Kyle Brink Email & Phone Number
@wizards.com
7 phones found area 415, 917, 212, 425, and 646
LinkedIn matched
Who is Kyle Brink? Overview
A concise factual answer block for searchers comparing this professional profile.
Kyle Brink is listed as Executive Producer at Ravensburger North America, Inc., based in Greater Seattle Area, United States, United States. AeroLeads shows a work email signal at wizards.com, phone signal with area code 415, 917, 212, 425, 646, and a matched LinkedIn profile for Kyle Brink.
Kyle Brink previously worked as Consultant on Creative Leadership, Product Strategy and Game Development at Independent and Executive Producer, Dungeons & Dragons at Wizards Of The Coast. Kyle Brink holds Bs, Business Management from University Of Phoenix.
Email format at Ravensburger North America, Inc.
This section adds company-level context without repeating Kyle Brink's masked contact details.
AeroLeads found 1 current-domain work email signal for Kyle Brink. Compare company email patterns before reaching out.
About Kyle Brink
Developing developers is my passion. I create sanity from chaos, building teams and systems and cultures to allow creators to do their best work. Demonstrated success in games, media, and e-commerce on tabletop, mobile, web, PC, and console. Effective in startups as well as enterprise-scale organizations, able to move from one mode to the next as required. Straightforward, adaptable, and professional.
Listed skills include Game Design, Video Games, Social Games, Game Development, and 44 others.
Kyle Brink's current company
Company context helps verify the profile and gives searchers a useful next step.
Kyle Brink work experience
A career timeline built from the work history available for this profile.
Consultant On Creative Leadership, Product Strategy And Game Development
CurrentIndependent consultant providing custom services to clients including:Toys 'R' Us (in-store technology strategy and AR application development)Khan Academy, the free e-learning platform (product review and strategy)Mercenary Technology, an accomplished AAA console studio developing both original and licensed IP (VR and traditional game design and publisher.
Executive Producer, Dungeons & Dragons
I led the Dungeons & Dragons tabletop game studio, producing and publishing a game I've been playing since I was in grade school. Couldn't have been happier or more in my element. We delivered the premier role-playing game experience on tabletop and digital (on D&D Beyond), continuing to lead the category we created and to serve a larger audience every.
Director Of Studio Operations, D&D And Digital Games Studio
I led the business side of D&D, which included the product management and production teams. I supported the operational needs of the broader Digital Games Studio as the SVP of Studio’s functional chief of staff, working closely with all unit leads to achieve business objectives including one of the best financial years D&D has ever posted.
Sr. Director, Product Development Operations
Owner of game development framework for NCSOFT West, giving teams and executives the two-way transparency and accountability they need to work efficiently, build trust, achieve quality, and identify risks early. Responsible for ensuring all teams and executives know what to deliver and what to expect.Note: this role is continuous with my prior roles at.
Collaborator
Project Horseshoe was an annual think tank of game designers, executives, academics, and other key contributors to our ongoing efforts to solve the toughest problems in game design.We tackled emerging and persistent issues in our field, and produced white papers describing insights and solutions.
Head Of Development
Responsible for all game development projects and disciplines at the home of Guild Wars 2.
Director Of Production
As head of the production team at the home of Guild Wars 2, I help a talented team of producers to serve and guide our 400 teammates to success.
Gm And Svp, Product Development
Following the sale of Viggle to Perk, I successfully integrated Viggle products, technology, and teams into the larger Perk organization and product suite before exiting on good terms.
General Manager
Led product development, customer service, creative design, and operations teams across all offices.Restructured the organization to reduce costs ahead of a planned sale while sustaining the quality of the Viggle product suite across mobile and web platforms.
Svp, Product Development
Viggle is a consumer rewards platform, allowing users to earn points for their activity on our platform and exchange them at our mobile and web e-commerce storefronts for physical and digital goods. Viggle monetized by serving digital advertising.The product development team was composed of product, engineering, and operations professionals in three.
Vp Of Product
At Viggle, we designed and delivered engaging, novel companion entertainment to accompany television viewing, we rewarded you for your loyalty to shows, and we gave you a one-tap way to access all the best available content for the show you're watching.As head of the product group, I was responsible for every element of the user experience. My team was a.
Director Of Product
Led the design and development of second-screen games to accompany television, specified loyalty and "gamification" elements for the main app, aided sales team in educating clients about the opportunities in the space, and participated in M&A activity from due diligence through product integration.In a fast-moving startup environment, wrote specifications.
