I'm a gameplay and tools programmer with 4+ years of experience implementing game systems and streamlining internal pipelines. I also come equipped with a background in game, music, and sound design.
Engineer & Game Developer
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Nathaniel MuellerEngineer & Game Developer Apr 2020 - PresentSpokane, WaTechnical Proficiency- Resourcefully debugged AA and AAA multiplayer games using breakpoints, print statements, logs, and crashdumps.- Profiled and assisted in the optimization of over-budget scenes. Solutions usually included caching, reducing simulation accuracy, and/or amortizing costly algorithms across multiple frames.- Utilized 3D linear algebra to optimize expensive line of sight checks for a multiplayer nameplate system.Implementation- Designed a simple syntax and parser so non-coder teammates could program my automated cheat system with reusable scripts.- Employed object oriented best practices and coding patterns to improve the readability and sustainability of the codebase.- Defensively implemented code by leveraging hotfixing techniques and early outs to ensure stability.- Implemented a multiplayer nameplate system with dedicated client/server logic for better performance and scalability.Communication & Collaboration- Offered candid responses on code and performance reviews. In turn I openly accepted and addressed feedback from teammates.- Maintained a two week agile cadence while managing my time implementing new features, fixing bugs, and actively reviewing code.- Concisely labeled source control submissions to be auto-merged as well as coalesced for use in official patch notes.- Fielded live questions and comments from attendees at a student recruitment event. Over two hundred high school students and their guardians were in attendance.- Summarized our learning in polished weekly emails where I celebrated students’ accomplishments. This served to motivate my students and keep their guardians informed.
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Software EngineerHardsuit Labs Apr 2020 - Feb 2024 -
Projectfun And High School Ap Comp Sci InstructorDigipen Institute Of Technology Jun 2014 - Apr 2020Instructed game design classes for ProjectFUN every summer. From 2017 to 2020 I instructed AP high school students on C/C++, game design, and team game development in Unity. Classes ranged in size from 8 to 20 students. -
LifeguardApex Park And Recreation District Jun 2010 - Aug 2013
Nathaniel Mueller Education Details
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Real-Time Interactive Simulation
Frequently Asked Questions about Nathaniel Mueller
What company does Nathaniel Mueller work for?
Nathaniel Mueller works for Engineer & Game Developer
What is Nathaniel Mueller's role at the current company?
Nathaniel Mueller's current role is Game developer with 4+ years of experience implementinggame systems and creating internal productivity tools for AAA games..
What schools did Nathaniel Mueller attend?
Nathaniel Mueller attended Digipen Institute Of Technology.
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Nathaniel Mueller
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