Garrett Stevens Email & Phone Number
area 863 and 941
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Who is Garrett Stevens? Overview
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Garrett Stevens is listed as Lead Technical Artist at qoral., based in South San Francisco, California, United States. AeroLeads shows phone signal with area code 863, 941 and a matched LinkedIn profile for Garrett Stevens.
Garrett Stevens previously worked as Lead Technical Artist at Wave and Staff Technical Artist at Omni Creator Products. Garrett Stevens holds Game Art And Design from Ringling College Of Art And Design.
Email format at qoral.
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About Garrett Stevens
I'm a tech artist and UX prototyper/researcher with experience in games, 3D printing, VR and AR. I'm well versed in both Unreal and Unity development, and am also a capable character and environment artist. I like writing crazy materials and shaders, and exploring look development for new projects. I really love sorting out complex systems and learning about new things.I have developing expertise in physical product design and prototyping.I spoke about shader optimization and debugging at GDC:https://gdcvault.com/play/1026434/Technical-Artist-Bootcamp-Gotta-Go
Listed skills include Maya, Zbrush, Photoshop, Sculpture, and 35 others.
Garrett Stevens's current company
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Garrett Stevens work experience
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Lead Technical Artist
Staff Technical Artist
CurrentLead the environment side of the project directly under our Art Director. Help plan work and feature roadmaps with the rest of leadership and production. Design and develop in editor tooling as well as multi application pipelines to get our environment art into the product. Lead a small team of technical and environment artists to deliver state of the art.
Senior Technical Artist
Founder
CurrentFounded an independent design and prototyping studio working across digital and physical media.
Lead Technical Artist
Contributed to Tech Art across multiple projects, platforms and teams throughout the company. Mentored and supported developing Tech artists. Assisted with project scoping and communications with clients.
Technical Artist
Authoring shaders and vfx of all sorts in both Unreal and Unity, across a smorgasbord of VR and AR devices.Working with the team to develop pitches for multiple projects catered to specific partners and clients, including original art, editing, and prototype gameplay.
Co-Founder
Co-founder and all around art dude at Polymath. Working on original IP's, as well as client work.Design, 3d modeling, animation, and in-engine work like gameplay programming, shaders and materials.
Technical Artist / Prototyper (Incubation)
Worked in Display Incubation as a prototyper, supporting R&D efforts and building demos.Worked in both Unity and Unreal supporting multiple teams and research projects.
Technical Artist (Demo Team)
Worked with the demo team to build executive level experiences to showcase future facing hardware and developing technology. Prototyped new interactions around AR Head mounted displays.
Rapid Experience Developer
Rapid Experience Intern
3D Concept Art Intern
Concepted, modeled, and prepared multiple figures and models for 3d printing for release on the Makerbot Digital Store as part of the Makerbot Entertainment team.Worked across varied styles and intellectual properties to create appealing and easily printable collectible figures.https://digitalstore.makerbot.com/Contributed significantly to Chunky Trunks.
Conference Associate
Worked as a volunteer helping to direct and guide conference attendeesCooperated with and assisted speakers during sponsored and non-sponsored sessionsMaintained an overall upbeat attitude and helpful/approachable personality
Game Art And Design Precollege Teaching Assistant
-Technical Troubleshooting-Classroom Management-Contributed to lesson plan and course topics-Monitored and served as informational and troubleshooting resource for up to 3 computer labs (up to 60 students).
Garrett Stevens education
Game Art And Design
Education record
Education record
Frequently asked questions about Garrett Stevens
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What company does Garrett Stevens work for?
Garrett Stevens works for qoral..
What is Garrett Stevens's role at qoral.?
Garrett Stevens is listed as Lead Technical Artist at qoral..
What is Garrett Stevens's phone number?
AeroLeads has found 5 phone signal(s) with area code 863, 941 for Garrett Stevens at qoral..
Where is Garrett Stevens based?
Garrett Stevens is based in South San Francisco, California, United States while working with qoral..
What companies has Garrett Stevens worked for?
Garrett Stevens has worked for Qoral., Wave, Omni Creator Products, Cool And Unusual, and Funomena.
How can I contact Garrett Stevens?
You can use AeroLeads to view verified contact signals for Garrett Stevens at qoral., including work email, phone, and LinkedIn data when available.
What schools did Garrett Stevens attend?
Garrett Stevens holds Game Art And Design from Ringling College Of Art And Design.
What skills is Garrett Stevens known for?
Garrett Stevens is listed with skills including Maya, Zbrush, Photoshop, Sculpture, Illustrator, Drawing, Adobe Creative Suite, and Unreal.
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