Game Design Lead
In a series of fast-paced development cycles, I worked with all disciplines to help improve the appeal and value of iWin's free-to-play social games on the Facebook platform.These games monetized through in-game e-commerce storefronts where users paid for digital product enhancements to enhance their game experiences.
Project Manager (Contract)
Using my knowledge of game development and skill at working with highly skilled technical professionals, I communicated and coordinated across multiple system components and teams to help create a groundbreaking multi-platform gaming experience.
Creative Director, Sega Studios
At Sega's San Francisco studio (formerly Secret Level), I provided our projects with clear creative vision. I led the design department through the development of Iron Man 2, created and improved design processes, and was lucky enough to work with highly skilled professionals in every discipline. I provided an attentive ear and a problem-solving mind.
Lead Game Designer
As lead designer on an action/adventure shooter, I had primary responsibility for gameplay design, character design, and systems design. I recruited and mentored new design talent, I developed and implemented repeatable and scalable game development processes, I managed a team to schedule and budget requirements, and I had a hell of a lot of fun. In our.
Real Estate Investor
I invest in, and operate, a number of rental properties around the country.
Game Systems Designer
Primary responsibilities included design and development of game systems for online multiplayer games on multiple platforms. I collaborated with multiple disciplines and designers to create, plan, implement, test, and release engaging online multiplayer games.Primary project: Champions Online.
President And Owner
I was president and owner of a Jacuzzi hot tub dealership in Brentwood, CA, selling hot tubs, swimming pools, billiards tables, and custom outdoor kitchens.I was not your typical small businessman, as I was leveraging my extensive corporate training from my years at Electronic Arts. My employees were encouraged to grow and were treated with respect. In.
Associate Producer
Projects included:- The Sims Online- The Sims House Party- TheSims.comTasks included:- Customer relationship management- Budget and schedule oversight- Project management- Game design- Online community management- Game and website development- Management of off-site teams and contractors- Internal personnel management- Media interviews and PR support.
Writer And Game Designer
Projects included:- Star Trek: Birth of the Federation- Star Trek: Generations- Star Trek: "A Final Unity"- Starship Troopers (project terminated by new ownership)- Master of Magic 2 (project terminated at studio closure)Tasks included:- Design of game tools and data structures- Direction and coordination of contract writers and voice actors- Game, AI, and.
Technical Writer
Projects included:- Mig-29- Falcon 3: The Official Combat Strategy Book- Hornet- Falcon MC- Falcon 3.0- Tetris ClassicTasks included:- Game and interface design- Graphic design and layout- Manual writing- Research and fact checking- Indexing and proofreading- Product testing for quality assurance
Kyle Brink education
Bs, Business Management
Bachelor'S Degree (Incomplete), Computer Science, Journalism
High School Diploma
Frequently asked questions about Kyle Brink
Quick answers generated from the profile data available on this page.
What company does Kyle Brink work for?
Kyle Brink works for Ravensburger North America, Inc..
What is Kyle Brink's role at Ravensburger North America, Inc.?
Kyle Brink is listed as Executive Producer at Ravensburger North America, Inc..
What is Kyle Brink's email address?
AeroLeads has found 1 work email signal at @wizards.com for Kyle Brink at Ravensburger North America, Inc..
What is Kyle Brink's phone number?
AeroLeads has found 7 phone signal(s) with area code 415, 917, 212, 425, 646 for Kyle Brink at Ravensburger North America, Inc..
Where is Kyle Brink based?
Kyle Brink is based in Greater Seattle Area, United States, United States while working with Ravensburger North America, Inc..
What companies has Kyle Brink worked for?
Kyle Brink has worked for Ravensburger North America, Inc., Independent, Wizards Of The Coast, Ncsoft, and Project Horseshoe.
How can I contact Kyle Brink?
You can use AeroLeads to view verified contact signals for Kyle Brink at Ravensburger North America, Inc., including work email, phone, and LinkedIn data when available.
What schools did Kyle Brink attend?
Kyle Brink holds Bs, Business Management from University Of Phoenix.
What skills is Kyle Brink known for?
Kyle Brink is listed with skills including Game Design, Video Games, Social Games, Game Development, Management, Mmo, Mobile Applications, and User Experience.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial