audio implementation, working with studio head and architects for build out, and definition and execution on creative project visions.

Apr 2015 - Aug 2015

Sound Supervisor

Redmond, Washington, US

Responsible for system design, audio implementation, supervising staff, managing team schedules, communications between developers worldwide and internal project publishing teams, managing external vendor relationships, and working to help define and execute on creative project visions.

Mar 2009 - May 2015

Sound Design Contractor

Redmond, Washington, US

Responsible for audio implementation on AAA title, maintaining communication between international developer and sound supervisor, and assist with external vendor relationships.

Feb 2008 - Nov 2008

Sound Designer

Kirkland, WA, US

Responsible for asset creation and management. Duties include, but are not limited to, foley sessions, voice-overs, dialogue editing, effects processing, batch file processing, audio file formatting, video editing, video file formatting, game testing, multi-track sound design, sound and music implementation.

2004 - Feb 2008

Electronic Media Staff

Olympia, WA, US

Responsible for four multi-track recording facilities, patron support, equipment reservations, and maintenance. Worked on student productions, collaborated on video projects, television studio broadcasts, and musical compositions. Acted as lead coordinator on The Evergreen CD Project.

2003 - 2004 ~1 yr

Audio Video Cage Assistant

Atlanta, Georgia, US

Assist students in labs. Handle all equipment and studio reservations. Lab maintenance.

2001 - 2002 ~1 yr
2 education records

Kristen Quinn education

Ba, Audio Production

The Evergreen State College

Technical Degree, Audio Production

The Art Institutes
FAQ

Frequently asked questions about Kristen Quinn

Quick answers generated from the profile data available on this page.

What company does Kristen Quinn work for?

Kristen Quinn works for Polyarc.

What is Kristen Quinn's role at Polyarc?

Kristen Quinn is listed as Audio Director at Polyarc.

What is Kristen Quinn's email address?

AeroLeads has found 1 work email signal at @polyarcgames.com for Kristen Quinn at Polyarc.

What is Kristen Quinn's phone number?

AeroLeads has found 3 phone signal(s) with area code 360, 424 for Kristen Quinn at Polyarc.

Where is Kristen Quinn based?

Kristen Quinn is based in Seattle, Washington, United States while working with Polyarc.

What companies has Kristen Quinn worked for?

Kristen Quinn has worked for Polyarc, Bonfire Studios, Riot Games, Nvidia, and Microsoft Game Studios.

How can I contact Kristen Quinn?

You can use AeroLeads to view verified contact signals for Kristen Quinn at Polyarc, including work email, phone, and LinkedIn data when available.

What schools did Kristen Quinn attend?

Kristen Quinn holds Ba, Audio Production from The Evergreen State College.

What skills is Kristen Quinn known for?

Kristen Quinn is listed with skills including Sound Design, Video Games, Sound, Game Development, Xbox 360, Audio Engineering, Post Production, and Music.

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