Kyle Brink
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Kyle Brink Email & Phone Number

Location: Greater Seattle Area, United States, United States 23 work roles 3 schools
1 work email found @wizards.com 7 phones found area 415, 917, 212, 425, and 646 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 7 phones

Work email k****@wizards.com
Direct phone (415) ***-****
LinkedIn Profile matched
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Role
Executive Producer
Location
Greater Seattle Area, United States, United States

Who is Kyle Brink? Overview

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Quick answer

Kyle Brink is listed as Executive Producer at Ravensburger North America, Inc., based in Greater Seattle Area, United States, United States. AeroLeads shows a work email signal at wizards.com, phone signal with area code 415, 917, 212, 425, 646, and a matched LinkedIn profile for Kyle Brink.

Kyle Brink previously worked as Consultant on Creative Leadership, Product Strategy and Game Development at Independent and Executive Producer, Dungeons & Dragons at Wizards Of The Coast. Kyle Brink holds Bs, Business Management from University Of Phoenix.

Company email context

Email format at Ravensburger North America, Inc.

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{first}.{last}@wizards.com
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Profile bio

About Kyle Brink

Developing developers is my passion. I create sanity from chaos, building teams and systems and cultures to allow creators to do their best work. Demonstrated success in games, media, and e-commerce on tabletop, mobile, web, PC, and console. Effective in startups as well as enterprise-scale organizations, able to move from one mode to the next as required. Straightforward, adaptable, and professional.

Listed skills include Game Design, Video Games, Social Games, Game Development, and 44 others.

Current workplace

Kyle Brink's current company

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Ravensburger North America, Inc.
Ravensburger North America, Inc.
Executive Producer
Kirkland, WA, US
AeroLeads page
23 roles

Kyle Brink work experience

A career timeline built from the work history available for this profile.

Consultant On Creative Leadership, Product Strategy And Game Development

Current
Independent

Independent consultant providing custom services to clients including:Toys 'R' Us (in-store technology strategy and AR application development)Khan Academy, the free e-learning platform (product review and strategy)Mercenary Technology, an accomplished AAA console studio developing both original and licensed IP (VR and traditional game design and publisher.

Apr 2016 - Present

Executive Producer, Dungeons & Dragons

Bellevue, Washington, US

I led the Dungeons & Dragons tabletop game studio, producing and publishing a game I've been playing since I was in grade school. Couldn't have been happier or more in my element. We delivered the premier role-playing game experience on tabletop and digital (on D&D Beyond), continuing to lead the category we created and to serve a larger audience every.

Jul 2022 - May 2024

Director Of Studio Operations, D&D And Digital Games Studio

Bellevue, Washington, US

I led the business side of D&D, which included the product management and production teams. I supported the operational needs of the broader Digital Games Studio as the SVP of Studio’s functional chief of staff, working closely with all unit leads to achieve business objectives including one of the best financial years D&D has ever posted.

Feb 2021 - Jul 2022

Sr. Director, Product Development Operations

Bellevue, WA, US

Owner of game development framework for NCSOFT West, giving teams and executives the two-way transparency and accountability they need to work efficiently, build trust, achieve quality, and identify risks early. Responsible for ensuring all teams and executives know what to deliver and what to expect.Note: this role is continuous with my prior roles at.

Jan 2018 - Feb 2021

Collaborator

Project Horseshoe

Project Horseshoe was an annual think tank of game designers, executives, academics, and other key contributors to our ongoing efforts to solve the toughest problems in game design.We tackled emerging and persistent issues in our field, and produced white papers describing insights and solutions.

Nov 2011 - Nov 2020

Head Of Development

Bellevue, WA, US

Responsible for all game development projects and disciplines at the home of Guild Wars 2.

Jan 2019 - Jan 2020

Director Of Production

Bellevue, WA, US

As head of the production team at the home of Guild Wars 2, I help a talented team of producers to serve and guide our 400 teammates to success.

Jan 2018 - Jan 2019

Gm And Svp, Product Development

New York, NY, US

Following the sale of Viggle to Perk, I successfully integrated Viggle products, technology, and teams into the larger Perk organization and product suite before exiting on good terms.

Feb 2016 - Apr 2016

General Manager

New York, NY, US

Led product development, customer service, creative design, and operations teams across all offices.Restructured the organization to reduce costs ahead of a planned sale while sustaining the quality of the Viggle product suite across mobile and web platforms.

Jun 2015 - Feb 2016

Svp, Product Development

New York, NY, US

Viggle is a consumer rewards platform, allowing users to earn points for their activity on our platform and exchange them at our mobile and web e-commerce storefronts for physical and digital goods. Viggle monetized by serving digital advertising.The product development team was composed of product, engineering, and operations professionals in three.

Jun 2014 - Jun 2015

Vp Of Product

New York, NY, US

At Viggle, we designed and delivered engaging, novel companion entertainment to accompany television viewing, we rewarded you for your loyalty to shows, and we gave you a one-tap way to access all the best available content for the show you're watching.As head of the product group, I was responsible for every element of the user experience. My team was a.

Sep 2012 - Jun 2014

Director Of Product

New York, NY, US

Led the design and development of second-screen games to accompany television, specified loyalty and "gamification" elements for the main app, aided sales team in educating clients about the opportunities in the space, and participated in M&A activity from due diligence through product integration.In a fast-moving startup environment, wrote specifications.

Sep 2011 - Sep 2012

Game Design Lead

San Francisco, CA, US

In a series of fast-paced development cycles, I worked with all disciplines to help improve the appeal and value of iWin's free-to-play social games on the Facebook platform.These games monetized through in-game e-commerce storefronts where users paid for digital product enhancements to enhance their game experiences.

Jan 2011 - Aug 2011

Project Manager (Contract)

Mountain View, CA, US

Using my knowledge of game development and skill at working with highly skilled technical professionals, I communicated and coordinated across multiple system components and teams to help create a groundbreaking multi-platform gaming experience.

Jul 2010 - Dec 2010

Creative Director, Sega Studios

GB

At Sega's San Francisco studio (formerly Secret Level), I provided our projects with clear creative vision. I led the design department through the development of Iron Man 2, created and improved design processes, and was lucky enough to work with highly skilled professionals in every discipline. I provided an attentive ear and a problem-solving mind.

Sep 2008 - May 2010

Lead Game Designer

Santa Monica, California, US

As lead designer on an action/adventure shooter, I had primary responsibility for gameplay design, character design, and systems design. I recruited and mentored new design talent, I developed and implemented repeatable and scalable game development processes, I managed a team to schedule and budget requirements, and I had a hell of a lot of fun. In our.

Aug 2007 - Sep 2008

Real Estate Investor

US

I invest in, and operate, a number of rental properties around the country.

Nov 2005 - Jun 2008

Game Systems Designer

Los Gatos, CA, US

Primary responsibilities included design and development of game systems for online multiplayer games on multiple platforms. I collaborated with multiple disciplines and designers to create, plan, implement, test, and release engaging online multiplayer games.Primary project: Champions Online.

Aug 2006 - Aug 2007

President And Owner

Brentwood Pool And Spa, Inc.

I was president and owner of a Jacuzzi hot tub dealership in Brentwood, CA, selling hot tubs, swimming pools, billiards tables, and custom outdoor kitchens.I was not your typical small businessman, as I was leveraging my extensive corporate training from my years at Electronic Arts. My employees were encouraged to grow and were treated with respect. In.

Mar 2005 - Dec 2006

Associate Producer

Redwood City, CA, US

Projects included:- The Sims Online- The Sims House Party- TheSims.comTasks included:- Customer relationship management- Budget and schedule oversight- Project management- Game design- Online community management- Game and website development- Management of off-site teams and contractors- Internal personnel management- Media interviews and PR support.

Jan 2000 - Mar 2005

Writer And Game Designer

Paterson, NSW, AU

Projects included:- Star Trek: Birth of the Federation- Star Trek: Generations- Star Trek: "A Final Unity"- Starship Troopers (project terminated by new ownership)- Master of Magic 2 (project terminated at studio closure)Tasks included:- Design of game tools and data structures- Direction and coordination of contract writers and voice actors- Game, AI, and.

Jan 1994 - Jan 2000

Technical Writer

Projects included:- Mig-29- Falcon 3: The Official Combat Strategy Book- Hornet- Falcon MC- Falcon 3.0- Tetris ClassicTasks included:- Game and interface design- Graphic design and layout- Manual writing- Research and fact checking- Indexing and proofreading- Product testing for quality assurance

May 1991 - Jan 1994
3 education records

Kyle Brink education

Bs, Business Management

University Of Phoenix

Bachelor'S Degree (Incomplete), Computer Science, Journalism

Humboldt State University

High School Diploma

Menlo-Atherton
FAQ

Frequently asked questions about Kyle Brink

Quick answers generated from the profile data available on this page.

What company does Kyle Brink work for?

Kyle Brink works for Ravensburger North America, Inc..

What is Kyle Brink's role at Ravensburger North America, Inc.?

Kyle Brink is listed as Executive Producer at Ravensburger North America, Inc..

What is Kyle Brink's email address?

AeroLeads has found 1 work email signal at @wizards.com for Kyle Brink at Ravensburger North America, Inc..

What is Kyle Brink's phone number?

AeroLeads has found 7 phone signal(s) with area code 415, 917, 212, 425, 646 for Kyle Brink at Ravensburger North America, Inc..

Where is Kyle Brink based?

Kyle Brink is based in Greater Seattle Area, United States, United States while working with Ravensburger North America, Inc..

What companies has Kyle Brink worked for?

Kyle Brink has worked for Ravensburger North America, Inc., Independent, Wizards Of The Coast, Ncsoft, and Project Horseshoe.

How can I contact Kyle Brink?

You can use AeroLeads to view verified contact signals for Kyle Brink at Ravensburger North America, Inc., including work email, phone, and LinkedIn data when available.

What schools did Kyle Brink attend?

Kyle Brink holds Bs, Business Management from University Of Phoenix.

What skills is Kyle Brink known for?

Kyle Brink is listed with skills including Game Design, Video Games, Social Games, Game Development, Management, Mmo, Mobile Applications, and User Experience.

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