Garrett Stevens
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Garrett Stevens Email & Phone Number

Lead Technical Artist at qoral.
Location: South San Francisco, California, United States 15 work roles 3 schools
5 phones found area 863 and 941 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 5 phones

Direct phone (863) ***-****
LinkedIn Profile matched
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Current company
Role
Lead Technical Artist
Location
South San Francisco, California, United States

Who is Garrett Stevens? Overview

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Quick answer

Garrett Stevens is listed as Lead Technical Artist at qoral., based in South San Francisco, California, United States. AeroLeads shows phone signal with area code 863, 941 and a matched LinkedIn profile for Garrett Stevens.

Garrett Stevens previously worked as Lead Technical Artist at Wave and Staff Technical Artist at Omni Creator Products. Garrett Stevens holds Game Art And Design from Ringling College Of Art And Design.

Company email context

Email format at qoral.

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qoral.

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Profile bio

About Garrett Stevens

I'm a tech artist and UX prototyper/researcher with experience in games, 3D printing, VR and AR. I'm well versed in both Unreal and Unity development, and am also a capable character and environment artist. I like writing crazy materials and shaders, and exploring look development for new projects. I really love sorting out complex systems and learning about new things.I have developing expertise in physical product design and prototyping.I spoke about shader optimization and debugging at GDC:https://gdcvault.com/play/1026434/Technical-Artist-Bootcamp-Gotta-Go

Listed skills include Maya, Zbrush, Photoshop, Sculpture, and 35 others.

Current workplace

Garrett Stevens's current company

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qoral.
Qoral.
Lead Technical Artist
California, United States
AeroLeads page
15 roles · 14 years

Garrett Stevens work experience

A career timeline built from the work history available for this profile.

Lead Technical Artist

Qoral.

California, United States

Lead Technical Artist

California, United States

Staff Technical Artist

Current

Raleigh, North Carolina, US

Lead the environment side of the project directly under our Art Director. Help plan work and feature roadmaps with the rest of leadership and production. Design and develop in editor tooling as well as multi application pipelines to get our environment art into the product. Lead a small team of technical and environment artists to deliver state of the art.

Jan 2024 - Present

Founder

Current

Founded an independent design and prototyping studio working across digital and physical media.

Aug 2021 - Present

Lead Technical Artist

San Francisco, California, US

Contributed to Tech Art across multiple projects, platforms and teams throughout the company. Mentored and supported developing Tech artists. Assisted with project scoping and communications with clients.

Jan 2022 - Mar 2022

Technical Artist

San Francisco, California, US

Authoring shaders and vfx of all sorts in both Unreal and Unity, across a smorgasbord of VR and AR devices.Working with the team to develop pitches for multiple projects catered to specific partners and clients, including original art, editing, and prototype gameplay.

May 2018 - Jan 2022

Co-Founder

San Francisco, CA, US

Co-founder and all around art dude at Polymath. Working on original IP's, as well as client work.Design, 3d modeling, animation, and in-engine work like gameplay programming, shaders and materials.

2014 - 2021 ~7 yrs

Technical Artist / Prototyper (Incubation)

Cupertino, California, US

Worked in Display Incubation as a prototyper, supporting R&D efforts and building demos.Worked in both Unity and Unreal supporting multiple teams and research projects.

Mar 2017 - Sep 2017

Technical Artist (Demo Team)

San Mateo, CA, US

Worked with the demo team to build executive level experiences to showcase future facing hardware and developing technology. Prototyped new interactions around AR Head mounted displays.

May 2016 - Feb 2017

Rapid Experience Developer

Santa Clara, California, US

Sep 2014 - May 2016

Rapid Experience Intern

Santa Clara, California, US

Jun 2014 - Dec 2014

3D Concept Art Intern

New York, US

Concepted, modeled, and prepared multiple figures and models for 3d printing for release on the Makerbot Digital Store as part of the Makerbot Entertainment team.Worked across varied styles and intellectual properties to create appealing and easily printable collectible figures.https://digitalstore.makerbot.com/Contributed significantly to Chunky Trunks.

Jun 2013 - Aug 2013

Conference Associate

Game Developer'S Conference

Worked as a volunteer helping to direct and guide conference attendeesCooperated with and assisted speakers during sponsored and non-sponsored sessionsMaintained an overall upbeat attitude and helpful/approachable personality

2012 - 2013 ~1 yr

Game Art And Design Precollege Teaching Assistant

Sarasota, FL, US

-Technical Troubleshooting-Classroom Management-Contributed to lesson plan and course topics-Monitored and served as informational and troubleshooting resource for up to 3 computer labs (up to 60 students).

Jun 2012 - Jul 2012
3 education records

Garrett Stevens education

Game Art And Design

Ringling College Of Art And Design

Education record

Hasbro Traditional Sculpture Workshop

Education record

Robert Liberace Anatomy Workshop
FAQ

Frequently asked questions about Garrett Stevens

Quick answers generated from the profile data available on this page.

What company does Garrett Stevens work for?

Garrett Stevens works for qoral..

What is Garrett Stevens's role at qoral.?

Garrett Stevens is listed as Lead Technical Artist at qoral..

What is Garrett Stevens's phone number?

AeroLeads has found 5 phone signal(s) with area code 863, 941 for Garrett Stevens at qoral..

Where is Garrett Stevens based?

Garrett Stevens is based in South San Francisco, California, United States while working with qoral..

What companies has Garrett Stevens worked for?

Garrett Stevens has worked for Qoral., Wave, Omni Creator Products, Cool And Unusual, and Funomena.

How can I contact Garrett Stevens?

You can use AeroLeads to view verified contact signals for Garrett Stevens at qoral., including work email, phone, and LinkedIn data when available.

What schools did Garrett Stevens attend?

Garrett Stevens holds Game Art And Design from Ringling College Of Art And Design.

What skills is Garrett Stevens known for?

Garrett Stevens is listed with skills including Maya, Zbrush, Photoshop, Sculpture, Illustrator, Drawing, Adobe Creative Suite, and Unreal.

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