William Ren

William Ren Email and Phone Number

Seasoned technical leader @
William Ren's Location
Round Rock, Texas, United States, United States
William Ren's Contact Details

William Ren personal email

n/a
About William Ren

Over 23 years of professional development, technical leadership, and management experience in enterprise and entertainment software.Highlights: -- Lead the development of new software technologies and architectures. -- Facilitated multiple development teams in US and China and oversaw concurrent projects. -- Managed multiple in-house and out-sourced development teams. -- Developed technology roadmaps, managed employee’s skill development and growth. -- Recruited, trained and retained key talents for cross functional teams. -- Experienced in studio operations, management and build-out.Specialties: Technical leadership and management. Software design and architecture. Studio expansion and building teams.

William Ren's Current Company Details
Playmage

Playmage

Seasoned technical leader
William Ren Work Experience Details
  • Playmage
    Ceo And Founder
    Playmage Sep 2009 - Present
    Playmage is a developer and publisher for online social, web, and mobile games. The Shanghai studio was found in 2010 and had up to 30 employees. The company was founded to bring new technologies, gameplay and innovations to social, web, and mobile games. We have published 5 successful mobile games and 2 social web games, with over 10 million total installed users.
  • Sciplay
    Senior Manager, Software Engineering
    Sciplay Feb 2023 - Aug 2024
    Austin, Texas, Us
  • Shenzhen Oujia Technology
    Cto
    Shenzhen Oujia Technology Mar 2018 - Sep 2019
    Lead development teams on robotic AI and image recognition technologies. Transitioned development teams to from waterfall to agile development process. Engineered local and server-based image recognition services based on OpenCV. Developed and added Gamification to children’s English speech and vocabulary card tests. Researched blockchain integration for future planned projects.
  • Electronic Arts
    Development Director, Social Games
    Electronic Arts May 2009 - Aug 2009
    Redwood City, Ca, Us
    Manage and lead the development of social network games under the EA Interactive initiative. Helped the Pogo Austin teams to transition from online downloadable to the social games space. Setup new studio budgets and created new skill tracks for the engineering team. Helped to define new team structures, roles, and live operation processes.
  • Electronic Arts
    Development Director, Pogo
    Electronic Arts Jan 2005 - Jun 2009
    Redwood City, Ca, Us
    I moved to Austin couple years ago to setup a new Pogo studio for EA. My responsibilities included overseeing the build-out, helping to staff up the studio, and managing its daily operations. I grew the engineering team from 1 to 6 and managed all development projects, processes, and technical roadmaps. Before moving to Austin, I worked on and lead many other initiatives including globalization of the Pogo.com services and creating a SDK for third party developers. I was also the US based technical liaison for Pogo's team in China, helping to train and hire their technical team and ensuring successful Beta launch of Pogo China.
  • Myworld Games
    Founder / Owner
    Myworld Games 2002 - 2005
    Designed and developed several web-based multiplayer online RPGs, strategy, and trivia games. Created a full featured game portal to host these games, which that had over 20,000 registered users. I closed the portal and the games down to avoid conflict of interest when I was employed by EA.
  • Agitar Software
    Member Of Tech. Staff
    Agitar Software Jun 2003 - Dec 2004
    Cranston, Ri, Us
    Agitar is a company that created automated testing software for Java development. While at Agitar, I prototyped and developed the first version of the award-winning Agitar Management Dashboard tool, which greatly contributed to the company's success. I also worked on a custom Eclipse plugin called that allow users to customize Checkstyle like rules that prevent code defects.
  • Ixl Learning
    Senior Software Engineer
    Ixl Learning 2000 - 2002
    San Mateo (San Francisco Bay Area), Ca, Us
    Formerly Quia Corporation. Responsible for leading the web and game platform development. Developed new technologies including shared server state management, file lock server, dynamic webpage content embedding, HTML rendering within applets, and automated database migration.
  • Oracle
    Applications Engineer
    Oracle 1999 - 2000
    Austin, Texas, Us
    Developed a multi-threaded Java compilation system. Worked on Gantt application for resource planning. Designed new data model for simultaneous job resources. Managed seed data and product releases.

William Ren Skills

Team Leadership Technical Leadership Team Management Game Development Perforce Video Games Social Games Casual Games Web Games Web Development Web Services Mobile Games Monetization Mmo

William Ren Education Details

  • Carnegie Mellon University
    Carnegie Mellon University
    Computer Science With Minor In Math

Frequently Asked Questions about William Ren

What company does William Ren work for?

William Ren works for Playmage

What is William Ren's role at the current company?

William Ren's current role is Seasoned technical leader.

What is William Ren's email address?

William Ren's email address is wr****@****age.com

What schools did William Ren attend?

William Ren attended Carnegie Mellon University.

What skills is William Ren known for?

William Ren has skills like Team Leadership, Technical Leadership, Team Management, Game Development, Perforce, Video Games, Social Games, Casual Games, Web Games, Web Development, Web Services, Mobile Games.

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